mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-25 07:58:04 +03:00
Compare commits
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a395366cf8 | ||
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e416fc20d3 | ||
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7d03fc6757 | ||
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e3b8c90611 | ||
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361ca89016 |
@@ -15,7 +15,9 @@ jobs:
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- sys: ucrt64
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package: "xsystem35-64bit"
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cmake_args: ""
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deps: "cjson:p"
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deps: >-
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cjson:p
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portmidi:p
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defaults:
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run:
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shell: msys2 {0}
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@@ -31,7 +33,6 @@ jobs:
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SDL2_ttf:p
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SDL2_mixer:p
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libwebp:p
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portmidi:p
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${{ matrix.deps }}
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- name: Checkout
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+11
-7
@@ -1,31 +1,35 @@
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# Changelog
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## 2.16.0 - 2024-06-13
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## 2.16.1 - 2025-08-28
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- Fixed text rendering issue in SACT log (#71)
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- Windows: The 32-bit version no longer supports the portmidi MIDI backend
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## 2.16.0 - 2025-06-13
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- Fixed map tile color issue in Graymerca (#67)
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- Windows: Implemented number input dialog for the `NI` command (#68)
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- Android: Added "Clear Save Files" launcher menu command
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## 2.15.1 - 2024-05-14
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## 2.15.1 - 2025-05-14
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- Fixed a text rendering issue in Rance 5D (#66)
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## 2.15.0 - 2024-04-21
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## 2.15.0 - 2025-04-21
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- Fixed color palette bug introduced in v2.14.2.
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- Fixed uncancellable message waiting mode.
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- Android: "Install from ZIP" button is moved to the top-right option menu.
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- Android: Improved extraction logic of track numbers from audio file names.
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## 2.14.3 - 2024-04-01
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## 2.14.3 - 2025-04-01
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- Fixed build for big endian architectures.
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## 2.14.2 - 2024-03-09
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## 2.14.2 - 2025-03-09
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- Android: Back button to exit the game (#50)
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- Improved touch input usability in ママトト (#64)
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## 2.14.1 - 2024-02-07
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## 2.14.1 - 2025-02-07
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- Fixed font selection and text decoration not working in selection menus.
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- Fixed a graphic issue in DALK intro.
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## 2.14.0 - 2024-01-09
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## 2.14.0 - 2025-01-09
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- New supported games: 俺の下であがけ and 楽園行.
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- Windows: On Windows 10 version 1903 or above, now xsystem35 can handle
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Japanese filenames correctly even if the system locale is not Japanese.
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+1
-1
@@ -5,7 +5,7 @@ set(CMAKE_C_STANDARD 99)
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enable_testing()
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set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
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set(XSYSTEM35_VERSION "2.16.0")
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set(XSYSTEM35_VERSION "2.16.1")
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include(CheckSymbolExists)
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include(FetchContent)
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@@ -16,8 +16,8 @@ android {
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defaultConfig {
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minSdkVersion 21
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targetSdkVersion 34
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versionCode 35
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versionName "2.16.0" + gitRevision()
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versionCode 36
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versionName "2.16.1" + gitRevision()
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externalNativeBuild {
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cmake {
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arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
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+1
-1
@@ -281,7 +281,7 @@ struct _sact {
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// バックログ
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bool logging;
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List *log;
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List *log; // UTF-8 strings
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};
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typedef struct _sact sact_t;
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+17
-19
@@ -36,12 +36,13 @@
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#include "nact.h"
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#include "sact.h"
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#include "sprite.h"
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#include "drawtext.h"
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#include "utfsjis.h"
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#include "gfx.h"
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#include "ags.h"
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#include "font.h"
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#define LOGMSG_LINES 6
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static const char *logmsg_utf8[LOGMSG_LINES] = {
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static char *logmsg[LOGMSG_LINES] = {
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"\n",
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"※バックログ操作方法※",
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"[ESC]またはマウス右クリックでゲームに戻る",
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@@ -56,7 +57,7 @@ static const char *logmsg_utf8[LOGMSG_LINES] = {
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PageUP/Downで1ページ送り
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*/
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#define FONTSIZEINDEX 10
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#define INDEX_FONTSIZE 10
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#define FONTSIZE 20
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#define LOGLINENUM (main_surface->h / FONTSIZE)
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static int curline;
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@@ -68,6 +69,10 @@ static void draw_log() {
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char pinfo[256];
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List *node;
