mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-10-09 15:09:50 +03:00
543 lines
14 KiB
C
543 lines
14 KiB
C
/*
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* sdl_darw.c SDL event handler
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*
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* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: sdl_event.c,v 1.5 2001/12/16 17:12:56 chikama Exp $ */
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#include "config.h"
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <SDL.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#include "portab.h"
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#include "system.h"
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#include "debugger.h"
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#include "nact.h"
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#include "sdl_core.h"
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#include "sdl_private.h"
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#include "menu.h"
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#include "input.h"
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#include "msgskip.h"
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#include "hacks.h"
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static void sdl_getEvent(void);
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static void keyEventProsess(SDL_KeyboardEvent *e, boolean pressed);
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static uint32_t custom_event_type = (uint32_t)-1;
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enum CustomEventCode {
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SIMULATE_RIGHT_BUTTON,
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DEBUGGER_COMMAND,
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};
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/* pointer の状態 */
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static int mousex, mousey, mouseb;
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static int mouse_wheel_up, mouse_wheel_down;
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boolean RawKeyInfo[256];
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/* SDL Joystick */
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static int joyinfo=0;
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static int sdl_keytable[SDL_NUM_SCANCODES] = {
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[SDL_SCANCODE_A] = KEY_A,
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[SDL_SCANCODE_B] = KEY_B,
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[SDL_SCANCODE_C] = KEY_C,
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[SDL_SCANCODE_D] = KEY_D,
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[SDL_SCANCODE_E] = KEY_E,
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[SDL_SCANCODE_F] = KEY_F,
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[SDL_SCANCODE_G] = KEY_G,
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[SDL_SCANCODE_H] = KEY_H,
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[SDL_SCANCODE_I] = KEY_I,
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[SDL_SCANCODE_J] = KEY_J,
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[SDL_SCANCODE_K] = KEY_K,
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[SDL_SCANCODE_L] = KEY_L,
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[SDL_SCANCODE_M] = KEY_M,
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[SDL_SCANCODE_N] = KEY_N,
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[SDL_SCANCODE_O] = KEY_O,
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[SDL_SCANCODE_P] = KEY_P,
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[SDL_SCANCODE_Q] = KEY_Q,
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[SDL_SCANCODE_R] = KEY_R,
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[SDL_SCANCODE_S] = KEY_S,
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[SDL_SCANCODE_T] = KEY_T,
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[SDL_SCANCODE_U] = KEY_U,
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[SDL_SCANCODE_V] = KEY_V,
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[SDL_SCANCODE_W] = KEY_W,
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[SDL_SCANCODE_X] = KEY_X,
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[SDL_SCANCODE_Y] = KEY_Y,
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[SDL_SCANCODE_Z] = KEY_Z,
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[SDL_SCANCODE_1] = KEY_1,
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[SDL_SCANCODE_2] = KEY_2,
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[SDL_SCANCODE_3] = KEY_3,
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[SDL_SCANCODE_4] = KEY_4,
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[SDL_SCANCODE_5] = KEY_5,
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[SDL_SCANCODE_6] = KEY_6,
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[SDL_SCANCODE_7] = KEY_7,
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[SDL_SCANCODE_8] = KEY_8,
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[SDL_SCANCODE_9] = KEY_9,
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[SDL_SCANCODE_0] = KEY_0,
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[SDL_SCANCODE_RETURN] = KEY_RETURN,
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[SDL_SCANCODE_ESCAPE] = KEY_ESCAPE,
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[SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE,
