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Version 2.20.0
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# Changelog
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## Unreleased
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## 2.20.0 - 2026-09-11
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- Improved font rendering to more closely match the original engine. On
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Windows, MS Gothic and MS Mincho are now used by default when available.
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- The experimental `enable_zb` option has been removed. (#44)
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- SACT: Message skipping now also skips text animation, effects, waits, and
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related input waits.
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- SACT: BGM now honors the loop count specified by the game.
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- SACT: Fixed timer handling in 楽園行.
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- The popup menu and dialogs can now be operated with the keyboard.
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- Fixed mouse coordinates changing unexpectedly when automatic mouse movement
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is disabled in System 3.8/3.9 games.
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- Android: The status bar now stays hidden after returning to the game. (#81)
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- Debugger: Added an `info cache` command for viewing cache usage and hit rates.
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## 2.19.1 - 2026-08-02
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- Fixed an issue that prevented moving upward during battles in Rance 4.
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@@ -5,7 +5,7 @@ set(CMAKE_C_STANDARD 99)
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enable_testing()
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set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
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set(XSYSTEM35_VERSION "2.19.1")
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set(XSYSTEM35_VERSION "2.20.0")
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include(CheckSymbolExists)
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include(FetchContent)
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@@ -17,7 +17,7 @@ android {
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minSdkVersion 21
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targetSdkVersion 34
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versionCode 36
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versionName "2.19.1" + gitRevision()
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versionName "2.20.0" + gitRevision()
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externalNativeBuild {
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cmake {
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arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
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