This commit is contained in:
korenkonder
2023-12-23 15:01:41 +03:00
parent 172ba2ae0e
commit 02db9a4beb
3 changed files with 15 additions and 10 deletions
+9 -10
View File
@@ -1118,19 +1118,17 @@ static void draw_pass_shadow_begin_make_shadowmap(Shadow* shad, int32_t index, i
glClearDLL(GL_COLOR_BUFFER_BIT);
glScissorDLL(1, 1, tex->width - 2, tex->height - 2);
float_t offset = 0.0f;
float_t range = shad->view_region * shad->range;
float_t range = shad->get_range();
float_t offset;
vec3* interest;
vec3* view_point;
if (shad->field_2F5) {
offset = -0.5f;
if (index)
offset = 0.5f;
offset = index ? 0.5f : -0.5f;
interest = &shad->interest[index];
view_point = &shad->view_point[index];
}
else {
offset = 0.0f;
interest = &shad->interest_shared;
view_point = &shad->view_point_shared;
}
@@ -1623,18 +1621,19 @@ static void draw_pass_3d_shadow_set(Shadow* shad) {
draw_state->light = true;
uniform->arr[U_LIGHT_1] = shad->field_2EC > 1 ? 1 : 0;
float_t range = shad->view_region * shad->range;
float_t range = shad->get_range();
for (int32_t i = 0; i < 2; i++) {
float_t v6 = 0.0f;
float_t offset;
vec3* interest;
vec3* view_point;
if (shad->field_2F5) {
v6 = i ? 0.5f : -0.5f;
offset = i ? 0.5f : -0.5f;
interest = &shad->interest[i];
view_point = &shad->view_point[i];
}
else {
offset = 0.0f;
interest = &shad->interest_shared;
view_point = &shad->view_point_shared;
}
@@ -1642,7 +1641,7 @@ static void draw_pass_3d_shadow_set(Shadow* shad) {
mat4 temp;
mat4_translate(0.5f, 0.5f, 0.5f, &temp);
mat4_scale_rot(&temp, 0.5f, 0.5f, 0.5f, &temp);
mat4_mul_translate(&temp, v6, 0.0f, 0.0f, &temp);
mat4_mul_translate(&temp, offset, 0.0f, 0.0f, &temp);
mat4 proj;
mat4_ortho(-range, range, -range, range, shad->z_near, shad->z_far, &proj);