kichikuou
a627a8ea3d
Add VM variable storage type
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Define a dedicated `vmvar_t` type for values stored in variable pages
and propagate it through interfaces that expose those values. Keep the
type as int for now so this commit does not change runtime behavior.
This separates VM storage from ordinary int buffers and makes a later
conversion to 16-bit storage mechanically checkable.
2026-07-17 08:48:10 +09:00
kichikuou
b5bf439b8e
Remove graphics.h
2025-06-11 09:23:42 +09:00
kichikuou
cf5e899632
Remove unused includes from NIGHTDLL/ and SACT/
2025-02-19 12:38:47 +09:00
kichikuou
f282c02376
Replace sf0 with main_surface
2025-02-19 12:15:10 +09:00
kichikuou
b28e3ef2fd
Do not use gr_* functions from SACT/ and NIGHTDLL/
2025-02-19 12:14:58 +09:00
kichikuou
8ee53accf9
SACT: Change depth map from surface_t to SDL_Surface
2025-02-18 22:01:20 +09:00
kichikuou
6b646b3857
SACT: Change text canvas from surface_t to SDL_Surface
2025-02-18 22:01:18 +09:00
kichikuou
dec1649882
SACT: Make sprites have SDL_Surface instead of surface_t
2025-02-18 21:58:06 +09:00
kichikuou
7f645d6bd1
Refactor function return types in modules/
2025-02-03 09:24:45 +09:00
kichikuou
d14b42c146
Replace boolean/TRUE/FALSE with bool/true/false
2025-02-02 10:02:08 +09:00
kichikuou
29988d0d6c
Simplify boolean expressions
2025-02-02 09:36:20 +09:00
kichikuou
883f538709
Fix SACT.QueryTextPos
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It should return screen coordinates, not sprite-local coordinates.
2025-01-08 10:04:31 +09:00
kichikuou
29a139c8a1
Use the standard integer types
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This replaces BYTE, WORD and DWORD types with uint8_t, uint16_t and
uint32_t respectively.
2022-10-29 09:34:21 +09:00
kichikuou
d1712ab7b4
Remove newline character from debug print macro calls
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Now "\n" is appended by the macros.
2022-09-02 20:37:26 +09:00
kichikuou
9706f516f9
Add reset functions for DLL modules
2022-06-26 17:25:43 +09:00
kichikuou
28ac087bca
SACT: Improve sprite move animation
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- Move operation for hidden sprites shouldn't be ignored.
- Move time set by SACT.SetMoveTime shouldn't be reset after move.
This makes Save Lion in Rance 5D animate smoothly.
2021-11-13 18:28:43 +09:00
kichikuou
ca1e47c093
Fix reference counting of SACT CGs
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This fixes a bug where enemies disappear in Rance 5D battles.
2021-11-07 21:23:45 +09:00
kichikuou
7f6ab44e96
sp_set_wall_paper: Fix crash when CG loading failed
2021-11-03 10:48:09 +09:00
kichikuou
e18bb6cb75
Make MyRectangle an alias of SDL_Rect
2021-01-09 13:43:21 +09:00
kichikuou
8d72775daa
Modules: Make debug messages less verbose
2020-05-04 23:02:05 +09:00
kichikuou
e6af440a23
Fix missing includes
2017-02-19 12:35:53 +09:00
kichikuou
245bc1212c
Remove glib dependency
2017-02-18 18:16:32 +09:00
kichikuou
f1b0b399fa
Convert EUC to utf-8
2017-02-11 19:03:05 +09:00
kichikuou
e607c9c2ee
Import xsystem35-1.7.3-pre5
2014-04-26 18:40:24 +09:00