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[SDL_SCANCODE_TAB] = KEY_TAB,
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[SDL_SCANCODE_SPACE] = KEY_SPACE,
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// SDL_SCANCODE_MINUS
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// SDL_SCANCODE_EQUALS
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// SDL_SCANCODE_LEFTBRACKET
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// SDL_SCANCODE_RIGHTBRACKET
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// SDL_SCANCODE_BACKSLASH
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// SDL_SCANCODE_NONUSHASH
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// SDL_SCANCODE_SEMICOLON
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// SDL_SCANCODE_APOSTROPHE
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// SDL_SCANCODE_GRAVE
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// SDL_SCANCODE_COMMA
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// SDL_SCANCODE_PERIOD
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// SDL_SCANCODE_SLASH
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[SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
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[SDL_SCANCODE_F1] = KEY_F1,
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[SDL_SCANCODE_F2] = KEY_F2,
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[SDL_SCANCODE_F3] = KEY_F3,
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[SDL_SCANCODE_F4] = KEY_F4,
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[SDL_SCANCODE_F5] = KEY_F5,
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[SDL_SCANCODE_F6] = KEY_F6,
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[SDL_SCANCODE_F7] = KEY_F7,
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[SDL_SCANCODE_F8] = KEY_F8,
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[SDL_SCANCODE_F9] = KEY_F9,
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[SDL_SCANCODE_F10] = KEY_F10,
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[SDL_SCANCODE_F11] = KEY_F11,
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[SDL_SCANCODE_F12] = KEY_F12,
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[SDL_SCANCODE_PRINTSCREEN] = KEY_PRINTSCREEN,
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[SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK,
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[SDL_SCANCODE_PAUSE] = KEY_PAUSE,
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[SDL_SCANCODE_INSERT] = KEY_INSERT,
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[SDL_SCANCODE_HOME] = KEY_HOME,
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[SDL_SCANCODE_PAGEUP] = KEY_PAGEUP,
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[SDL_SCANCODE_DELETE] = KEY_DELETE,
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[SDL_SCANCODE_END] = KEY_END,
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[SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
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[SDL_SCANCODE_RIGHT] = KEY_RIGHT,
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[SDL_SCANCODE_LEFT] = KEY_LEFT,
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[SDL_SCANCODE_DOWN] = KEY_DOWN,
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[SDL_SCANCODE_UP] = KEY_UP,
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[SDL_SCANCODE_KP_DIVIDE] = KEY_PAD_DIVIDE,
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[SDL_SCANCODE_KP_MULTIPLY] = KEY_PAD_MULTIPLY,
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[SDL_SCANCODE_KP_MINUS] = KEY_PAD_MINUS,
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[SDL_SCANCODE_KP_PLUS] = KEY_PAD_PLUS,
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[SDL_SCANCODE_KP_ENTER] = KEY_RETURN,
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[SDL_SCANCODE_KP_1] = KEY_PAD_1,
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[SDL_SCANCODE_KP_2] = KEY_PAD_2,
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[SDL_SCANCODE_KP_3] = KEY_PAD_3,
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[SDL_SCANCODE_KP_4] = KEY_PAD_4,
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[SDL_SCANCODE_KP_5] = KEY_PAD_5,
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[SDL_SCANCODE_KP_6] = KEY_PAD_6,
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[SDL_SCANCODE_KP_7] = KEY_PAD_7,
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[SDL_SCANCODE_KP_8] = KEY_PAD_8,
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[SDL_SCANCODE_KP_9] = KEY_PAD_9,
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[SDL_SCANCODE_KP_0] = KEY_PAD_0,
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[SDL_SCANCODE_KP_PERIOD] = KEY_PAD_PERIOD,
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[SDL_SCANCODE_KP_EQUALS] = KEY_PAD_EQUALS,
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[SDL_SCANCODE_F13] = KEY_F13,
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[SDL_SCANCODE_F14] = KEY_F14,
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[SDL_SCANCODE_F15] = KEY_F15,
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[SDL_SCANCODE_F16] = KEY_F16,
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[SDL_SCANCODE_F17] = KEY_F17,
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[SDL_SCANCODE_F18] = KEY_F18,
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[SDL_SCANCODE_F19] = KEY_F19,
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[SDL_SCANCODE_F20] = KEY_F20,
