Commit Graph
743 Commits
Author SHA1 Message Date
kichikuou 52322345b5 Fix MG7 command
This fixes a regression bug introduced by 86470e5.
2020-07-23 16:31:35 +09:00
kichikuou 66693ad39a font_freetype2: Drop support for SJIS character map
Nowadays, it's safe to assume that fonts have a Unicode character map.
2020-07-23 15:01:46 +09:00
kichikuou 73fab9b628 Remove unused functions in utfsjis.c 2020-07-23 13:53:25 +09:00
kichikuou bdfe0e8077 Remove sjis2lang and lang2sjis macros
There's no plan to use any other "native" character encodings than
UTF-8.
2020-07-23 13:53:08 +09:00
kichikuou 03f8af2241 Simplify registerGameFiles() 2020-07-12 14:25:34 +09:00
kichikuou c03b6cf6b5 Embed GameResource in NACTINFO 2020-07-12 14:17:31 +09:00
kichikuou 1a3b779ace Use const strings for file names 2020-07-12 13:41:57 +09:00
kichikuou 4c58510a37 CMake: Introduce src_lib library
To avoid compiling test targets twice.
2020-07-12 13:01:31 +09:00
kichikuou b4c729a1f6 initGameResourceFromDir: Detect non-{ald,ain} files too
Now BGI, WAI and other files can be used without writing a .gr file.
2020-07-12 12:09:01 +09:00
kichikuou daf5098530 Add test for initGameResourceFromDir 2020-07-12 11:46:39 +09:00
kichikuou 3d70d00bce Add unit test for gameresource.c 2020-07-11 19:12:45 +09:00
kichikuou f2fbf54c32 Move registerGameFiles to xsystem35.c 2020-07-11 18:34:27 +09:00
kichikuou b4d2c0832e Clean up gameresource.c 2020-07-11 18:34:24 +09:00
kichikuou d777b18b55 Game Resource: Allow file names containing spaces 2020-07-11 18:23:39 +09:00
kichikuou 7b3efd9aaa Move *.gr reader code to gameresource.c 2020-07-11 18:22:05 +09:00
Nunuhara Cabbage aa87e3e8c0 Fix segfault when non-existent font specified 2020-07-10 23:43:46 -07:00
kichikuou 1cd949f597 CMake: Fix X11 + SDL_mixer build
Stop using SDL2_FOUND to determine if SDL2 should be used or not,
because it may be defined as a side effect of
pkg_check_modules(SDL2_mixer).
2020-06-27 15:05:56 +09:00
kichikuou 426cdaa836 Fix compatibility issues around maximum index of array variables
The second argument of DC command specifies the maximum index of the new
array. That means, `DC _,n,_:` allocates an array of size n+1 (a[0] to
a[n]).

This patch makes sure various D commands work with a[n], and a[n] is
correctly saved and loaded.

Now loadSysVar() does not shrink array variables using the data count in
the save file, so that files saved by old xsystem35 binary can be safely
loaded. This also matches the behavior of System3.9.
2020-06-27 13:16:22 +09:00
kichikuou 8db5a9cd65 Implement text decoration type 4 and 10 2020-06-21 11:10:19 +09:00
kichikuou 47f82e87c5 Add guards against incomplete SJIS bytes 2020-06-21 09:49:13 +09:00
kichikuou 86470e543a Rework string variables
- strVar is now allocated as a vector of indefinite length buffers
  rather than a single contiguous buffer.
- Strings can be any length, but truncated to (strvar_len * 2) bytes
  when saved to a file, for backward compatibility.
- Now string commands treat 1-byte characters in the same way as System
  3.9. This potentially fixes bugs in English translated games.
2020-06-20 22:29:22 +09:00
kichikuou 1cf197513c Use const strings in message related functions 2020-06-20 10:53:38 +09:00
kichikuou 7309ed012f Make DspDeviceSync no-op in SDL graphics 2020-06-18 21:49:51 +09:00
kichikuou 515a92544b getCaliValue: Recover from out-of-bounds index access
Before this, array access caused stack underflow if the index was out of
range. After this, such index access will be evaluated to zero.
2020-06-14 22:43:17 +09:00
kichikuou 725b0ee6ab Prevent buffer overrun by DF command 2020-06-14 22:09:14 +09:00
kichikuou e17b447e73 Cleanup variable lookup code
No behavior changes.
2020-06-14 21:54:11 +09:00
kichikuou a217df39b1 Fix compiler warnings on Windows
On Windows, jpeglib.h includes windows.h which defines several macros
that conflict with ours.
2020-06-14 14:23:40 +09:00
kichikuou 80266d6454 Support JPEG image format
JPEG images are not used in AliceSoft games, but supported since System3.6
version 3.23 and used in some third-party games (e.g. Graymerca).
2020-06-14 14:16:19 +09:00
kichikuou 2e17188f2b Fix DI command and add tests 2020-06-13 15:46:45 +09:00
kichikuou 3fd7a58544 Android: Use filtered scaling
This improves text readability, especially for the Mincho font.
2020-06-07 12:55:16 +09:00
kichikuou 9a1f1c77a6 Static link DLL modules
We only support a fixed set of modules, so dynamic linking isn't really
necessary. This paves the way for running System3.9 games on more
platforms.

