Files
2025-06-11 09:23:42 +09:00

127 lines
3.4 KiB
C

/*
* nact.h NACT SYSTEM
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: nact.h,v 1.25 2003/11/09 15:06:13 chikama Exp $ */
#ifndef __NACT_H__
#define __NACT_H__
#include "portab.h"
#include "s39ain.h"
#include "gameresource.h"
#include "selection.h"
#include "message.h"
#include "ags.h"
#include "utfsjis.h"
#include "hacks.h"
#define toUTF8(s) codeconv(UTF8, nact->encoding, s)
#define toSJIS(s) codeconv(SHIFT_JIS, nact->encoding, s)
#define fromUTF8(s) codeconv(nact->encoding, UTF8, s)
#define fromSJIS(s) codeconv(nact->encoding, SHIFT_JIS, s)
extern void sys_addMsg(const char *str);
extern void sys_setHankakuMode(int mode);
extern void sys_setCharacterEncoding(CharacterEncoding encoding);
extern void nact_main();
extern void nact_init();
extern void nact_reset(void);
extern void nact_quit(bool restart);
// cali.c
struct VarRef;
int getCaliValue(void);
int *getCaliVariable(void);
bool getCaliArray(struct VarRef *ref);
int *getVariable(void);
// cmd_check.c
extern void exec_command(void);
// cmdv.c
void va_animation(void);
void va_reset(void);
// cmdz.c
void cmdz_reset(void);
// cmd2F.c
void cmd2F_reset(void);
typedef struct {
/* general */
bool is_quit; /* quit command */
bool restart;
void (*callback)(void); /* main の callback */
bool is_va_animation; /* VA command working */
bool is_cursor_animation; /* animation cursor working */
bool popupmenu_opened; /* popup menu が 開いているか */
CharacterEncoding encoding;
char *game_title_utf8;
int scenario_version;
/* variables */
void *datatbl_addr; /* データテーブルのアドレス */
int fnc_return_value; /* 関数の戻り値として返す値 (~0,cali:で渡す値) */
/* key wait */
int waitcancel_key; // TODO: remove this
/* message wait */
bool messagewait_enable;
bool messagewait_cancelled;
int messagewait_time;
bool messagewait_cancel;
/* ags */
ags_t ags;
/* メッセージ関連 */
msg_t msg;
bool is_msg_out; /* 通常メッセージを表示するか */
void (*msgout)(const char *msg); // 通常以外(DLL等)のメッセージ表示関数
/* 選択肢関連 */
sel_t sel;
/* patch 関連 */
int patch_ec; /* see patch_ec command */
int patch_emen; /* see patch_emen command */
int patch_g0; /* see patch g0 command */
/* ain 関連 */
S39AIN ain;
/* data file names */
GameResource files;
/* start address of the command currently being executed */
int current_page;
int current_addr;
} NACTINFO;
extern NACTINFO *nact;
#endif /* __NACT_H__ */