mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-10-01 11:27:54 +03:00
210 lines
7.2 KiB
Markdown
210 lines
7.2 KiB
Markdown
# System3 for SDL2
|
|
|
|
This is an SDL2 port of
|
|
[System3 for Win32](http://takeda-toshiya.my.coocan.jp/alice/) by Takeda
|
|
Toshiya. It supports multiple platforms, including Android and Emscripten.
|
|
|
|
## Building
|
|
|
|
### Linux (Debian, Ubuntu)
|
|
|
|
```bash
|
|
$ git submodule update --init
|
|
$ sudo apt install g++ cmake libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev librtmidi-dev
|
|
$ mkdir -p out/debug
|
|
$ cd out/debug
|
|
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
|
|
$ make
|
|
$ sudo make install
|
|
```
|
|
|
|
### MacOS
|
|
|
|
```bash
|
|
$ git submodule update --init
|
|
$ brew install cmake pkg-config sdl2 sdl2_ttf sdl2_mixer rtmidi
|
|
$ mkdir -p out/debug
|
|
$ cd out/debug
|
|
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
|
|
$ make
|
|
$ sudo make install
|
|
```
|
|
|
|
### Windows (MSYS2)
|
|
|
|
```bash
|
|
$ git submodule update --init
|
|
$ pacman -S make mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-SDL2 mingw-w64-ucrt-x86_64-SDL2_ttf mingw-w64-ucrt-x86_64-rtmidi
|
|
$ mkdir -p out/debug
|
|
$ cd out/debug
|
|
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
|
|
$ make
|
|
```
|
|
|
|
### Windows (Microsoft Visual Studio)
|
|
|
|
- Visual Studio 2019 can be used to clone this repository and will
|
|
automatically clone submodules as well.
|
|
- If you're using an older version of Visual Studio, install Git and clone
|
|
this repository using the `--recurse-submodules` option.
|
|
- Install [CMake](https://cmake.org/download/). (The CMake integration in
|
|
Visual Studio does not work.)
|
|
- In the CMake GUI, press the "Browse Source..." button and select the root
|
|
folder of this repository.
|
|
- Press the "Browse Build..." button. Create a new folder (e.g., `out`) under
|
|
the top-level directory of the repository and select it.
|
|
- Press the "Configure" button. Specify the generator for your version of
|
|
Visual Studio and click "Finish."
|
|
- Press the "Generate" button.
|
|
- A `System3.sln` file should be generated in the build folder. Open it with
|
|
Visual Studio.
|
|
|
|
### Emscripten
|
|
|
|
```bash
|
|
$ git submodule update --init
|
|
$ mkdir -p out/wasm
|
|
$ cd out/wasm
|
|
$ emcmake cmake -DCMAKE_BUILD_TYPE=Release ../../
|
|
$ make
|
|
```
|
|
|
|
To use the Emscripten build, check out https://github.com/kichikuou/web and
|
|
copy the `out/wasm/system3.*` files into its `docs` directory.
|
|
|
|
### Android
|
|
|
|
See [android/README.md](android/README.md).
|
|
|
|
### Nintendo Switch
|
|
|
|
See [switch/README.md](switch/README.md).
|
|
|
|
## Running
|
|
|
|
Usage:
|
|
|
|
```bash
|
|
system3 [options]
|
|
```
|
|
|
|
### Options
|
|
|
|
#### `-noantialias`
|
|
Disables text anti-aliasing.
|
|
|
|
#### `-fontfile` _filename_
|
|
Specifies the font file used for rendering text. Both `.ttf` and `.otf` files
|
|
are supported.
|
|
|
|
#### `-playlist` _filename_
|
|
_filename_ is a text file that lists the audio files to play in lieu of CD
|
|
audio tracks, one per line. For example:
|
|
|
|
```plaintext
|
|
# This line is ignored
|
|
BGM/track02.mp3
|
|
BGM/track03.mp3
|
|
...
|
|
```
|
|
The first line is not used because track 1 on a game CD is usually a data
|
|
track.
|
|
|
|
#### `-fm`
|
|
By default, system3-sdl2 uses MIDI sound if available. This option forces FM
|
|
tone generator emulation.
|
|
|
|
#### `-mididevice` _number_
|
|
Specifies the MIDI device number to use. If not specified, the first available
|
|
device is used.
|
|
|
|
#### `-texthook` _mode_
|
|
Specifies the text hook mode. This option is used for capturing in-game text
|
|
for translation or other purposes. The available modes are:
|
|
- `none`: Disable text hooking.
|
|
- `print`: Print the captured text to the console.
|
|
- `copy`: Copy the captured text to the clipboard.
|
|
|
|
#### `-texthook_suppress` _list_
|
|
Suppress text hook on specified scenario pages. _list_ is a comma-separated list
|
|
of page numbers.
|
|
|
|
#### `-game` _game_id_
|
|
As System1-3 have slight variations depending on the game, `system3` uses the
|
|
fingerprint of the scenario file (ADISK.DAT) to identify the game being played.
|
|
This option allows you to override this detection, which is useful when running
|
|
patched games.
