Compare commits

...
13 Commits
Author SHA1 Message Date
kichikuou 904e10daa7 Version 2.15.0 2025-04-21 11:20:31 +09:00
kichikuou 65b6da3f2a emscripten: Export HEAPU8 and HEAP16
Used in Kichikou on Web shell.
2025-04-21 10:12:43 +09:00
kichikuou 3f495b72c1 Fix message waiting in Rance 2 intro
By recreating a bug of the ZW command in system35.exe.
2025-04-21 09:43:01 +09:00
kichikuou 90670477c6 Fix uncancellable message wait mode (ZW 256-511) 2025-04-21 09:42:58 +09:00
kichikuou 566ebb503f Fix PS and PP commands
This was a regression introduced by commit c1018d9.

Fixes #65.
2025-04-21 08:22:39 +09:00
kichikuou 6feab51a5d Update android/README.md 2025-04-10 10:45:14 +09:00
kichikuou 15d0b44ab9 Android: Move "Install from ZIP" to options menu and add help message
For consistency with xsystem4-android.
2025-04-10 10:12:56 +09:00
kichikuou a0f20caa77 Android: Support audio file names prefixed with track numbers 2025-04-10 10:12:56 +09:00
kichikuou 39712ee46e Version 2.14.3 2025-04-01 09:33:24 +09:00
kichikuou dcdbe7bb76 Android, Emscripten: Upgrade libwebp to 1.5.0 2025-04-01 09:28:33 +09:00
kichikuou 01a4255b83 Android: Upgrade SDL to 2.32.4 2025-04-01 08:49:30 +09:00
kichikuou d978a24a5e Fix build for big endian architectures 2025-04-01 08:24:42 +09:00
kichikuou ed196f72b9 Update game_compatibility.md
AliceNoir games are not supported.
2025-03-30 10:02:31 +09:00
22 changed files with 245 additions and 79 deletions
+9
View File
@@ -1,5 +1,14 @@
# Changelog
## 2.15.0 - 2024-04-21
- Fixed color palette bug introduced in v2.14.2.
- Fixed uncancellable message waiting mode.
- Android: "Install from ZIP" button is moved to the top-right option menu.
- Android: Improved extraction logic of track numbers from audio file names.
## 2.14.3 - 2024-04-01
- Fixed build for big endian architectures.
## 2.14.2 - 2024-03-09
- Android: Back button to exit the game (#50)
- Improved touch input usability in ママトト (#64)
+3 -3
View File
@@ -10,7 +10,7 @@ set(CMAKE_C_STANDARD 99)
enable_testing()
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
set(XSYSTEM35_VERSION "2.14.2")
set(XSYSTEM35_VERSION "2.15.0")
include(CheckSymbolExists)
include(FetchContent)
@@ -37,8 +37,8 @@ endfunction()
function(fetch_webp)
FetchContent_Declare(
libwebp
URL https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-1.4.0.tar.gz
URL_HASH SHA1=0b1c8bea200caaa010182609dbaaa91aec69b64d
URL https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-1.5.0.tar.gz
URL_HASH SHA1=b21aa842136dc59a72a38776a5aa73f4d0b00ac5
)
set(WEBP_BUILD_ANIM_UTILS OFF CACHE BOOL "Build animation utilities." FORCE)
set(WEBP_BUILD_CWEBP OFF CACHE BOOL "Build the cwebp command line tool." FORCE)
+38 -37
View File
@@ -6,7 +6,44 @@ Minimum supported Android version: 5.0
You can download prebuilt APKs
[here](https://github.com/kichikuou/xsystem35-sdl2/releases).
## Build
## Usage
### Basic Usage
1. Create a ZIP file containing all the game files and BGM files (see
[below](#preparing-a-zip) for details), and transfer it to your device.
2. Open the app. Tap the option menu (three dots in the top right corner) and
select "Install from ZIP".
3. Select the ZIP file you created in step 1.
4. The game will start. To simulate a right-click, tap the black bars on either
the left or right, or top or bottom of the screen.
