Files
kichikuou_system3-sdl2/src/sys/dri.cpp
T
2025-02-08 12:55:14 +09:00

301 lines
7.7 KiB
C++

/*
ALICE SOFT SYSTEM 3 for Win32
[ DRI ]
*/
#include "dri.h"
#include <memory>
#include <string.h>
#include "game_id.h"
#include "fileio.h"
void Dri::open(const char* file_name)
{
link_table.clear();
fname = file_name;
auto fio = FILEIO::open(file_name, FILEIO_READ_BINARY);
if (!fio)
return;
int link_sector = fio->getw();
int data_sector = fio->getw();
link_table.resize((data_sector - link_sector) * 256);
fio->seek((link_sector - 1) * 256, SEEK_SET);
fio->read(link_table.data(), 256 * (data_sector - link_sector));
}
std::vector<uint8> Dri::load(int page)
{
if (static_cast<size_t>(page) >= link_table.size() / 2)
return {};
int disk_index = link_table[(page - 1) * 2];
int link_index = link_table[(page - 1) * 2 + 1];
if (disk_index == 0 || disk_index == 0x1a)
return {};
fname[0] = 'A' + disk_index - 1;
auto fio = FILEIO::open(fname.c_str(), FILEIO_READ_BINARY);
if (!fio)
return {};
fio->seek(link_index * 2, SEEK_SET);
int start_sector = fio->getw();
int end_sector = fio->getw();
if (end_sector <= start_sector)
return {};
std::vector<uint8_t> buffer((end_sector - start_sector) * 256);
fio->seek((start_sector - 1) * 256, SEEK_SET);
fio->read(buffer.data(), 256 * (end_sector - start_sector));
return buffer;
}
// static
std::vector<uint8> Dri::load_mda(const GameId& game_id, int page)
{
// データ取得
const char* name = NULL;
switch (game_id.game) {
case GameId::BUNKASAI: // あぶない文化祭前夜
name = "AMUS_AB.MDA";
break;
case GameId::CRESCENT: // クレセントムーンがぁる
name = "AMUS_CRS.MDA";
break;
case GameId::DPS: // D.P.S. - Dream Program System
name = "AMUS_DPS.MDA";
break;
case GameId::DPS_SG_FAHREN:
case GameId::DPS_SG_KATEI:
case GameId::DPS_SG_NOBUNAGA:
case GameId::DPS_SG2_ANTIQUE:
case GameId::DPS_SG2_IKENAI:
case GameId::DPS_SG2_AKAI:
case GameId::DPS_SG3_RABBIT:
case GameId::DPS_SG3_SHINKON:
case GameId::DPS_SG3_SOTSUGYOU:
name = "AMUS_SG.MDA";
break;
case GameId::FUKEI: // 婦警さんVX
name = "AMUS_VX.MDA";
break;
case GameId::INTRUDER: // Intruder -桜屋敷の探索-
name = "AMUS_INT";
break;
case GameId::TENGU: // あぶないてんぐ伝説
name = "AMUS_AT";
break;
case GameId::TOUSHIN_HINT: // 闘神都市 ヒントディスク
name = "AMUS_T1";
break;
case GameId::LITTLE_VAMPIRE: // Little Vampire
name = "AMUS_LP2";
break;
case GameId::YAKATA: // ALICEの館
name = "AMUS_AL1";
break;
case GameId::AYUMI_FD: // あゆみちゃん物語 (FD)
case GameId::AYUMI_HINT: // あゆみちゃん物語 ヒントディスク
case GameId::AYUMI_PROTO: // あゆみちゃん物語 PROTO
name = "AMUS_AYM";
break;
case GameId::DALK_HINT: // DALK ヒントディスク
name = "AMUS_DLK";
break;
case GameId::DRSTOP: // Dr. STOP!