NIGHTDLL is temporarily disabled, because many symbols conflict with the
SACT module.
2020-06-04 19:56:05 +09:00
kichikuou 0351f4cbcd Do not use tab characters in CMakeLists.txt 2020-05-30 09:33:01 +09:00
kichikuou f1eed8f2af Convert music.c and music_private.h to UTF-8
These files were removed at the time of the batch conversion to UTF-8,
and then re-added in EUC-JP encoding.
2020-05-29 23:15:47 +09:00
kichikuou 697c15854a Update emscripten to 1.39.16 2020-05-29 22:24:10 +09:00
kichikuou 70a03ff02f s2utbl.h: Map [82 f2] to U+3094 (HIRAGANA LETTER VU)
This character is used in Prostudent Good. (Although MTLc3m.ttf does not
have a glyph for it...)

This also makes the table const.
2020-05-10 22:26:04 +09:00
kichikuou ea5776108a Fix voice playback in Escalayer
- Make sure muspcm_getpos() returns non-zero while playing
- Implement mus_wav_fadeout_start()
- Fix a bug of ssnd_waitkey()
2020-05-06 15:11:00 +09:00
kichikuou 8d72775daa Modules: Make debug messages less verbose 2020-05-04 23:02:05 +09:00
kichikuou 174f1ac359 Android: Play MIDI via temporary file
MediaPlayer in old versions of Android does not accept data: URL.
2020-02-16 11:35:01 +09:00
kichikuou acd4dc239b Android: Fix loop parameter handling for CD-DA/MIDI
The semantics of `loop` parameter of start() is very confusing.
Added comments in cdrom.h/midi.h to clarify the meaning.
2020-02-09 19:22:47 +09:00
kichikuou f16f768a69 Android: Use {Push,Pop}LocalFrame to track local references 2020-02-02 11:32:38 +09:00
kichikuou 1ab4a74798 Android: Redraw screen after task resume
There is a bug the redrawn screen is a bit off. Not sure why.
2020-01-26 16:49:10 +09:00
kichikuou 31e073203d Android: MIDI support 2020-01-25 17:23:53 +09:00
kichikuou f6a39a0539 Enable text anti-aliasing by default
This would make more sense because the bundled fonts do not have
bitmap glyphs. The -antialias command option is removed. To disable
anti-aliasing, use -noantialias or "antialias: No" in .xsys35rc.
2020-01-19 22:41:25 +09:00
kichikuou 8f10145fc4 Android: Use android.media.MediaPlayer for BGM playback
Playlist is written to <gamedir>/playlist.txt during installation
("cdrom_device" in .xsys35rc is not used).
Files that match /(\d+)\.(wav|mp3|ogg)$/ are recognized as BGM files
(digits represent a track number). Note that this convention is the same
as Kichikuou on Web.
2020-01-19 22:18:04 +09:00
kichikuou 5743979bca Android: Create window as fullscreen
This lets SDL use the "immersive fullscreen" mode where system bars are
hidden.
2020-01-18 12:45:29 +09:00
kichikuou 83c4195f3a Android: Pass absolute path to Mix_LoadMUS 2020-01-13 22:55:44 +09:00
kichikuou 473e490686 Android: New launcher
The new launcher activity is a ListActivity and allows:

- Installing games from ZIP
- Launching installed games
- Uninstalling games
2020-01-13 18:55:52 +09:00
kichikuou ea7eee836f Android: Fix multi-touch detection 2020-01-04 11:22:24 +09:00
kichikuou 60df54efc6 Android: Disable window resizing
Calling SDL_SetWindowSize() will overwrite window->w and window->y
and break rendering.
2019-12-31 21:18:26 +09:00
kichikuou b2c1ba5247 Android: Add simple launcher
This adds a minimal launcher activity for the android app, which does
the followings:

- Opens a file chooser to let user select a zip file
- Extracts the zip into the app's internal storage
- Launches the SDL activity
2019-12-31 21:18:26 +09:00