|
|
|
|
Here is a list of available game IDs and their corresponding titles:
|
|
|
|
| game_id | Title | Notes |
|
|
----------|-------|--------
|
|
| `bunkasai` | あぶない文化祭前夜 | |
|
|
| `crescent` | クレセントムーンがぁる | |
|
|
| `dps` | D.P.S - Dream Program System | |
|
|
| `dps_sg_fahren` | D.P.S SG - Fahren Fliegen | |
|
|
| `dps_sg_katei` | D.P.S SG - 家庭教師はステキなお仕事 | |
|
|
| `dps_sg_nobunaga` | D.P.S SG - 信長の淫謀 | |
|
|
| `dps_sg2_antique` | D.P.S SG set2 - ANTIQUE HOUSE | |
|
|
| `dps_sg2_ikenai` | D.P.S SG set2 - いけない内科検診再び | |
|
|
| `dps_sg2_akai` | D.P.S SG set2 - 朱い夜 | |
|
|
| `dps_sg3_rabbit` | D.P.S SG set3 - Rabbit P4P | |
|
|
| `dps_sg3_shinkon` | D.P.S SG set3 - しんこんさんものがたり | |
|
|
| `dps_sg3_sotsugyou` | D.P.S SG set3 - 卒業 | |
|
|
| `fukei` | 婦警さんVX | |
|
|
| `intruder` | Intruder -桜屋敷の探索- | |
|
|
| `tengu` | あぶないてんぐ伝説 | |
|
|
| `toushin_hint` | 闘神都市 ヒントディスク | 闘神ランス does not work |
|
|
| `little_vampire` | Little Vampire | |
|
|
| `yakata` | ALICEの館 | |
|
|
| `ayumi_fd` | あゆみちゃん物語 | |
|
|
| `ayumi_hint` | あゆみちゃん物語 ヒントディスク | |
|
|
| `ayumi_proto` | あゆみちゃん物語 PROTO | |
|
|
| `dalk_hint` | DALK ヒントディスク | 零式 does not work |
|
|
| `drstop` | Dr. STOP! | |
|
|
| `prog_fd` | Prostudent G (FD) | |
|
|
| `rance3_hint` | Rance3 ヒントディスク | 走り女 does not work |
|
|
| `sdps_maria` | Super D.P.S - マリアとカンパン | |
|
|
| `sdps_tono` | Super D.P.S - 遠野の森 | |
|
|
| `sdps_kaizoku` | Super D.P.S - うれしたのし海賊稼業 | |
|
|
| `yakata2` | ALICEの館II | 殴りまくりたわぁ and おかゆの逆襲 do not work |
|
|
| `ambivalenz_fd` | AmbivalenZ −二律背反− (FD) | |
|
|
| `ambivalenz_cd` | AmbivalenZ −二律背反− (CD) | |
|
|
| `dps_all` | D.P.S. 全部 | |
|
|
| `funnybee_cd` | 宇宙快盗ファニーBee (CD) | |
|
|
| `funnybee_fd` | 宇宙快盗ファニーBee (FD) | |
|
|
| `onlyyou` | Only You −世紀末のジュリエット達− | |
|
|
| `onlyyou_demo` | Only You −世紀末のジュリエット達− デモ版 | |
|
|
| `prog_cd` | Prostudent G (CD) | |
|
|
| `prog_omake` | Prostudent G おまけ | |
|
|
| `rance41` | ランス 4.1 〜お薬工場を救え!〜 | |
|
|
| `rance42` | ランス 4.2 〜エンジェル組〜 | |
|
|
| `ayumi_cd` | あゆみちゃん物語 (CD) | |
|
|
| `ayumi_live_256` | あゆみちゃん物語 実写版 | |
|
|
| `ayumi_live_full` | あゆみちゃん物語 フルカラー実写版 | |
|
|
| `yakata3_cd` | アリスの館3 (CD) | |
|
|
| `yakata3_fd` | アリスの館3 (FD) | |
|
|
| `hashirionna2` | 走り女2 | |
|
|
| `toushin2_gd` |闘神都市2 グラフィックディスク | |
|
|
| `toushin2_sp` | 闘神都市2 そして、それから… | |
|
|
| `otome` | 乙女戦記 | |
|
|
| `ningyo` | 人魚 -蘿子- | |
|
|
| `mugen` | 夢幻泡影 | |
|
|
|
|
### Configuration File `system3.ini`
|
|
|
|
Every option that can be set via command line flags can also be configured
|
|
through the `system3.ini` file located in the game folder. Refer to
|
|
[`system3.ini.example`](system3.ini.example) for the file format and available
|
|
options. Options specified on the command line will override those in
|
|
`system3.ini`.
|
|
|
|
## Localizing a Game
|
|
|
|
System3-sdl2 supports localization, whereas the original System1-3 only
|
|
supported Japanese. If you're interested in translating games, check out
|
|
[Sys0Decompiler](https://alicesoft.miraheze.org/wiki/User_blog:RottenBlock/System_Programming_Resources).
|
|
|
|
When running a modified (translated) game, system3 cannot automatically detect
|
|
the game ID. You need to specify the `game` option in `system3.ini`.
|