Better upload routine for Color Change Dw. Do source texture caching
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@@ -6,6 +6,7 @@
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#include "hook.hpp"
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#include "Glitter/glitter.hpp"
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#include "data_test/rob_osage_test.hpp"
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#include "graphics/color_change_dw.hpp"
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#include "mdl/disp_manager.hpp"
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#include "pv_game/pv_game.hpp"
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#include "rob/rob.hpp"
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@@ -56,6 +57,7 @@ HOOK(int32_t, FASTCALL, data_init, 0x0000000140192FF0) {
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auth_3d_patch();
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camera_patch();
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color_change_dw_patch();
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mdl::disp_manager_patch();
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effect_patch();
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light_param_patch();
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