Better rob drawing handling
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@@ -446,8 +446,8 @@ struct auth_3d {
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object_info object_info;
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mat4* bone_mats;
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bool shadow;
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int32_t src_chara; // chara_index
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int32_t dst_chara; // chara_index
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chara_index src_chara;
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chara_index dst_chara;
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int32_t pos;
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int64_t field_A8;
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void* frame_rate; // FrameRateControl
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