Files
kichikuou_xsystem35-sdl2/README.md
T

51 lines
1.6 KiB
Markdown

# xsytem35-sdl2
This is a multi-platform port of xsystem35, a free implementation of AriceSoft's System3.x game engine.
## Download
Prebuilt binaries for Windows and Android can be downloaded from the [Releases](https://github.com/kichikuou/xsystem35-sdl2/releases) page.
## Build
### Linux (Debian / Ubuntu)
$ sudo apt install build-essential cmake libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install
You can choose between X11 and SDL2 as the graphics backend. If both libraries are found, X11 is used by default, but if `-DENABLE_X11=NO` flag is given to the `cmake` invocation, then SDL2 will be used.
### MacOS
[Homebrew](https://brew.sh/index_ja) is needed.
$ brew install cmake pkg-config sdl2 sdl2_mixer freetype libjpeg
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
$ make && make install
### Windows
[MSYS2](https://www.msys2.org) is needed.
$ pacman -S cmake mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-libjpeg-turbo
$ mkdir -p out/debug
$ cd out/debug
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
$ make
### Emscripten
$ mkdir -p out/wasm
$ cd out/wasm
$ emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
$ make
To use the generated binary, checkout [Kichikuou on Web](https://github.com/kichikuou/web) and copy `out/xsystem35.*` into its `docs` directory.
### Android
See [android/README.md](android/).