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[SDL_SCANCODE_F21] = KEY_F21,
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[SDL_SCANCODE_F22] = KEY_F22,
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[SDL_SCANCODE_F23] = KEY_F23,
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[SDL_SCANCODE_F24] = KEY_F24,
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[SDL_SCANCODE_EXECUTE] = KEY_EXECUTE,
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[SDL_SCANCODE_HELP] = KEY_HELP,
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[SDL_SCANCODE_SELECT] = KEY_SELECT,
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[SDL_SCANCODE_CLEAR] = KEY_CLEAR,
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[SDL_SCANCODE_SEPARATOR] = KEY_SEPARATOR,
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[SDL_SCANCODE_LCTRL] = KEY_CTRL,
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[SDL_SCANCODE_LSHIFT] = KEY_SHIFT,
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[SDL_SCANCODE_LALT] = KEY_ALT,
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[SDL_SCANCODE_RCTRL] = KEY_CTRL,
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[SDL_SCANCODE_RSHIFT] = KEY_SHIFT,
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[SDL_SCANCODE_RALT] = KEY_ALT,
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};
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void sdl_event_init(void) {
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if (custom_event_type == (uint32_t)-1)
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custom_event_type = SDL_RegisterEvents(1);
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}
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static int mouse_to_rawkey(int button) {
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switch(button) {
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case SDL_BUTTON_LEFT:
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return KEY_MOUSE_LEFT;
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case SDL_BUTTON_MIDDLE:
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return KEY_MOUSE_MIDDLE;
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case SDL_BUTTON_RIGHT:
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return KEY_MOUSE_RIGHT;
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}
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return 0;
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}
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static int mouse_to_agsevent(int button) {
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switch(button) {
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case SDL_BUTTON_LEFT:
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return AGSEVENT_BUTTON_LEFT;
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case SDL_BUTTON_MIDDLE:
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return AGSEVENT_BUTTON_MID;
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case SDL_BUTTON_RIGHT:
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return AGSEVENT_BUTTON_RIGHT;
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}
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return 0;
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}
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EMSCRIPTEN_KEEPALIVE
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void send_agsevent(enum agsevent_type type, int code) {
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if (!nact->ags.eventcb)
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return;
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agsevent_t agse = {
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.type = type,
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.code = code,
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.mousex = mousex,
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.mousey = mousey
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};
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nact->ags.eventcb(&agse); // Async in emscripten
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#ifdef __EMSCRIPTEN__
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// HACK: this ensures that callers of this function are instrumented.
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// This is necessary because ASYNCIFY_PROPAGATE_ADD does not work:
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// https://github.com/emscripten-core/emscripten/issues/23015
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emscripten_sleep(0);
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#endif
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}
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void sdl_setCursorInternalLocation(int x, int y) {
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mousex = x;
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mousey = y;
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send_agsevent(AGSEVENT_MOUSE_MOTION, 0);
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}
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// Improves map navigation of Rance4 v2. See also the function comment of
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// rance4_Y3_IM_hack() in cmdy.c.
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static void rance4v2_hack(void) {
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// Do not wait for vsync while a mouse button or an arrow key is pressed.