name = "AMUS_DRS";
break;
case GameId::PROG_FD: // Prostudent -G- (FD)
name = "AMUS_PSG";
break;
case GameId::RANCE3_HINT: // Rance3 ヒントディスク
name = "AMUS_R3H";
break;
case GameId::SDPS_MARIA: // Super D.P.S
case GameId::SDPS_TONO:
case GameId::SDPS_KAIZOKU:
name = "AMUS_SDP";
break;
case GameId::YAKATA2: // ALICEの館II
name = "AMUS_AL2";
break;
case GameId::AMBIVALENZ_FD: // AmbivalenZ (FD)
case GameId::AMBIVALENZ_CD: // AmbivalenZ (CD)
name = "AMUS_AMB.MDA";
break;
case GameId::DPS_ALL: // DPS全部
name = "AMUS_ALL.MDA";
break;
case GameId::FUNNYBEE_CD: // Funny Bee (CD)
case GameId::FUNNYBEE_FD: // Funny Bee (FD)
name = "AMUS_BEE.MDA";
break;
case GameId::ONLYYOU: // Only You
case GameId::ONLYYOU_DEMO: // Only You (DEMO)
name = "AMUS_OY.MDA";
break;
case GameId::PROG_CD: // Prostudent -G- (CD)
name = "AMUS_PSG.MDA";
break;
case GameId::RANCE41: // Rance 4.1
name = "AMUS_R41.MDA";
break;
case GameId::RANCE42: // Rance 4.2
name = "AMUS_R42.MDA";
break;
case GameId::AYUMI_CD: // あゆみちゃん物語 (CD)
case GameId::AYUMI_LIVE_256: // あゆみちゃん物語 実写版
case GameId::AYUMI_LIVE_FULL: // あゆみちゃん物語 フルカラー実写版
name = "AMUS_AYM.MDA";
break;
case GameId::YAKATA3_CD: // アリスの館3 (CD)
case GameId::YAKATA3_FD: // アリスの館3 (FD)
name = "AMUS_AL3.MDA";
break;
case GameId::HASHIRIONNA2: // 走り女2 (Rance 4.x ヒントディスク)
name = "AMUS_RG2.MDA";
break;
case GameId::TOUSHIN2_GD: // 闘神都市2 グラフィックディスク
name = "AMUS_T2";
break;
case GameId::OTOME: // 乙女戦記
name = "AMUS_OTM.MDA";
break;
case GameId::MUGEN: // 夢幻泡影
name = "AMUS_MGN.MDA";
break;
}
if(name == NULL) {
return {};
}
SDL_RWops* rw = open_resource(name, "mda");
if (!rw)
return {};
uint8 buf[4];
// ページの位置を取得
SDL_RWread(rw, buf, 4, 1);
int link_sector = buf[0] | (buf[1] << 8);
int data_sector = buf[2] | (buf[3] << 8);
if(page > (data_sector - link_sector) * 128 - 1) {
// ページ番号不正
SDL_RWclose(rw);
return {};
}
SDL_RWseek(rw, (link_sector - 1) * 256 + (page - 1) * 2, RW_SEEK_SET);
SDL_RWread(rw, buf, 2, 1);
int disk_index = buf[0];
int link_index = buf[1];
if(disk_index == 0 || disk_index == 0x1a) {
// 欠番
SDL_RWclose(rw);
return {};
}
// AMUS.MDA以外にリンクされている場合はリソースを開き直す
if(disk_index == 2) {
SDL_RWclose(rw);
switch (game_id.game) {
case GameId::DPS_SG_FAHREN: // D.P.S. SG - Fahren Fliegen
name = "BMUS_FAH";
break;
case GameId::DPS_SG_KATEI: // D.P.S. SG - 家庭教師はステキなお仕事
name = "BMUS_KAT";
break;
case GameId::DPS_SG_NOBUNAGA: // D.P.S. SG - 信長の淫謀
name = "BMUS_NOB";
break;
case GameId::DPS_SG2_ANTIQUE: // D.P.S. SG set2 - ANTIQUE HOUSE
name = "BMUS_ANT";
break;
case GameId::DPS_SG2_IKENAI: // D.P.S. SG set2 - いけない内科検診再び
name = "BMUS_NAI";
break;
case GameId::DPS_SG2_AKAI: // D.P.S. SG set2 - 朱い夜
name = "BMUS_AKA";
break;
case GameId::DPS_SG3_RABBIT: // D.P.S. SG set3 - Rabbit P4P
name = "BMUS_RAB";
break;
case GameId::DPS_SG3_SHINKON: // D.P.S. SG set3 - しんこんさんものがたり
name = "BMUS_SIN";
break;
case GameId::DPS_SG3_SOTSUGYOU: // D.P.S. SG set3 - 卒業
name = "BMUS_SOT";
break;
case GameId::SDPS_MARIA: // Super D.P.S - マリアとカンパン
name = "BMUS_MTK";
break;
case GameId::SDPS_TONO: // Super D.P.S - 遠野の森
name = "BMUS_TNM";
break;
case GameId::SDPS_KAIZOKU: // Super D.P.S - うれしたのし海賊稼業
name = "BMUS_KAM";
break;
default:
name = NULL;
break;
}
if(name == NULL) {
return {};
}
if((rw = open_resource(name, "mda")) == NULL) {
return {};
}
} else if(disk_index == 3) {
SDL_RWclose(rw);
switch (game_id.game) {
case GameId::TOUSHIN_HINT: // 闘神都市 ヒントディスク
name = "CMUS_T1";
break;
default:
name = NULL;
break;
}
if(name == NULL) {
return {};
}
if((rw = open_resource(name, "mda")) == NULL) {
return {};
}
} else if(disk_index != 1) {
// AMUS.MDA以外にリンクされている場合は失敗
SDL_RWclose(rw);
return {};
}
// データ取得
SDL_RWseek(rw, link_index * 2, RW_SEEK_SET);
SDL_RWread(rw, buf, 4, 1);
int start_sector = buf[0] | (buf[1] << 8);
int end_sector = buf[2] | (buf[3] << 8);
int size = (end_sector - start_sector) * 256;
if (size == 0) {
// サイズ不正
SDL_RWclose(rw);
return {};
}
std::vector<uint8_t> buffer(size);
SDL_RWseek(rw, (start_sector - 1) * 256, RW_SEEK_SET);
SDL_RWread(rw, buffer.data(), size, 1);
SDL_RWclose(rw);
return buffer;
}