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https://github.com/kichikuou/xsystem35-sdl2.git
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The following SACT functions now return immediately while message skipping is active: - DrawEffect - DrawEffectAlphaMap - MessageOutput - MessageOutputEx - QuakeSprite - TimerWait - Wait - SoundWaitKey - WaitKeyMessage
173 lines
4.0 KiB
C
173 lines
4.0 KiB
C
/*
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* sactsound.c: SACTの効果音関連
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*
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* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
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* 1998- <masaki-c@is.aist-nara.ac.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: sactsound.c,v 1.4 2003/08/02 13:10:32 chikama Exp $ */
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#include "config.h"
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#include <stdio.h>
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#include <string.h>
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#include "portab.h"
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#include "system.h"
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#include "nact.h"
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#include "input.h"
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#include "msgskip.h"
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#include "sactsound.h"
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#include "music.h"
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#include "sact.h"
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// slot番号の 1から 20を SACT用に使用
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#define CACHEMAX 20
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#define SLOTOFFSET 1
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static int cache[CACHEMAX];
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static int cachei;
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// 再生する効果音用の空いているスロットを探す
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static int slt_getnext(int no) {
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int indx;
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indx = cachei % CACHEMAX;
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cache[indx] = no;
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cachei++;
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if (cachei == CACHEMAX) cachei = 0;
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return indx + SLOTOFFSET;
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}
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// 指定の番号の効果音が入っているスロットを探す
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static int slt_find(int no) {
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int i;
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for (i = 0; i < CACHEMAX; i++) {
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if (cache[i] == no) return i + SLOTOFFSET;
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}
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return -1;
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}
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/*
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SACT 効果音 subsystem 初期化
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*/
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void ssnd_init(void) {
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// ch 1-8 をキャッシュとして使おう
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cachei = 0;
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memset(cache, 0, sizeof(cache));
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}
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// 指定の番号の効果音をメモリに読み込み
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void ssnd_prepare(int no) {
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int slot = slt_find(no);
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if (slot == -1) {
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slot = slt_getnext(no);
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mus_wav_load(slot, no);
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}
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}
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// 指定の番号の効果音を再生
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void ssnd_play(int no) {
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int slot = slt_find(no);
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if (slot == -1) {
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slot = slt_getnext(no);
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mus_wav_load(slot, no);
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}
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mus_wav_play(slot, 1);
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}
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// 指定の番号の効果音を再生停止
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void ssnd_stop(int no, int fadetime) {
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int slot = slt_find(no);
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if (slot != -1) {
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mus_wav_fadeout_start(slot, fadetime, 0, true);
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cache[slot - SLOTOFFSET] = 0;
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}
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}
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// 指定の番号の効果音が再生終了するのを待つ
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void ssnd_wait(int no) {
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int slot = slt_find(no);
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if (slot != -1) {
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mus_wav_waitend(slot);
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cache[slot - SLOTOFFSET] = 0;
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}
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}
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// 指定の効果音が終了するか、キーが押されるまで待つ
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void ssnd_waitkey(int no, vmvar_t *res) {
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int slot = slt_find(no);
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if (slot == -1) {
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*res = 0;
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return;
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}
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if (sact.waitskiplv > 1 || msgskip_isSkipping()) {
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*res = SYS35KEY_RET;
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return;
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}
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sact.waittype = KEYWAIT_SIMPLE;
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sact.waitkey = -1;
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while (sact.waitkey == -1 && mus_wav_get_playposition(slot) && !nact->is_quit) {
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sys_keywait(25, KEYWAIT_CANCELABLE);
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}
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if (sact.waitkey == -1) {
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cache[slot - SLOTOFFSET] = 0;
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*res = 0;
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} else {
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*res = sact.waitkey;
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}
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sact.waittype = KEYWAIT_NONE;
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}
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// 左右チャンネルの反転した効果音をメモリに読み込む
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void ssnd_prepareLRrev(int no) {
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mus_wav_load_lrsw(30, no); // slot は 30固定でいい?
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}
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// 左右チャンネルの反転した効果音を再生
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void ssnd_playLRrev(int no) {
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mus_wav_load_lrsw(30, no);
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mus_wav_play(30, 1);
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}
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// 指定の番号の効果音が存在するかどうかをチェック
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int ssnd_getlinknum(int no) {
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WARNING("NOT IMPLEMENTED");
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return 0;
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}
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// すべての再生中の効果音が再生を終了するのを待つ
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void ssnd_stopall(int time) {
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int i;
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for (i = 0; i < CACHEMAX; i++) {
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if (cache[i] > 0) {
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mus_wav_fadeout_start(i + SLOTOFFSET, time, 0, true);
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cache[i] = 0;
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}
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}
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}
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