mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-09-28 18:08:03 +03:00
196 lines
6.5 KiB
Markdown
196 lines
6.5 KiB
Markdown
# System3 for SDL2
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This is an SDL2 port of
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[System3 for Win32](http://takeda-toshiya.my.coocan.jp/alice/) by Takeda
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Toshiya. It supports multiple platforms, including Android and Emscripten.
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## Building
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### Linux (Debian, Ubuntu)
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```bash
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$ git submodule update --init
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$ sudo apt install g++ cmake libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev
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$ mkdir -p out/debug
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$ cd out/debug
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$ cmake -DCMAKE_BUILD_TYPE=Debug ../../src/
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$ make
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$ sudo make install
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```
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### MacOS
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```bash
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$ git submodule update --init
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$ brew install cmake pkg-config sdl2 sdl2_ttf sdl2_mixer
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$ mkdir -p out/debug
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$ cd out/debug
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$ cmake -DCMAKE_BUILD_TYPE=Debug ../../src/
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$ make
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$ sudo make install
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```
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### Windows (MSYS2 mingw64)
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```bash
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$ git submodule update --init
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$ pacman -S make mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf
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$ mkdir -p out/debug
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$ cd out/debug
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$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../src/
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$ make
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```
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### Windows (Microsoft Visual Studio)
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- Visual Studio 2019 can be used to clone this repository and will
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automatically clone submodules as well.
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- If you're using an older version of Visual Studio, install Git and clone
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this repository using the `--recurse-submodules` option.
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- Install [CMake](https://cmake.org/download/). (The CMake integration in
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Visual Studio does not work.)
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- In the CMake GUI, press the "Browse Source..." button and select the `src`
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folder of this repository.
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- Press the "Browse Build..." button. Create a new folder (e.g., `out`) under
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the top-level directory of the repository and select it.
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- Press the "Configure" button. Specify the generator for your version of
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Visual Studio and click "Finish."
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- Press the "Generate" button.
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- A `System3.sln` file should be generated in the build folder. Open it with
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Visual Studio.
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### Emscripten
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```bash
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$ git submodule update --init
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$ mkdir -p out/wasm
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$ cd out/wasm
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$ emcmake cmake -DCMAKE_BUILD_TYPE=Release ../../src/
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$ make
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```
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To use the Emscripten build, check out https://github.com/kichikuou/web and
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copy the `out/wasm/system3.*` files into its `docs` directory.
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### Android
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See [android/README.md](android/README.md).
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### Nintendo Switch
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See [switch/README.md](switch/README.md).
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## Running
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Usage:
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```bash
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system3 [options]
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```
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### Options
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#### `-noantialias`
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Disables text anti-aliasing.
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#### `-fontfile` _filename_
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Specifies the font file used for rendering text. Both `.ttf` and `.otf` files
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are supported.
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#### `-playlist` _filename_
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_filename_ is a text file that lists the audio files to play in lieu of CD
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audio tracks, one per line. For example:
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```plaintext
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# This line is ignored
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BGM/track02.mp3
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BGM/track03.mp3
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...
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```
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The first line is not used because track 1 on a game CD is usually a data
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track.
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#### `-fm`
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Uses FM tone generator emulation. If not specified, MIDI sound is used.
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#### `-timiditycfg` _filename_
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Specifies a particular configuration file in a
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[format compatible with TiMidity](https://manpages.ubuntu.com/manpages/bionic/en/man5/timidity.cfg.5.html)
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to use (this is utilized by SDL_Mixer on some platforms).
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#### `-game` _game_id_
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As System1-3 have slight variations depending on the game, `system3` uses the
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fingerprint of the scenario file (ADISK.DAT) to identify the game being played.
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This option allows you to override this detection, which is useful when running
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patched games.