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#ifdef __EMSCRIPTEN__
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load_mincho_font();
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#endif
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SDL_Surface *hline = SDL_CreateRGBSurfaceWithFormat(0, main_surface->w, 3, 32, SDL_PIXELFORMAT_RGB888);
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SDL_FillRect(hline, NULL, SDL_MapRGB(hline->format, 255, 255, 255));
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SDL_SetSurfaceBlendMode(hline, SDL_BLENDMODE_BLEND);
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@@ -80,8 +85,8 @@ static void draw_log() {
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// ページ位置情報
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len = snprintf(pinfo, sizeof(pinfo) -1, "%d/%d", curline, list_length(sact.log));
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dt_setfont(FONT_GOTHIC, FONTSIZEINDEX);
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dt_drawtext_col(main_surface, main_surface->w - FONTSIZEINDEX *len /2, 0, pinfo, 255, 255, 255);
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ags_setFont(FONT_GOTHIC, INDEX_FONTSIZE);
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gfx_drawString(main_surface->w - INDEX_FONTSIZE * len / 2, 0, pinfo, 255);
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// 表示始め位置
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node = list_nth(sact.log, list_length(sact.log) - curline);
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@@ -93,11 +98,11 @@ static void draw_log() {
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SDL_BlitSurface(hline, NULL, main_surface, &(SDL_Rect){0, y + FONTSIZE/2, main_surface->w, 3});
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} else {
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if (cur < 6) {
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dt_setfont(FONT_MINCHO, FONTSIZE);
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ags_setFont(FONT_MINCHO, FONTSIZE);
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} else {
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dt_setfont(FONT_GOTHIC, FONTSIZE);
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ags_setFont(FONT_GOTHIC, FONTSIZE);
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}
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dt_drawtext_col(main_surface, 0, y, str, 255, 255, 255);
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gfx_drawString(0, y, str, 255);
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}
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y += FONTSIZE;
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cur--;
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@@ -113,13 +118,7 @@ bool sblog_start(void) {
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if (sact.version < 120)
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return false;
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static char *logmsg[LOGMSG_LINES];
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if (!logmsg[0]) {
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for (int i = 0; i < LOGMSG_LINES; i++)
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logmsg[i] = fromUTF8(logmsg_utf8[i]);
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}
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// 説明文章を追加
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// Append instruction text
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for (int i = 0; i < LOGMSG_LINES; i++)
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sact.log = list_append(sact.log, logmsg[i]);
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@@ -138,10 +137,9 @@ void sblog_end(void) {
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SDL_FreeSurface(back);
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// 説明文章を削除
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// Remove instruction text
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for (i = 0; i < LOGMSG_LINES; i++) {
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node = list_last(sact.log);
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sact.log = list_remove(sact.log, node->data);
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sact.log = list_remove(sact.log, logmsg[i]);
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}
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}
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@@ -533,7 +533,7 @@ static void append_to_log(char *msg) {
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static void sactlog_newline() {
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if (sact.logging) {
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if (sact.msgbuf2[0] == '\0') return;
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sact.log = list_append(sact.log, strdup(sact.msgbuf2));
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sact.log = list_append(sact.log, toUTF8(sact.msgbuf2));
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sact.msgbuf2[0] = '\0';
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}
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}
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@@ -21,8 +21,6 @@
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#include <stdlib.h>
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#ifdef _WIN32
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#include <windows.h>
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#undef max
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#undef min
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#else // _WIN32
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#include <errno.h>
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#include <fcntl.h>
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@@ -28,6 +28,15 @@
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#include <stdint.h>
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#include "config.h"
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#ifdef _WIN32
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# ifdef min
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# undef min
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# endif
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# ifdef max
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# undef max
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# endif
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# define NOMINMAX
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#endif
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#define min(x,y) ((x) < (y) ? (x) : (y))
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#define max(x,y) ((x) > (y) ? (x) : (y))
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@@ -17,8 +17,6 @@
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*
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*/
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#include <windows.h>
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#undef min
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#undef max
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#include <stdio.h>
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#include <signal.h>
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#include "win/console.h"
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@@ -18,8 +18,6 @@
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*/
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#include <windows.h>
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#include <commctrl.h>
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#undef min
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#undef max
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#include <SDL_syswm.h>
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#include "menu.h"
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#include "gfx_private.h"
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@@ -17,8 +17,6 @@
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*
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*/
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#include <windows.h>
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#undef min
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#undef max
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#include <time.h>
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#include <SDL_syswm.h>
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#include "system.h"
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Reference in New Issue
Block a user