### Preparing a ZIP
- Include all files from the `GAMEDATA` folder (such as `.ALD` files and
others). `.EXE` and `.DLL` files are not necessary, but you can include them
if you want.
- Music files (`.mp3`, `.ogg`, or `.wav`) whose filenames have a number either
at the beginning or just before the extension are recognized as BGM files.
For example:
- `Track2.mp3`
- `15.ogg`
- `02 - Title.mp3`
- `rance4_03.wav` (Note: The filename shouldn't be `rance403.wav`, as it
would be treated as the 403rd track.)
Note: This ZIP format is also compatible with
[Kichikuou on Web](http://kichikuou.github.io/web/).
### Miscellaneous
- You can export or import save files via the game list's option menu.
- To uninstall a game, long-tap its title in the game list.
## Known Issues
- Android versions older than 7.0 cannot handle ZIP files containing Shift-JIS
filenames. This issue occurs with some ZIP files distributed on
[retroc.net](http://retropc.net/alice/). If you encounter the error message
"This type of ZIP is not supported," unzip the file on your PC and re-archive
it using modern ZIP creation software.
## Building from Source
### Using Android Studio
Open this directory as an Android Studio project.
@@ -34,39 +71,3 @@ git clone https://github.com/kichikuou/xsystem35-sdl2.git
cd xsystem35-sdl2/android
./gradlew build # or ./gradlew installDebug if you have a connected device
```
## Usage
### Basic Usage
1. Create a ZIP file containing all the game files and BGM files (see
[below](#preparing-a-zip) for details), and transfer it to your device.
2. Open the app. A list of installed games will be displayed. Since no games
have been installed yet, only the "Install from ZIP" button will be visible.
Tap it.
3. Select the ZIP file you created in step 1.
4. The game will start. To simulate a right-click, tap the black bars on either
the left or right, or top or bottom of the screen.
### Preparing a ZIP
- Include all files from the `GAMEDATA` folder (such as `.ALD` files and
others). `.EXE` and `.DLL` files are not necessary, but you can include them
if you want.
- Music files (`.mp3`, `.ogg`, or `.wav`) whose filenames end with a number
will be recognized as BGM files. For example:
- `Track2.mp3`
- `15.ogg`
- `rance4_03.wav` (Note: The filename shouldn't be `rance403.wav`, as it
would be treated as the 403rd track.)
Note: This ZIP format is also compatible with
[Kichikuou on Web](http://kichikuou.github.io/web/).
### Miscellaneous
- You can export or import save files via the game list's option menu.
- To uninstall a game, long-tap its title in the game list.
## Known Issues
- Android versions older than 7.0 cannot handle ZIP files containing Shift-JIS
filenames. This issue occurs with some ZIP files distributed on
[retroc.net](http://retropc.net/alice/). If you encounter the error message
"This type of ZIP is not supported," unzip the file on your PC and re-archive
it using modern ZIP creation software.
+2 -2
View File
@@ -16,8 +16,8 @@ android {
defaultConfig {
minSdkVersion 21
targetSdkVersion 34
versionCode 31
versionName "2.14.2" + gitRevision()
versionCode 33
versionName "2.15.0" + gitRevision()
externalNativeBuild {
cmake {
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
+2 -2
View File
@@ -7,8 +7,8 @@ set(PROJECT_ROOT_DIR ../../..)
