mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-22 22:48:08 +03:00
Linux and macOS now both build the pure-SDL + microui menu. Remove GTK3 detection, the ENABLE_GTK build branches, and the GTK menu sources. Decouple gettext NLS from ENABLE_GTK so menu labels stay translatable on all desktop builds, and update i18n to the new sources (POTFILES.in, .pot, ja.po).
155 lines
4.5 KiB
Markdown
155 lines
4.5 KiB
Markdown
# xsytem35-sdl2
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This is a multi-platform port of `xsystem35`, a free implementation of
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AliceSoft's System 3.x game engine.
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## Compatibility
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See the [game compatibility table](game_compatibility.md) for a list of games
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that can be played with xsystem35-sdl2.
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## Unique Features
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In addition to the original System 3.x functionalities, xsystem35-sdl2 offers
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the following features:
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### Playing Audio Files as Virtual CD Music
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Many System 3.x games feature music as audio tracks on the CD-ROM. xsystem35
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can play music from audio files, eliminating the need to insert CDs. Supported
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audio file formats are MP3 and Ogg. To use ripped audio files, create a file
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named `playlist.txt` in the game directory and list the paths to your tracks,
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one per line. For example:
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```
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# The first line is not used
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BGM/track02.mp3
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BGM/track03.mp3
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...
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```
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The first line is not used because the first track on a game CD is typically a
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data track.
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Some games have integrated music as MIDI. In such cases, the music won't play
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using the virtual CD feature. If you encounter a `Cannot load MIDI` error
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message, you might need to set the `SDL_SOUNDFONTS` environment variable to
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point to an `.sf2` file. For example:
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```
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SDL_SOUNDFONTS=/usr/share/soundfonts/GeneralUser.sf2 xsystem35
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```
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### Unicode Translation Support
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While the original System 3.x only supported Shift_JIS (a Japanese character
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encoding), xsystem35 supports Unicode and can run games translated into
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languages other than Japanese and English.
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For instructions on how to build a game with Unicode support, see the
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[xsys35c](https://github.com/kichikuou/xsys35c) documentation.
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### Debugging
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xsystem35 features a built-in debugger that allows you to step through the game
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and examine or modify game variables. There are two ways to use the debugger:
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- Through [Visual Studio Code](https://code.visualstudio.com/) (recommended):
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The [vscode-system3x](https://github.com/kichikuou/vscode-system3x) extension
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provides a graphical debugging interface for System 3.x.
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- Using the CLI Debugger: Running xsystem35 with the `-debug` option will
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launch the debugger with a console interface. Type `help` to see a list of
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available commands.
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### Streamer Mode
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xsystem35 introduces a "Streamer Mode" to make playing games with NSFW content
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safer for streaming or public viewing. When enabled with the `-censor <file>`
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option, images specified in the provided file will be automatically mosaiced.
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The `misc/censor/` directory contains example censor list files for some games.
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## Installation
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Prebuilt packages for Windows and Android can be downloaded from the
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[Releases](https://github.com/kichikuou/xsystem35-sdl2/releases) page.
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Note for Windows:
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- The 64-bit version supports Windows 10 or later. For older versions of
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Windows, please use the 32-bit version.
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- Debugging is supported only in the 64-bit version.
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For other platforms, refer to the [Building](#building) section.
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## Running
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### Windows
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Copy `xsystem35.exe` to the game folder and run it.
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### Android
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See [android/README.md](android/README.md#usage).
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### Other Platforms
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Run xsystem35 from within the game directory.
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```bash
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$ cd /path/to/game_directory
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$ xsystem35
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```
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See [xsystem35 command manual](doc/xsystem35.6.adoc) for detailed usage.
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## Building
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### Linux (Debian / Ubuntu)
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```bash
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$ sudo apt install build-essential cmake libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libwebp-dev libportmidi-dev libcjson-dev asciidoctor
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$ mkdir -p out/debug
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$ cd out/debug
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$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
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$ make && make install
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```
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### MacOS
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[Homebrew](https://brew.sh/) is required.
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```bash
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$ brew install cmake pkg-config sdl2 sdl2_mixer sdl2_ttf webp portmidi cjson asciidoctor
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$ mkdir -p out/debug
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$ cd out/debug
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$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
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$ make && make install
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```
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### Windows
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[MSYS2](https://www.msys2.org) is required.
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```bash
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$ pacman -S cmake mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-SDL2 mingw-w64-ucrt-x86_64-SDL2_ttf mingw-w64-ucrt-x86_64-SDL2_mixer mingw-w64-ucrt-x86_64-libwebp mingw-w64-ucrt-x86_64-portmidi mingw-w64-ucrt-x86_64-cjson
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$ mkdir -p out/debug
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$ cd out/debug
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$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
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$ make
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```
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### Emscripten
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```bash
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$ mkdir -p out/wasm
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$ cd out/wasm
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$ emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
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$ make
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```
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To use the generated binary, check out
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[Kichikuou on Web](https://github.com/kichikuou/web) and copy `out/xsystem35.*`
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into its `docs` directory.
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### Android
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See [android/README.md](android/).
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