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if (mouseb ||
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(RawKeyInfo[KEY_UP] || RawKeyInfo[KEY_PAD_8]) ||
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(RawKeyInfo[KEY_DOWN] || RawKeyInfo[KEY_PAD_2]) ||
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(RawKeyInfo[KEY_LEFT] || RawKeyInfo[KEY_PAD_4]) ||
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(RawKeyInfo[KEY_RIGHT] || RawKeyInfo[KEY_PAD_6]))
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nact->wait_vsync = FALSE;
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}
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void sdl_handle_event(SDL_Event *e) {
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if (sdl_custom_event_handler && sdl_custom_event_handler(e))
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return;
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switch (e->type) {
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case SDL_QUIT:
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menu_quitmenu_open();
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break;
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case SDL_WINDOWEVENT:
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switch (e->window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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sdl_dirty = TRUE;
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break;
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}
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break;
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#ifdef _WIN32
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case SDL_SYSWMEVENT:
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win_menu_onSysWMEvent(e->syswm.msg);
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break;
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#endif
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case SDL_APP_DIDENTERFOREGROUND:
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sdl_dirty = TRUE;
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break;
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case SDL_KEYDOWN:
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keyEventProsess(&e->key, TRUE);
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break;
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case SDL_KEYUP:
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keyEventProsess(&e->key, FALSE);
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switch (e->key.keysym.sym) {
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case SDLK_F1:
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msgskip_activate(!msgskip_isActivated());
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break;
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case SDLK_F4:
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sdl_setFullscreen(!sdl_fs_on);
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break;
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}
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break;
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case SDL_MOUSEMOTION:
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sdl_setCursorInternalLocation(e->motion.x, e->motion.y);
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#ifdef _WIN32
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win_menu_onMouseMotion(e->motion.x, e->motion.y);
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#endif
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break;
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case SDL_MOUSEWHEEL:
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{
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int y = e->wheel.y * (e->wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1);
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if (y > 0)
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mouse_wheel_up += y;
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else if (y < 0)
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mouse_wheel_down -= y;
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send_agsevent(AGSEVENT_MOUSE_WHEEL, y);
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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mouseb |= (1 << e->button.button);
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RawKeyInfo[mouse_to_rawkey(e->button.button)] = TRUE;
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send_agsevent(AGSEVENT_BUTTON_PRESS, mouse_to_agsevent(e->button.button));
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break;
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case SDL_MOUSEBUTTONUP:
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mouseb &= (0xffffffff ^ (1 << e->button.button));
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RawKeyInfo[mouse_to_rawkey(e->button.button)] = FALSE;
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send_agsevent(AGSEVENT_BUTTON_RELEASE, mouse_to_agsevent(e->button.button));
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if (e->button.button == 2) {
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menu_open();
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}
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break;
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case SDL_FINGERDOWN:
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if (SDL_GetNumTouchFingers(e->tfinger.touchId) >= 2) {
