mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-27 01:00:24 +03:00
130 lines
2.2 KiB
C
130 lines
2.2 KiB
C
#include "config.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL.h>
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#include "portab.h"
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#include "sprite.h"
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#include "sactcg.h"
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#include "nt_msg.h"
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sprite_t *nt_sp_new(int no, int cg1, int cg2, int cg3, int type) {
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sprite_t *sp;
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sp = calloc(1, sizeof(sprite_t));
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sp->no = no;
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sp->type = type;
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sp->cg1 = cg1 ? scg_addref(cg1) : NULL;
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sp->cg2 = cg2 ? scg_addref(cg2) : NULL;
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sp->cg3 = cg3 ? scg_addref(cg3) : NULL;
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sp->curcg = sp->cg1;
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sp->show = true;
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sp->blendrate = 255;
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sp->loc.x = 0;
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sp->loc.y = 0;
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sp->cur = sp->loc;
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if (sp->curcg == NULL) {
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sp->width = 0;
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sp->height = 0;
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} else {
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sp->width = sp->curcg->sf->w;
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sp->height = sp->curcg->sf->h;
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}
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sp->update = DEFAULT_UPDATE;
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switch (type) {
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case SPRITE_ANIME:
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// sp_anime_setup(sp);
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break;
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}
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return sp;
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}
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sprite_t *nt_sp_msg_new(int no, int x, int y, int width, int height) {
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sprite_t *sp;
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sp = calloc(1, sizeof(sprite_t));
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sp->no = no;
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sp->type = SPRITE_MSG;
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sp->show = true;
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sp->blendrate = 255;
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sp->loc.x = x;
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sp->loc.y = y;
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sp->cur = sp->loc;
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sp->width = width;
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sp->height = height;
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sp->u.msg.dspcur.x = 0;
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sp->u.msg.dspcur.y = 0;
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sp->u.msg.canvas = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_ARGB8888);
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sp->update = ntmsg_update;
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return sp;
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}
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void nt_sp_free(sprite_t *sp) {
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if (sp == NULL) return;
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if (sp->cg1) scg_deref(sp->cg1);
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if (sp->cg2) scg_deref(sp->cg2);
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if (sp->cg3) scg_deref(sp->cg3);
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if (sp->type == SPRITE_MSG) {
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SDL_FreeSurface(sp->u.msg.canvas);
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}
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free(sp);
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}
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void nt_sp_set_show(sprite_t *sp, bool show) {
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bool oldshow;
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if (sp == NULL) return;
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oldshow = sp->show;
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sp->show = show;
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if (oldshow != show) {
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nt_sp_updateme(sp);
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}
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}
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#if 0
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void nt_sp_set_cg(sprite_t *sp, int no) {
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cginfo_t *cg;
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if (sp == NULL) return;
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if (sp->curcg)
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scg_deref(sp->curcg);
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cg = no ? scg_addref(no) : NULL;
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if (cg == NULL) {
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sp->width = 0;
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sp->height = 0;
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} else {
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sp->width = cg->sf->w;
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sp->height = cg->sf->h;
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}
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sp->curcg = cg;
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}
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#endif
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void nt_sp_set_loc(sprite_t *sp, int x, int y) {
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if (sp == NULL) return;
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sp->cur.x = sp->loc.x = x;
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sp->cur.y = sp->loc.y = y;
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}
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// #include "nt_sprite_draw.c"
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// #include "nt_sprite_update.c"
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// #include "nt_sprite_eupdate.c"
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