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2025-06-11 09:23:42 +09:00

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C

/*
* sprite_draw.c: スプライト再描画各種
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: sprite_draw.c,v 1.4 2004/10/31 04:18:02 chikama Exp $ */
#include "config.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "ags.h"
#include "sact.h"
#include "sprite.h"
// alphamapにしたがって、alpha値が0より大きいところを指定のdepthとする
static void fill_dmap_mask(SDL_Surface *src, int sx, int sy, int dx ,int dy, int w, int h, uint16_t val) {
uint8_t *sp, *dp;
int x, y;
assert(src->format->Amask == 0xff000000);
dp = PIXEL_AT(sact.dmap, dx, dy);
sp = ALPHA_AT(src, sx, sy);
for (y = 0; y < h; y++) {
uint8_t *yls = sp + y * src->pitch;
uint16_t *yld = (uint16_t *)(dp + y * sact.dmap->pitch);
for (x = 0; x < w; x++) {
if (*yls > 0) *yld = val;
yls += 4; yld++;
}
}
}
/*
指定の sprite (の現在のCG)を surface0 に書く
@param sp: 描画するスプライト
*/
void sp_draw(sprite_t *sp) {
if (sp == NULL) return;
cginfo_t *cg = sp->curcg;
if (cg == NULL) return;
if (cg->sf == NULL) return;
// 更新領域の確定
SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = cg->sf->w;
int h = cg->sf->h;
if (!ags_clipCopyRect(&cg_rect, &sact.updaterect, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
if (SDL_ISPIXELFORMAT_ALPHA(cg->sf->format->format) || sp->blendrate < 255) {
SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(cg->sf, sp->blendrate);
} else {
SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_NONE);
}
SDL_BlitSurface(cg->sf, &(SDL_Rect){sx, sy, w, h}, main_surface, &(SDL_Rect){dx, dy, w, h});
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d", sp->no, sx, sy, w, h, dx, dy);
}
/*
スプライトキー待ち用のdepthmap を更新
*/
void sp_draw_dmap(void* data, void* userdata) {
sprite_t *sp = (sprite_t *)data;
// 非表示状態の時は無視
if (!sp->show) return;
// ドラッグ中のスプライトは無視
if (sp == sact.draggedsp) return;
cginfo_t *cg = sp->curcg;
if (cg == NULL) return;
if (cg->sf == NULL) return;
// depth map を書く領域を確定
SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h};
SDL_Rect screen_rect = {0, 0, main_surface->w, main_surface->h};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = cg->sf->w;
int h = cg->sf->h;
if (!ags_clipCopyRect(&cg_rect, &screen_rect, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
if (SDL_ISPIXELFORMAT_ALPHA(cg->sf->format->format)) {
fill_dmap_mask(cg->sf, sx, sy, dx, dy, w, h, sp->no);
} else {
SDL_FillRect(sact.dmap, &(SDL_Rect){dx, dy, w, h}, sp->no);
}
return;
}