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mouseb &= ~(1 << SDL_BUTTON_LEFT);
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mouseb |= 1 << SDL_BUTTON_RIGHT;
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RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_LEFT)] = FALSE;
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RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_RIGHT)] = TRUE;
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send_agsevent(AGSEVENT_BUTTON_PRESS, AGSEVENT_BUTTON_RIGHT);
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} else {
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// SDL_RendererEventWatch clamps touch locations outside of the
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// viewport to 0.0-1.0. Treat such events as right-clicks.
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int button;
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if (e->tfinger.x == 0.0f || e->tfinger.x == 1.0f || e->tfinger.y == 0.0f || e->tfinger.y == 1.0f) {
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button = SDL_BUTTON_RIGHT;
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} else {
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button = SDL_BUTTON_LEFT;
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mousex = e->tfinger.x * view_w;
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mousey = e->tfinger.y * view_h;
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send_agsevent(AGSEVENT_MOUSE_MOTION, 0);
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}
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mouseb |= 1 << button;
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RawKeyInfo[mouse_to_rawkey(button)] = TRUE;
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send_agsevent(AGSEVENT_BUTTON_PRESS, mouse_to_agsevent(button));
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}
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break;
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case SDL_FINGERUP:
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if (SDL_GetNumTouchFingers(e->tfinger.touchId) == 0) {
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int ags_button = (mouseb & 1 << SDL_BUTTON_LEFT) ? AGSEVENT_BUTTON_LEFT : AGSEVENT_BUTTON_RIGHT;
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mouseb &= ~(1 << SDL_BUTTON_LEFT | 1 << SDL_BUTTON_RIGHT);
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RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_LEFT)] = FALSE;
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RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_RIGHT)] = FALSE;
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mousex = e->tfinger.x * view_w;
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mousey = e->tfinger.y * view_h;
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send_agsevent(AGSEVENT_BUTTON_RELEASE, ags_button);
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}
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break;
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case SDL_FINGERMOTION:
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mousex = e->tfinger.x * view_w;
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mousey = e->tfinger.y * view_h;
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send_agsevent(AGSEVENT_MOUSE_MOTION, 0);
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break;
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case SDL_JOYDEVICEADDED:
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sdl_joy_open(e->jdevice.which);
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break;
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case SDL_JOYAXISMOTION:
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if (abs(e->jaxis.value) < 0x4000) {
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joyinfo &= e->jaxis.axis == 0 ? ~0xc : ~3;
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} else {
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int i = (e->jaxis.axis == 0 ? 2 : 0) +
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(e->jaxis.value > 0 ? 1 : 0);
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joyinfo |= 1 << i;
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}
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break;
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case SDL_JOYBALLMOTION:
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break;
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case SDL_JOYHATMOTION:
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joyinfo &= ~(SYS35KEY_UP | SYS35KEY_DOWN | SYS35KEY_LEFT | SYS35KEY_RIGHT);
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switch (e->jhat.value) {
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case SDL_HAT_UP: joyinfo |= SYS35KEY_UP; break;
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case SDL_HAT_DOWN: joyinfo |= SYS35KEY_DOWN; break;
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case SDL_HAT_LEFT: joyinfo |= SYS35KEY_LEFT; break;
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case SDL_HAT_RIGHT: joyinfo |= SYS35KEY_RIGHT; break;
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case SDL_HAT_LEFTUP: joyinfo |= SYS35KEY_LEFT | SYS35KEY_UP; break;
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case SDL_HAT_RIGHTUP: joyinfo |= SYS35KEY_RIGHT | SYS35KEY_UP; break;