include(FetchContent)
FetchContent_Declare(
SDL
URL https://github.com/libsdl-org/SDL/releases/download/release-2.30.12/SDL2-2.30.12.tar.gz
URL_HASH SHA1=36d48b045209dcd3576250c1571795ad0cd4d5a9
URL https://github.com/libsdl-org/SDL/releases/download/release-2.32.4/SDL2-2.32.4.tar.gz
URL_HASH SHA1=4fb68f43891ca4def414cc7cf0f3b2a053cb6aaf
)
FetchContent_Declare(
SDL_ttf
+81
View File
@@ -15,3 +15,84 @@
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
void nativeCommitText(java.lang.String, int);
void nativeGenerateScancodeForUnichar(char);
}
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
# for some reason these aren't compatible with allowoptimization modifier
boolean supportsRelativeMouse();
void setWindowStyle(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
boolean onNativeSoftReturnKey();
void onNativeKeyboardFocusLost();
boolean isScreenKeyboardShown();
android.util.DisplayMetrics getDisplayDPI();
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
int openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
boolean initialize(boolean, boolean);
boolean openDevice(int);
int sendOutputReport(int, byte[]);
int sendFeatureReport(int, byte[]);
boolean getFeatureReport(int, byte[]);
void closeDevice(int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
int[] getAudioOutputDevices();
int[] getAudioInputDevices();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
void audioClose();
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void captureClose();
void audioSetThreadPriority(boolean, int);
native int nativeSetupJNI();
native void removeAudioDevice(boolean, int);
native void addAudioDevice(boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticStop(int);
}
@@ -127,6 +127,7 @@ class Launcher private constructor(private val rootDir: File) {
if (!saveDirFound) {
File(rootDir, SAVE_DIR).mkdir()
}
observer?.onGameListChange()
}
private fun createDirForGame(): File {
@@ -219,16 +220,17 @@ class Launcher private constructor(private val rootDir: File) {
var gameDir: String? = null
private set
private val aldRegex = """.*?s[a-z]\.ald""".toRegex(RegexOption.IGNORE_CASE)
private val audioRegex = """.*?(\d+)\.(wav|mp3|ogg)""".toRegex(RegexOption.IGNORE_CASE)
private val audioRegex = """((\d+).*|.*?(\d+))\.(wav|mp3|ogg)""".toRegex(RegexOption.IGNORE_CASE)
private val audioFiles: Array<String?> = arrayOfNulls(100)
fun maybeAdd(path: String) {
aldRegex.matchEntire(path)?.let {
val name = File(path).name
aldRegex.matchEntire(name)?.let {
gameDir = File(path).parent
ready = true
}
audioRegex.matchEntire(path)?.let {
val track = it.groupValues[1].toInt()
audioRegex.matchEntire(name)?.let {
val track = it.groupValues[2].toIntOrNull() ?: it.groupValues[3].toInt()
if (0 < track && track <= audioFiles.size)
audioFiles[track - 1] = path
}
@@ -22,6 +22,7 @@ import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.OpenableColumns
import android.text.Html
import android.util.Log
import android.view.Menu
import android.view.MenuItem
@@ -53,6 +54,8 @@ class LauncherActivity : Activity(), LauncherObserver {
onGameListChange()
val listView = findViewById<ListView>(R.id.list)
listView.emptyView = findViewById(R.id.empty)
findViewById<TextView>(R.id.usage).text = Html.fromHtml(getString(R.string.usage))
listView.setOnItemClickListener { _, _, position, _ ->
onListItemClick(position)
}
@@ -75,23 +78,15 @@ class LauncherActivity : Activity(), LauncherObserver {
}
private fun onListItemClick(position: Int) {
if (position < launcher.games.size) {
startGame(launcher.games[position].path, null)
} else {
val i = Intent(Intent.ACTION_GET_CONTENT)
i.type = CONTENT_TYPE_ZIP
startActivityForResult(Intent.createChooser(i, getString(R.string.choose_a_file)), INSTALL_REQUEST)
}
startGame(launcher.games[position].path, null)
}
