Make screen_buffer smaller by halving it's type
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@@ -490,7 +490,7 @@ void render_context::ctrl(bool change_res) {
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}*/
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if (sprite_res_change)
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screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA16F, 0); // Was GL_R11F_G11F_B10F
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screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA8, 0);
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}
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void render_context::free() {
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@@ -516,7 +516,7 @@ void render_context::init() {
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init_copy_buffer(render_buffer, this->render_buffer);
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init_copy_buffer(shadow_buffer, this->shadow_buffer);
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screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA16F, 0); // Was GL_R11F_G11F_B10F
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screen_buffer.Init(sprite_width, sprite_height, 0, GL_RGBA8, 0);
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}
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void fbo_blit(GLuint src_fbo, GLuint dst_fbo,
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