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case SDL_HAT_LEFTDOWN: joyinfo |= SYS35KEY_LEFT | SYS35KEY_DOWN; break;
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case SDL_HAT_RIGHTDOWN: joyinfo |= SYS35KEY_RIGHT | SYS35KEY_DOWN; break;
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}
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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{
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int mask = 0;
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switch (e->jbutton.button) {
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case 0: case 1: case 2: case 3:
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mask = 1 << (e->jbutton.button + 4);
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break;
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#ifdef __EMSCRIPTEN__
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// Gamepads known to browsers get a "standard" mapping where D-pad
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// keys are mapped to buttons 12-15.
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case 12: mask = SYS35KEY_UP; break;
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case 13: mask = SYS35KEY_DOWN; break;
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case 14: mask = SYS35KEY_LEFT; break;
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case 15: mask = SYS35KEY_RIGHT; break;
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#endif
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}
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if (mask) {
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if (e->jbutton.state == SDL_PRESSED)
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joyinfo |= mask;
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else
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joyinfo &= ~mask;
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}
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}
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break;
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default:
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if (e->type == custom_event_type) {
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switch (e->user.code) {
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case SIMULATE_RIGHT_BUTTON:
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if ((intptr_t)e->user.data1) {
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mouseb |= 1 << SDL_BUTTON_RIGHT;
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RawKeyInfo[KEY_MOUSE_RIGHT] = TRUE;
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send_agsevent(AGSEVENT_BUTTON_PRESS, AGSEVENT_BUTTON_RIGHT);
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} else {
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mouseb &= ~(1 << SDL_BUTTON_RIGHT);
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RawKeyInfo[KEY_MOUSE_RIGHT] = FALSE;
|
|
send_agsevent(AGSEVENT_BUTTON_RELEASE, AGSEVENT_BUTTON_RIGHT);
|
|
}
|
|
break;
|
|
case DEBUGGER_COMMAND:
|
|
dbg_post_command(e->user.data1);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Event処理 */
|
|
static void sdl_getEvent(void) {
|
|
static int cmd_count_of_prev_input = -1;
|
|
boolean had_input = false;
|
|
|
|
SDL_Event e;
|
|
while (SDL_PollEvent(&e)) {
|
|
had_input = true;
|
|
sdl_handle_event(&e);
|
|
}
|
|
if (had_input) {
|
|
cmd_count_of_prev_input = nact->cmd_count;
|
|
} else if (nact->cmd_count != cmd_count_of_prev_input) {
|
|
nact->wait_vsync = TRUE;
|
|
if (game_id == GAME_RANCE4_V2)
|
|
rance4v2_hack();
|
|
}
|
|
}
|
|
|
|
/* キー情報の取得 */
|
|
static void keyEventProsess(SDL_KeyboardEvent *e, boolean pressed) {
|
|
int code = sdl_keytable[e->keysym.scancode];
|
|
RawKeyInfo[code] = pressed;
|
|
send_agsevent(pressed ? AGSEVENT_KEY_PRESS : AGSEVENT_KEY_RELEASE, code);
|
|
}
|
|
|
|
int sdl_getKeyInfo() {
|
|
int rt;
|
|
|
|
sdl_getEvent();
|
|
|
|
rt = ((RawKeyInfo[KEY_UP] || RawKeyInfo[KEY_PAD_8]) |
|
|
((RawKeyInfo[KEY_DOWN] || RawKeyInfo[KEY_PAD_2]) << 1) |
|
|
((RawKeyInfo[KEY_LEFT] || RawKeyInfo[KEY_PAD_4]) << 2) |
|
|
((RawKeyInfo[KEY_RIGHT] || RawKeyInfo[KEY_PAD_6]) << 3) |
|
|
(RawKeyInfo[KEY_RETURN] << 4) |
|
|
(RawKeyInfo[KEY_SPACE ] << 5) |
|
|
(RawKeyInfo[KEY_ESCAPE] << 6) |
|
|
(RawKeyInfo[KEY_TAB] << 7));
|
|
|
|
return rt;
|
|
}
|
|
|
|
int sdl_getMouseInfo(MyPoint *p) {
|
|
sdl_getEvent();
|
|
|
|
if (p) {
|
|
p->x = mousex;
|
|
p->y = mousey;
|
|
}
|
|
|
|
int m1 = mouseb & (1 << 1) ? SYS35KEY_RET : 0;
|
|
int m2 = mouseb & (1 << 3) ? SYS35KEY_SPC : 0;
|
|
return m1 | m2;
|
|
}
|
|
|
|
void sdl_getWheelInfo(int *forward, int *back) {
|
|
*forward = mouse_wheel_up;
|
|
*back = mouse_wheel_down;
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
EM_ASM( xsystem35.texthook.disableWheelEvent(100) );
|
|
#endif
|
|
}
|
|
|
|
void sdl_clearWheelInfo(void) {
|
|
mouse_wheel_up = mouse_wheel_down = 0;
|
|
}
|
|
|
|
int sdl_getJoyInfo(void) {
|
|
sdl_getEvent();
|
|
return joyinfo;
|
|
}
|
|
|
|
void sdl_post_debugger_command(void *data) {
|
|
SDL_Event event = {
|
|
.user = {
|
|
.type = custom_event_type,
|
|
.code = DEBUGGER_COMMAND,
|
|
.data1 = data
|
|
}
|
|
};
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
EMSCRIPTEN_KEEPALIVE
|
|
void simulate_right_button(int pressed) {
|
|
SDL_Event event = {
|
|
.user = {
|
|
.type = custom_event_type,
|
|
.code = SIMULATE_RIGHT_BUTTON,
|
|
.data1 = (void*)pressed
|
|
}
|
|
};
|
|
SDL_PushEvent(&event);
|
|
}
|
|
#endif
|