/* * nact.h NACT SYSTEM * * Copyright (C) 1997-1998 Masaki Chikama (Wren) * 1998- * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* $Id: nact.h,v 1.25 2003/11/09 15:06:13 chikama Exp $ */ #ifndef __NACT_H__ #define __NACT_H__ #include "portab.h" #include "s39ain.h" #include "gameresource.h" #include "selection.h" #include "message.h" #include "ags.h" #include "utfsjis.h" #include "hacks.h" #define toUTF8(s) codeconv(UTF8, nact->encoding, s) #define toSJIS(s) codeconv(SHIFT_JIS, nact->encoding, s) #define fromUTF8(s) codeconv(nact->encoding, UTF8, s) #define fromSJIS(s) codeconv(nact->encoding, SHIFT_JIS, s) extern void sys_addMsg(const char *str); extern void sys_setHankakuMode(int mode); extern void sys_setCharacterEncoding(CharacterEncoding encoding); extern void nact_main(); extern void nact_init(); extern void nact_reset(void); extern void nact_quit(bool restart); // cali.c struct VarRef; int getCaliValue(void); int *getCaliVariable(void); bool getCaliArray(struct VarRef *ref); int *getVariable(void); // cmd_check.c extern void exec_command(void); // cmdv.c void va_animation(void); void va_reset(void); // cmdz.c void cmdz_reset(void); // cmd2F.c void cmd2F_reset(void); typedef struct { /* general */ bool is_quit; /* quit command */ bool restart; void (*callback)(void); /* main の callback */ bool is_va_animation; /* VA command working */ bool is_cursor_animation; /* animation cursor working */ bool popupmenu_opened; /* popup menu が 開いているか */ CharacterEncoding encoding; char *game_title_utf8; int scenario_version; /* variables */ void *datatbl_addr; /* データテーブルのアドレス */ int fnc_return_value; /* 関数の戻り値として返す値 (~0,cali:で渡す値) */ /* key wait */ int waitcancel_key; // TODO: remove this /* message wait */ bool messagewait_enable; bool messagewait_cancelled; int messagewait_time; bool messagewait_cancel; /* ags */ ags_t ags; /* メッセージ関連 */ msg_t msg; bool is_msg_out; /* 通常メッセージを表示するか */ void (*msgout)(const char *msg); // 通常以外(DLL等)のメッセージ表示関数 /* 選択肢関連 */ sel_t sel; /* patch 関連 */ int patch_ec; /* see patch_ec command */ int patch_emen; /* see patch_emen command */ int patch_g0; /* see patch g0 command */ /* ain 関連 */ S39AIN ain; /* data file names */ GameResource files; /* start address of the command currently being executed */ int current_page; int current_addr; } NACTINFO; extern NACTINFO *nact; #endif /* __NACT_H__ */