/* * sprite_draw.c: スプライト再描画各種 * * Copyright (C) 1997-1998 Masaki Chikama (Wren) * 1998- * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* $Id: sprite_draw.c,v 1.4 2004/10/31 04:18:02 chikama Exp $ */ #include "config.h" #include #include #include #include #include "portab.h" #include "system.h" #include "ags.h" #include "sact.h" #include "sprite.h" // alphamapにしたがって、alpha値が0より大きいところを指定のdepthとする static void fill_dmap_mask(SDL_Surface *src, int sx, int sy, int dx ,int dy, int w, int h, uint16_t val) { uint8_t *sp, *dp; int x, y; assert(src->format->Amask == 0xff000000); dp = PIXEL_AT(sact.dmap, dx, dy); sp = ALPHA_AT(src, sx, sy); for (y = 0; y < h; y++) { uint8_t *yls = sp + y * src->pitch; uint16_t *yld = (uint16_t *)(dp + y * sact.dmap->pitch); for (x = 0; x < w; x++) { if (*yls > 0) *yld = val; yls += 4; yld++; } } } /* 指定の sprite (の現在のCG)を surface0 に書く @param sp: 描画するスプライト */ void sp_draw(sprite_t *sp) { if (sp == NULL) return; cginfo_t *cg = sp->curcg; if (cg == NULL) return; if (cg->sf == NULL) return; // 更新領域の確定 SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h}; int sx = 0; int sy = 0; int dx = sp->cur.x; int dy = sp->cur.y; int w = cg->sf->w; int h = cg->sf->h; if (!ags_clipCopyRect(&cg_rect, &sact.updaterect, &sx, &sy, &dx, &dy, &w, &h)) { return; } if (SDL_ISPIXELFORMAT_ALPHA(cg->sf->format->format) || sp->blendrate < 255) { SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_BLEND); SDL_SetSurfaceAlphaMod(cg->sf, sp->blendrate); } else { SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_NONE); } SDL_BlitSurface(cg->sf, &(SDL_Rect){sx, sy, w, h}, main_surface, &(SDL_Rect){dx, dy, w, h}); SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d", sp->no, sx, sy, w, h, dx, dy); } /* スプライトキー待ち用のdepthmap を更新 */ void sp_draw_dmap(void* data, void* userdata) { sprite_t *sp = (sprite_t *)data; // 非表示状態の時は無視 if (!sp->show) return; // ドラッグ中のスプライトは無視 if (sp == sact.draggedsp) return; cginfo_t *cg = sp->curcg; if (cg == NULL) return; if (cg->sf == NULL) return; // depth map を書く領域を確定 SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h}; SDL_Rect screen_rect = {0, 0, main_surface->w, main_surface->h}; int sx = 0; int sy = 0; int dx = sp->cur.x; int dy = sp->cur.y; int w = cg->sf->w; int h = cg->sf->h; if (!ags_clipCopyRect(&cg_rect, &screen_rect, &sx, &sy, &dx, &dy, &w, &h)) { return; } if (SDL_ISPIXELFORMAT_ALPHA(cg->sf->format->format)) { fill_dmap_mask(cg->sf, sx, sy, dx, dy, w, h, sp->no); } else { SDL_FillRect(sact.dmap, &(SDL_Rect){dx, dy, w, h}, sp->no); } return; }