Commit Graph
743 Commits
Author SHA1 Message Date
kichikuouandClaude Opus 4.8 dac0345e02 [NOT FOR MERGE] Add opt-in virtual mouse pointer for touch devices
Provide a trackpad-style on-screen cursor for touch environments (mainly
Android), where touching the screen previously jumped the pointer to the
touched location (absolute) and SDL hardware cursors are invisible.

When enabled, a finger drag moves an arrow cursor relatively, a tap
left-clicks (held briefly so polling games detect it), two fingers
right-click, and a stationary long press starts a left-button drag. Real
mouse motion is ignored (including the spurious startup (0,0) event), and
program-driven cursor moves are followed via the internal pointer location
instead of warping the OS cursor.

The feature is disabled by default and enabled via the -virtualpointer
command-line option, the virtualpointer profile setting, or the "Virtual
mouse pointer" toggle in the Android launcher (persisted in
SharedPreferences and passed to the engine as -virtualpointer).

The gesture handling lives in event.c and the cursor rendering in the new
platform-independent virtual_pointer module, so it works on any touch
target.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 20:29:45 +09:00
kichikuou 50d05e5b56 font: Replace stateful font_select() with explicit parameter
The font module kept a global "currently selected font" set by
font_select() and implicitly used when drawing. Make it stateless by
introducing a FontSpec {type, weight, size} that font_render_text() /
font_draw_text() and gfx_drawString() take directly.

Make FontWeight a two-valued enum and normalize the 1-9 weight to it
in commandZB().

Removes font_select(), ags_setFont() and ags_setFontWithWeight().
2026-06-24 16:11:49 +09:00
kichikuou 3318bebf6c fonts: Replace mincho font with IPA Mincho
Switch the bundled mincho font from a Source Han Serif JP subset to a
subset of IPA Mincho, which has monospace ASCII glyphs.

IPA Mincho's hhea ascent/descent already match its OS/2 typo metrics, so
adjust_metrics.py is no longer needed. However, IPA Mincho is distributed
under the IPA Font License v1.0, under which a subset is a "Derived
Program"; Article 3.1(4) forbids the derived font's name from containing
the licensed program's name ("IPA"). Add rename_font.py to rewrite the
name table accordingly, and replace licenses/mincho.txt with the IPA Font
License.
2026-06-23 17:40:22 +09:00
kichikuou 2e828710ca gtk: Fix popup menu on Wayland
gtk_menu_popup() is deprecated since GTK 3.22. Since no GdkEvent is
available at the call site, use gtk_menu_popup_at_rect() with the
current pointer position obtained via gdk_device_get_position().
2026-05-03 16:37:28 +09:00
kichikuou 4a5cd4a1c1 dDemo/tDemo: Fix .alk filename case sensitivity
Instead of hardcoding "dDEMO.alk" / "tDEMO.alk", use the actual filename
stored in nact->files.alk[0] from the directory scan. This fixes loading
failures on case-sensitive filesystems where the actual file may be
named "dDemo.alk" or "tDemo.alk".

Also update gameresource.c to store .alk files without a numeric suffix
at index 0 (these games have only one .alk file).
2026-03-15 11:13:08 +09:00
kichikuou 022d6af4f1 Implement dDemo HLL (Daiakuji intro demo) 2026-03-08 10:09:01 +09:00
kichikuou f2fe6b9724 SACT: Ctrl key cancels SACT.Wait and SACT.TimerWait
This fixes an issue where the roulette in Rance 5D could not be fast
forwarded using the Ctrl key.
2026-01-09 16:16:13 +09:00
kichikuou d2ac3889b5 QE/LE: Handle for paths with subdirectories correctly
This resolves issues where saving to and loading from paths with
subdirectories (e.g., "Save\file.asd") would fail.

The original problems were:
 1. Writing failure: A path mismatch between directory creation in
    commandQE and file writing in fc_open.
 2. Loading failure: fc_search could not handle paths containing
    directory separators, preventing saved files in subdirectories from
    being found.

This commit addresses these issues with the following changes:
 - fc_open now automatically creates parent directories when writing a
   file.
 - fc_search is updated to support two modes:
     - It performs a case-insensitive search for simple filenames
       (preserving original behavior).
     - It performs a case-sensitive existence check for full paths.

Fixes #74.
2026-01-09 08:31:40 +09:00
kichikuou 0342141358 Add is_available function to CD-ROM devices
Now `SI 2` command returns zero if no audio track is available.
2025-11-28 10:45:24 +09:00
kichikuou 0f6d4e2343 Add Streamer Mode with -censor option
This introduces "Streamer Mode" to mosaic specified NSFW images, making
the game suitable for streaming or public viewing. This feature is
enabled via the '-censor <file>' command-line option, which takes a file
containing a list of image numbers to be filtered.
2025-11-09 11:47:13 +09:00
kichikuou f1536a801a QE/LE: Handle backslashes in filenames
Rance 5D uses filename `Save\\Rance5dSystem.asd`. This caused issues:

- On Windows, saving would fail if the `Save` directory did not exist.
- On other platforms, files were created with literal backslashes in
  their names.

