Separated GL Buffer stuff
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@@ -69,9 +69,9 @@ namespace spr {
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std::vector<sprite_draw_vertex> vertex_buffer;
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std::vector<uint32_t> index_buffer;
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GLuint vao;
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GLArrayBuffer vbo;
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GL::ArrayBuffer vbo;
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size_t vbo_vertex_count;
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GLElementArrayBuffer ebo;
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GL::ElementArrayBuffer ebo;
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size_t ebo_index_count;
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RenderData();
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