private fun onItemLongClick(position: Int): Boolean {
if (position < launcher.games.size) {
AlertDialog.Builder(this).setTitle(R.string.uninstall_dialog_title)
.setMessage(getString(R.string.uninstall_dialog_message, launcher.games[position].title))
.setPositiveButton(R.string.ok) {_, _ -> uninstall(position)}
.setNegativeButton(R.string.cancel) {_, _ -> }
.show()
}
AlertDialog.Builder(this).setTitle(R.string.uninstall_dialog_title)
.setMessage(getString(R.string.uninstall_dialog_message, launcher.games[position].title))
.setPositiveButton(R.string.ok) {_, _ -> uninstall(position)}
.setNegativeButton(R.string.cancel) {_, _ -> }
.show()
return true
}
@@ -102,6 +97,12 @@ class LauncherActivity : Activity(), LauncherObserver {
override fun onOptionsItemSelected(item: MenuItem): Boolean {
return when (item.itemId) {
R.id.install_from_zip -> {
val i = Intent(Intent.ACTION_GET_CONTENT)
i.type = CONTENT_TYPE_ZIP
startActivityForResult(Intent.createChooser(i, getString(R.string.choose_a_file)), INSTALL_REQUEST)
true
}
R.id.export_savedata -> {
val i = Intent(Intent.ACTION_CREATE_DOCUMENT)
i.type = CONTENT_TYPE_ZIP
@@ -116,6 +117,12 @@ class LauncherActivity : Activity(), LauncherObserver {
SAVEDATA_IMPORT_REQUEST)
true
}
R.id.help -> {
AlertDialog.Builder(this)
.setMessage(Html.fromHtml(getString(R.string.usage)))
.show()
true
}
R.id.licenses -> {
val intent = Intent(this, LicensesMenuActivity::class.java)
startActivity(intent)
@@ -157,7 +164,6 @@ class LauncherActivity : Activity(), LauncherObserver {
override fun onGameListChange() {
val items = launcher.titles.toMutableList()
items.add(getString(R.string.install_from_zip))
val listView = findViewById<ListView>(R.id.list)
listView.adapter = ArrayAdapter(this, android.R.layout.simple_list_item_1, items)
}
@@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 12;
private static final int SDL_MINOR_VERSION = 32;
private static final int SDL_MICRO_VERSION = 4;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -790,6 +790,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@@ -6,4 +6,12 @@
<ListView android:id="@+id/list"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<ScrollView android:id="@+id/empty"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView android:id="@+id/usage"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:padding="20dp" />
</ScrollView>
</LinearLayout>
@@ -1,11 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/install_from_zip"
android:title="@string/action_install_from_zip" />
<item
android:id="@+id/export_savedata"
android:title="@string/action_export_save_data" />
<item
android:id="@+id/import_savedata"
android:title="@string/action_import_save_data" />
<item
android:id="@+id/help"
android:title="@string/action_help" />
<item
android:id="@+id/licenses"
android:title="@string/action_licenses" />
+19 -1
View File
@@ -2,14 +2,15 @@
<resources>
<string name="app_name">xsystem35</string>
<string name="action_export_save_data">セーブデータをエクスポート</string>
<string name="action_help">使い方</string>
<string name="action_import_save_data">セーブデータをインポート</string>
<string name="action_install_from_zip">ZIPからインストール</string>
<string name="action_licenses">オープンソースライセンス</string>
<string name="cancel">キャンセル</string>
<string name="cannot_find_ald">System 3.x のファイル (*.ald) が見つかりません。</string>
<string name="choose_a_file">ファイルを選択</string>
<string name="error_dialog_title">エラー</string>
<string name="install_dialog_title">インストール中…</string>
<string name="install_from_zip">ZIP からインストール</string>
<string name="install_progress">%s を展開中</string>
<string name="no_data_to_import">ZIP アーカイブ中に save/ フォルダが見つかりません。</string>
<string name="save_data_export_error">セーブデータのエクスポートに失敗しました。</string>
@@ -19,4 +20,21 @@
<string name="uninstall_dialog_title">確認</string>
<string name="unsupported_zip">この形式の ZIP はサポートしていません。</string>
