Files
kichikuou_xsystem35-sdl2/modules/NIGHTDLL/sprite.c
T
kichikuou dbc15ca3b4 Re-enable NIGHTDLL module
To avoid symbol conflicts, this adds "nt_" prefix to sprite, sactcg, and
sactstring functions.
2020-06-04 22:50:46 +09:00

136 lines
2.5 KiB
C

#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include "portab.h"
#include "sprite.h"
#include "sactcg.h"
#include "surface.h"
#include "ngraph.h"
#include "nt_msg.h"
sprite_t *nt_sp_new(int no, int cg1, int cg2, int cg3, int type) {
sprite_t *sp;
sp = calloc(1, sizeof(sprite_t));
sp->no = no;
sp->type = type;
if (cg1) sp->cg1 = nt_scg_loadcg_no(cg1, TRUE); else sp->cg1 = NULL;
if (cg2) sp->cg2 = nt_scg_loadcg_no(cg2, TRUE); else sp->cg2 = NULL;
if (cg3) sp->cg3 = nt_scg_loadcg_no(cg3, TRUE); else sp->cg3 = NULL;
sp->curcg = sp->cg1;
sp->show = TRUE;
sp->blendrate = 255;
sp->loc.x = 0;
sp->loc.y = 0;
sp->cur = sp->loc;
if (sp->curcg == NULL) {
sp->cursize.width = 0;
sp->cursize.height = 0;
} else {
sp->cursize.width = sp->curcg->sf->width;
sp->cursize.height = sp->curcg->sf->height;
}
sp->update = DEFAULT_UPDATE;
switch (type) {
case SPRITE_ANIME:
// sp_anime_setup(sp);
break;
}
return sp;
}
sprite_t *nt_sp_msg_new(int no, int x, int y, int width, int height) {
sprite_t *sp;
sp = calloc(1, sizeof(sprite_t));
sp->no = no;
sp->type = SPRITE_MSG;
sp->show = TRUE;
sp->blendrate = 255;
sp->loc.x = x;
sp->loc.y = y;
sp->cur = sp->loc;
sp->cursize.width = width;
sp->cursize.height = height;
sp->u.msg.dspcur.x = 0;
sp->u.msg.dspcur.y = 0;
sp->u.msg.canvas = sf_create_surface(width, height, sf0->depth);
sp->update = ntmsg_update;
return sp;
}
void nt_sp_free(sprite_t *sp) {
if (sp == NULL) return;
if (sp->cg1) nt_scg_free_cgobj(sp->cg1);
if (sp->cg2) nt_scg_free_cgobj(sp->cg2);
if (sp->cg3) nt_scg_free_cgobj(sp->cg3);
if (sp->type == SPRITE_MSG) {
sf_free(sp->u.msg.canvas);
}
free(sp);
}
void nt_sp_set_show(sprite_t *sp, boolean show) {
boolean oldshow;
if (sp == NULL) return;
oldshow = sp->show;
sp->show = show;
if (oldshow != show) {
nt_sp_updateme(sp);
}
}
#if 0
void nt_sp_set_cg(sprite_t *sp, int no) {
cginfo_t *cg;
if (sp == NULL) return;
if (sp->curcg) {
nt_scg_free_cgobj(sp->curcg);
}
if (no) {
cg = nt_scg_loadcg_no(no, TRUE);
} else {
cg = NULL;
}
if (cg == NULL) {
sp->cursize.width = 0;
sp->cursize.height = 0;
} else {
sp->cursize.width = cg->sf->width;
sp->cursize.height = cg->sf->height;
}
sp->curcg = cg;
}
#endif
void nt_sp_set_loc(sprite_t *sp, int x, int y) {
if (sp == NULL) return;
sp->cur.x = sp->loc.x = x;
sp->cur.y = sp->loc.y = y;
}
// #include "nt_sprite_draw.c"
// #include "nt_sprite_update.c"
// #include "nt_sprite_eupdate.c"