This change addresses these problems by:

- In commandQE, normalizing backslashes to forward slashes in the path
  and ensuring that the target directory exists by calling mkdir_p().
- In commandLE, first attempting to load files with normalized forward
  slashes. If that fails, it retries with the original path (containing
  backslashes) for compatibility with older saves.
2025-11-06 11:05:23 +09:00
kichikuou ab372b7873 Unify old and new command implementations
Consolidate logic for parsing string arguments by introducing a
parameter to handle different terminators.
2025-11-06 09:39:51 +09:00
kichikuou 2c02f40dc4 Move uppercase commands from cmd2F.c to cmd<first_letter>.c 2025-11-06 09:39:46 +09:00
kichikuou 361ca89016 Windows: #undef min / max in portab.h 2025-06-20 08:11:35 +09:00
kichikuou c7c0f69ec4 Split sdl_core.h to event.h and editor.h
And rename sdl_event.c to event.c, sdl_input.c to editor.c.
2025-06-11 10:12:25 +09:00
kichikuou f38a3eda5c Merge sdl_cursor.c to cursor.c 2025-06-11 10:12:22 +09:00
kichikuou dc17b78365 Move miscellaneous low-level functions to system.[ch] 2025-06-11 09:23:44 +09:00
kichikuou b9f68eedd3 Move joystick initialization code to sdl_event.c 2025-06-11 09:23:44 +09:00
kichikuou adf362ea57 Rename sdl_effect_* to effect_* 2025-06-11 09:23:44 +09:00
kichikuou b5bf439b8e Remove graphics.h 2025-06-11 09:23:42 +09:00
kichikuou 9a01d28075 Move gfx_* functions from sdl_core.h to gfx.h 2025-06-11 09:22:36 +09:00
kichikuou 945dbd7722 Rename graphics functions from sdl_* to gfx_*
And rename sdl_{video,draw,image}.c to gfx_{video,draw,image}.c.
2025-06-10 15:00:27 +09:00
kichikuou 5a81ac6fc8 Windows: Add cancel button to text/number input dialog 2025-05-30 16:06:29 +09:00
kichikuou d7bac22059 Windows: Implement number input dialog (NI command)
Fixes #68.
2025-05-30 16:06:26 +09:00
kichikuou 8d4424061d Switch JPEG decoder to NanoJPEG and disable fancy upsampling
Graymerca uses JPEG images for map tiles, which suffers from color
bleeding due to chroma upsampling in the JPEG decoder.

Since stb_image cannot disable the bilinear upsampling filter, this
switches the JPEG decoder to NanoJPEG.

Fixes #67.
2025-05-29 08:39:59 +09:00
kichikuou 65b6da3f2a emscripten: Export HEAPU8 and HEAP16
Used in Kichikou on Web shell.
2025-04-21 10:12:43 +09:00
kichikuou 3f495b72c1 Fix message waiting in Rance 2 intro
By recreating a bug of the ZW command in system35.exe.
2025-04-21 09:43:01 +09:00
kichikuou 90670477c6 Fix uncancellable message wait mode (ZW 256-511) 2025-04-21 09:42:58 +09:00
kichikuou 566ebb503f Fix PS and PP commands
This was a regression introduced by commit c1018d9.

Fixes #65.
2025-04-21 08:22:39 +09:00
kichikuou c1018d9e0f Replace Color struct with SDL_Color 2025-03-09 13:16:02 +09:00
kichikuou cb8a48cdec Introduce sdl_palette
It replaces the sdl_col array and is set as the palette of main_surface.
2025-03-09 10:42:32 +09:00
kichikuou 6bf6a5c86a Delay mouse button state changes caused by touch events
This fixes #64 where a touch operation is recognized as a click in the
wrong position in Mamatoto.

This is the same problem that occured in xsystem4 and was addressed in
https://github.com/nunuhara/xsystem4/commit/5e80c9658787b118920f850ae4cbc883e6fceb1e,
and the fix is also the same.
2025-03-08 08:33:24 +09:00
kichikuou fa74a4744c Fix ags_scaledCopyArea() for 8-bit DIB
This fixes special move animation in Mamatoto.
2025-03-07 11:21:14 +09:00
kichikuou fb68b03a4f debugger: Update screen before entering REPL 2025-03-07 09:47:46 +09:00
kichikuou 75228cc4c8 Android: Back button to exit the game
Fixes #50.
2025-03-06 08:00:50 +09:00
kichikuou 8c13361164 emscripten: Use System3.9 compatible save format by default 2025-02-25 21:45:11 +09:00
kichikuou d05dc83e67 emscripten: Fix unused-function warning 2025-02-22 14:37:15 +09:00
kichikuou c9f21c4547 sactamask: Use sdl_effect framework 2025-02-21 09:14:05 +09:00
kichikuou f053f25397 Make webp_extract() return SDL_Surface instead of cgdata
This eliminates unnecessary RGBA -> RGB + alpha plane -> RGBA
conversion.
2025-02-21 09:14:02 +09:00
kichikuou f673708a3f Remove depth field from surface_t 2025-02-21 09:12:07 +09:00
kichikuou aab63adac2 Refactor image drawing functions 2025-02-21 09:10:55 +09:00
kichikuou 6f09a999d2 Gpx, ShGraph: Remove unused 16bpp surface support 2025-02-19 15:59:39 +09:00
kichikuou a8f46453d8 Remove redundant fields from surface_t 2025-02-19 14:03:01 +09:00
kichikuou baa4a3158f ags: Add ALPHA_AT macro 2025-02-19 13:39:20 +09:00
kichikuou 8328b93227 Rename agsurface_t to surface_t 2025-02-19 13:24:56 +09:00
kichikuou 51954c6bd4 Move load_cg_to_sdlsurface() to src/cg.c
And rename it to cg_load_as_sdlsurface().
2025-02-19 12:30:13 +09:00
kichikuou e2c75fbd9d Rename sdl_dib to main_surface and move it to ags.h 2025-02-19 12:15:06 +09:00
kichikuou 9c6423bf99 drawtext: Remove 8-bit text rendering function 2025-02-19 09:59:22 +09:00
kichikuou dec1649882 SACT: Make sprites have SDL_Surface instead of surface_t 2025-02-18 21:58:06 +09:00
kichikuou 6b9c3475a0 Simplify sdl_scaledCopyArea() 2025-02-17 08:16:09 +09:00