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kichikuou_xsystem35-sdl2/README.md
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kichikuou c8987da470 menu: Remove GTK menu backend
Linux and macOS now both build the pure-SDL + microui menu. Remove GTK3
detection, the ENABLE_GTK build branches, and the GTK menu sources.

Decouple gettext NLS from ENABLE_GTK so menu labels stay translatable on all
desktop builds, and update i18n to the new sources (POTFILES.in, .pot, ja.po).
2026-06-28 13:27:35 +09:00

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# xsytem35-sdl2
This is a multi-platform port of `xsystem35`, a free implementation of
AliceSoft's System 3.x game engine.
## Compatibility
See the [game compatibility table](game_compatibility.md) for a list of games
that can be played with xsystem35-sdl2.
## Unique Features
In addition to the original System 3.x functionalities, xsystem35-sdl2 offers
the following features:
### Playing Audio Files as Virtual CD Music
Many System 3.x games feature music as audio tracks on the CD-ROM. xsystem35
can play music from audio files, eliminating the need to insert CDs. Supported
audio file formats are MP3 and Ogg. To use ripped audio files, create a file
named `playlist.txt` in the game directory and list the paths to your tracks,
one per line. For example:
```
# The first line is not used
BGM/track02.mp3
BGM/track03.mp3
...
```
The first line is not used because the first track on a game CD is typically a
data track.
Some games have integrated music as MIDI. In such cases, the music won't play
using the virtual CD feature. If you encounter a `Cannot load MIDI` error
message, you might need to set the `SDL_SOUNDFONTS` environment variable to
point to an `.sf2` file. For example:
```
SDL_SOUNDFONTS=/usr/share/soundfonts/GeneralUser.sf2 xsystem35
```
### Unicode Translation Support
While the original System 3.x only supported Shift_JIS (a Japanese character
encoding), xsystem35 supports Unicode and can run games translated into
languages other than Japanese and English.
For instructions on how to build a game with Unicode support, see the
[xsys35c](https://github.com/kichikuou/xsys35c) documentation.
### Debugging
xsystem35 features a built-in debugger that allows you to step through the game
and examine or modify game variables. There are two ways to use the debugger:
- Through [Visual Studio Code](https://code.visualstudio.com/) (recommended):
The [vscode-system3x](https://github.com/kichikuou/vscode-system3x) extension
provides a graphical debugging interface for System 3.x.
- Using the CLI Debugger: Running xsystem35 with the `-debug` option will
launch the debugger with a console interface. Type `help` to see a list of
available commands.
### Streamer Mode
xsystem35 introduces a "Streamer Mode" to make playing games with NSFW content
safer for streaming or public viewing. When enabled with the `-censor <file>`
option, images specified in the provided file will be automatically mosaiced.
The `misc/censor/` directory contains example censor list files for some games.
## Installation
Prebuilt packages for Windows and Android can be downloaded from the
[Releases](https://github.com/kichikuou/xsystem35-sdl2/releases) page.
Note for Windows:
- The 64-bit version supports Windows 10 or later. For older versions of
Windows, please use the 32-bit version.
- Debugging is supported only in the 64-bit version.
For other platforms, refer to the [Building](#building) section.
## Running
### Windows
Copy `xsystem35.exe` to the game folder and run it.
### Android
See [android/README.md](android/README.md#usage).
### Other Platforms
Run xsystem35 from within the game directory.
```bash
$ cd /path/to/game_directory
$ xsystem35
```
See [xsystem35 command manual](doc/xsystem35.6.adoc) for detailed usage.
## Building
### Linux (Debian / Ubuntu)
```bash
$ sudo apt install build-essential cmake libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libwebp-dev libportmidi-dev libcjson-dev asciidoctor
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install
```
### MacOS
[Homebrew](https://brew.sh/) is required.
```bash
$ brew install cmake pkg-config sdl2 sdl2_mixer sdl2_ttf webp portmidi cjson asciidoctor
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install
```
### Windows
[MSYS2](https://www.msys2.org) is required.
```bash
$ pacman -S cmake mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-SDL2 mingw-w64-ucrt-x86_64-SDL2_ttf mingw-w64-ucrt-x86_64-SDL2_mixer mingw-w64-ucrt-x86_64-libwebp mingw-w64-ucrt-x86_64-portmidi mingw-w64-ucrt-x86_64-cjson
$ mkdir -p out/debug
$ cd out/debug
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
$ make
```
### Emscripten
```bash
$ mkdir -p out/wasm
$ cd out/wasm
$ emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
$ make
```
To use the generated binary, check out
[Kichikuou on Web](https://github.com/kichikuou/web) and copy `out/xsystem35.*`
into its `docs` directory.
### Android
See [android/README.md](android/).