Make screen_buffer smaller by halving it's type

This commit is contained in:
korenkonder
2023-12-24 15:53:27 +03:00
parent 80e3c58347
commit 3776daddb8
+2 -2
View File
@@ -490,7 +490,7 @@ void render_context::ctrl(bool change_res) {
}*/
if (sprite_res_change)
screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA16F, 0); // Was GL_R11F_G11F_B10F
screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA8, 0);
}
void render_context::free() {
@@ -516,7 +516,7 @@ void render_context::init() {
init_copy_buffer(render_buffer, this->render_buffer);
init_copy_buffer(shadow_buffer, this->shadow_buffer);
screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA16F, 0); // Was GL_R11F_G11F_B10F
screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA8, 0);
}
void fbo_blit(GLuint src_fbo, GLuint dst_fbo,