<string name="zip_extraction_error">ZIP の展開に失敗しました。</string>
<string name="usage">
<![CDATA[
<h1>ゲームのインストール方法</h1>
<p>1. PC上で、ゲームのファイルが入ったZIPを用意します。例えば以下のようなファイルを含めます:</p>
<div>
・鬼畜王SA.ALD<br>
・鬼畜王GA.ALD<br>
・鬼畜王GB.ALD<br>
・鬼畜王WA.ALD<br>
・02.mp3<br>
・03.mp3<br>
・…<br>
</div>
<p>2. ZIPファイルを (例えばUSB経由で) PCからデバイスに転送します。</p>
<p>3. この画面の右上のメニューボタンをタップして「ZIPからインストール」を選択し、転送したZIPを選びます。</p>
]]>
</string>
</resources>
+20 -1
View File
@@ -1,14 +1,15 @@
<resources>
<string name="app_name">xsystem35</string>
<string name="action_export_save_data">Export Save Files</string>
<string name="action_help">Help</string>
<string name="action_import_save_data">Import Save Files</string>
<string name="action_install_from_zip">Install from ZIP</string>
<string name="action_licenses">Open source licenses</string>
<string name="cancel">Cancel</string>
<string name="cannot_find_ald">Cannot find System 3.x game files (*.ald).</string>
<string name="choose_a_file">Choose a file</string>
<string name="error_dialog_title">Error</string>
<string name="install_dialog_title">Installing…</string>
<string name="install_from_zip">Install from ZIP</string>
<string name="install_progress">Extracting %s</string>
<string name="no_data_to_import">No save/ folder in the ZIP archive.</string>
<string name="ok">OK</string>
@@ -19,4 +20,22 @@
<string name="uninstall_dialog_title">Confirm</string>
<string name="unsupported_zip">This type of ZIP is not supported.</string>
<string name="zip_extraction_error">Failed to extract ZIP.</string>
<string name="usage">
<![CDATA[
<h1>How to install a game</h1>
<p>1. On your PC, prepare a ZIP containing the game files. For example, it should contain the following files:</p>
<div>
* KICHIKUSA.ALD<br>
* KICHIKUGA.ALD<br>
* KICHIKUGB.ALD<br>
* KICHIKUWA.ALD<br>
* System39.ain<br>
* 02.mp3<br>
* 03.mp3<br>
* …<br>
</div>
<p>2. Transfer the ZIP file from your PC to the device (e.g. via USB).</p>
<p>3. Tap the menu button at the upper-right of this screen, select &quot;Install from ZIP,&quot; and choose the ZIP you transferred.</p>
]]>
</string>
</resources>
+2 -1
View File
@@ -30,7 +30,8 @@ finds System 3.x game files (*.ALD) from the current directory.
*-game* _game_::
Enables game-specific hacks. Usually auto-detected, but must be specified for
games with modified / translated titles. Possible values are: `toushin2`,
`rance3_eng`, `rance4_eng`, `rance4_v2`, `persiom`, `agake`.
`rance2`, `rance3`, `rance3_eng`, `rance4_eng`, `rance4_v2`, `persiom`,
`agake`.
*-savedir* _dir_::
Directory to save game state files. If _dir_ begins with '~', it is expanded
+2
View File
@@ -58,6 +58,8 @@ Game Compatibility
| 妻みぐい2 | Supported | |
| シェル・クレイル | Supported | |
| ナイトデーモン | Supported | |
| Nor | Unsupported | |
| 翡翠の眸 | Unsupported | |
| 学園KING | Supported | From アリスCD |
| 学園KING 番外編 | Supported | From アリスCD |
| 蒼海に墜ちて | Supported | From アリスCD |
+1 -1
View File
@@ -175,7 +175,7 @@ static SDL_Surface *blend(SDL_Surface *base, int x, int y, SDL_Surface *blend, i
} else if (alpha == 255) {
memcpy(dstpp + 1, srcpp + 1, 3);
} else {
for (int 1 = 0; k < 4; k++) {
for (int k = 1; k < 4; k++) {
dstpp[k] = (dstpp[k] * (255 - alpha) + srcpp[k] * alpha) / 255;
}
}
+1 -1
View File
@@ -170,7 +170,7 @@ if (EMSCRIPTEN)
-sALLOW_MEMORY_GROWTH=1
-sNO_EXIT_RUNTIME=1
-sEXPORTED_FUNCTIONS=_main,_malloc
-sEXPORTED_RUNTIME_METHODS=FS,IDBFS,getValue,addRunDependency,removeRunDependency,stringToUTF8OnStack
-sEXPORTED_RUNTIME_METHODS=FS,IDBFS,HEAPU8,HEAP16,getValue,addRunDependency,removeRunDependency,stringToUTF8OnStack
--emit-tsd=xsystem35.d.ts
)
+4
View File
@@ -126,6 +126,10 @@ void commandZW() {
int sw = getCaliValue();
if (sw < 256) {
// System 3.5 has a bug in which ZW 1 does not disable message waiting,
// and Rance 2 depends on it.