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Here is a list of available game IDs and their corresponding titles:
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| game_id | Title |
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----------|--------
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| `bunkasai` | あぶない文化祭前夜 |
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| `crescent` | クレセントムーンがぁる |
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| `dps` | D.P.S - Dream Program System |
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| `dps_sg_fahren` | D.P.S SG - Fahren Fliegen |
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| `dps_sg_katei` | D.P.S SG - 家庭教師はステキなお仕事 |
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| `dps_sg_nobunaga` | D.P.S SG - 信長の淫謀 |
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| `dps_sg2_antique` | D.P.S SG set2 - ANTIQUE HOUSE |
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| `dps_sg2_ikenai` | D.P.S SG set2 - いけない内科検診再び |
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| `dps_sg2_akai` | D.P.S SG set2 - 朱い夜 |
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| `dps_sg3_rabbit` | D.P.S SG set3 - Rabbit P4P |
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| `dps_sg3_shinkon` | D.P.S SG set3 - しんこんさんものがたり |
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| `dps_sg3_sotsugyou` | D.P.S SG set3 - 卒業 |
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| `fukei` | 婦警さんVX |
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| `intruder` | Intruder -桜屋敷の探索- |
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| `tengu` | あぶないてんぐ伝説 |
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| `toushin_hint` | 闘神都市 ヒントディスク |
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| `little_vampire` | Little Vampire |
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| `yakata` | ALICEの館 |
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| `ayumi_fd` | あゆみちゃん物語 |
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| `ayumi_hint` | あゆみちゃん物語 ヒントディスク |
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| `ayumi_proto` | あゆみちゃん物語 PROTO |
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| `dalk_hint` | DALK ヒントディスク |
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| `drstop` | Dr. STOP! |
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| `prog_fd` | Prostudent G (FD) |
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| `rance3_hint` | Rance3 ヒントディスク |
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| `sdps_maria` | Super D.P.S - マリアとカンパン |
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| `sdps_tono` | Super D.P.S - 遠野の森 |
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| `sdps_kaizoku` | Super D.P.S - うれしたのし海賊稼業 |
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| `yakata2` | ALICEの館II |
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| `ambivalenz_fd` | AmbivalenZ −二律背反− (FD) |
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| `ambivalenz_cd` | AmbivalenZ −二律背反− (CD) |
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| `dps_all` | D.P.S. 全部 |
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| `funnybee_cd` | 宇宙快盗ファニーBee (CD) |
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| `funnybee_fd` | 宇宙快盗ファニーBee (FD) |
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| `onlyyou` | Only You −世紀末のジュリエット達− |
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| `onlyyou_demo` | Only You −世紀末のジュリエット達− デモ版 |
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| `prog_cd` | Prostudent G (CD) |
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| `prog_omake` | Prostudent G おまけ |
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| `rance41` | ランス 4.1 〜お薬工場を救え!〜 |
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| `rance42` | ランス 4.2 〜エンジェル組〜 |
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| `ayumi_cd` | あゆみちゃん物語 (CD) |
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| `ayumi_live_256` | あゆみちゃん物語 実写版 |
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| `ayumi_live_full` | あゆみちゃん物語 フルカラー実写版 |
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| `yakata3_cd` | アリスの館3 (CD) |
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| `yakata3_fd` | アリスの館3 (FD) |
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| `hashirionna2` | 走り女2 |
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| `toushin2_gd` |闘神都市2 グラフィックディスク |
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| `toushin2_sp` | 闘神都市2 そして、それから… |
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| `otome` | 乙女戦記 |
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| `ningyo` | 人魚 -蘿子- |
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| `mugen` | 夢幻泡影 |
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### Configuration File `system3.ini`
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Every option that can be set via command line flags can also be configured
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through the `system3.ini` file located in the game folder. Refer to
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[`system3.ini.example`](system3.ini.example) for the file format and available
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options. Options specified on the command line will override those in
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`system3.ini`.
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## Localizing a Game
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System3-sdl2 supports localization, whereas the original System1-3 only
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supported Japanese. If you're interested in translating games, check out
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[Sys0Decompiler](https://alicesoft.fandom.com/wiki/User_blog:RottenBlock/System_Programming_Resources).
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