if (game_id == GAME_RANCE2)
sw = 2;
nact->messagewait_enable = ((sw & 0xff) > 1);
nact->messagewait_cancelled = false;
} else {
+5
View File
@@ -27,6 +27,7 @@
#define GT_TOSHIN2 "闘神都市Ⅱ for Win95 "
#define GT_RANCE4 "Rance4 -教団の遺産- For Win95 "
#define GT_RANCE4_V2 "RanceⅣ -教団の遺産- for Windows "
#define GT_RANCE2 "RANCE2"
#define GT_RANCE3 "Rance3"
#define GT_RANCE3_ENG "Rance3"
#define GT_RANCE4_ENG "Rance4 -Legacy of the Sect- For Win95 "
@@ -42,6 +43,8 @@ bool daiakuji_cx_hack;
void enable_hack_by_gameid(const char *gameid) {
if (!strcmp(gameid, "toushin2"))
game_id = GAME_TT2;
else if (!strcmp(gameid, "rance2"))
game_id = GAME_RANCE2;
else if (!strcmp(gameid, "rance3"))
game_id = GAME_RANCE3;
else if (!strcmp(gameid, "rance3_eng"))
@@ -69,6 +72,8 @@ void enable_hack_by_title(const char *title_utf8) {
game_id = GAME_TT2;
else if (!strcmp(title_utf8, GT_RANCE4_V2))
game_id = GAME_RANCE4_V2;
else if (!strcmp(title_utf8, GT_RANCE2))
game_id = GAME_RANCE2;
else if (!strcmp(title_utf8, GT_RANCE3))
game_id = GAME_RANCE3;
else if (!strcmp(title_utf8, GT_RANCE3_ENG))
+1
View File
@@ -25,6 +25,7 @@
enum gameId {
GAME_UNKNOWN = 0,
GAME_TT2,
GAME_RANCE2,
GAME_RANCE3,
GAME_RANCE3_ENG,
GAME_RANCE4_ENG,
+8 -8
View File
@@ -129,18 +129,18 @@ void msg_putMessage(const char *m) {
MyRectangle drawn;
msgcur.x += ags_drawString(msgcur.x, msgcur.y, m, msg.MsgFontColor, &drawn);
if (nact->messagewait_enable && !nact->messagewait_cancelled && !msgskip_isSkipping()) {
if (nact->messagewait_enable && nact->messagewait_time > 0 &&
!nact->messagewait_cancelled && !msgskip_isSkipping()) {
int x;
for (x = 0; x < drawn.w; x+=16) {
ags_updateArea(drawn.x + x, drawn.y, 16, drawn.h);
if (nact->messagewait_cancel) {
if (sys_getInputInfo()) {
nact->messagewait_cancelled = true;
ags_updateArea(drawn.x, drawn.y, drawn.w, drawn.h);
break;
}
sdl_sleep(nact->messagewait_time * 10);
int key = sys_getInputInfo();
if (nact->messagewait_cancel && key) {
nact->messagewait_cancelled = true;
ags_updateArea(drawn.x, drawn.y, drawn.w, drawn.h);
break;
}
sdl_sleep(nact->messagewait_time * 10);
nact->callback();
}
} else {
+1 -1
View File
@@ -128,7 +128,7 @@ void sdl_updateAll(MyRectangle *view_rect) {
/* Color の複数個指定 */
void sdl_setPalette(SDL_Color *pal, int first, int count) {
SDL_SetPaletteColors(sdl_palette, pal, first, count);
SDL_SetPaletteColors(sdl_palette, pal + first, first, count);
}
/* 矩形の描画 */