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kichikuou_system3-sdl2/src/sys/nact.h
T

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/*
ALICE SOFT SYSTEM 3 for Win32
[ NACT ]
*/
#ifndef _NACT_H_
#define _NACT_H_
#include <algorithm>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include <stdio.h>
#include <SDL.h>
#include "common.h"
#include "config.h"
#include "cg.h"
#include "dri.h"
#include "game_id.h"
#include "scenario.h"
#define RND var[ 0]
#define MAX_VERB 128
#define MAX_OBJ 256
#define MAX_VAR 768 // Gakuen KING uses up to VAR737.
#define MAX_STRVAR 10
#define TRACE(fmt, ...) if (config.trace) trace(fmt "\n", ##__VA_ARGS__)
#define TRACE_UNIMPLEMENTED(fmt, ...) trace("Unimplemented command at %d:%04x " fmt "\n", sco.page(), sco.cmd_addr(), ##__VA_ARGS__)
class AGS;
class MAKO;
class MsgSkip;
class Encoding;
class FILEIO;
// special codes for NACT::exit_code
const int NACT_HALT = -1;
const int NACT_RESTART = -2;
class NACT
{
public:
static NACT* create(const Config& config, const GameId& game_id);
static const char* get_scenario_filename(const GameId& game_id);
NACT(const Config& config, const GameId& game_id);
virtual ~NACT();
// main loop
int mainloop();
void process_next_event();
void quit(int code);
bool is_terminating() const { return terminate; }
void set_skip_menu_state(bool enabled, bool checked);
virtual uint16 cali() = 0;
Scenario sco;
AGS* ags;
std::unique_ptr<Encoding> encoding;
// debugger accessors
uint16 get_var(int index) const { return var[index]; }
void set_var(int index, uint16_t value) { var[index] = value; }
const char* get_string(int index) const { return tvar[index].c_str(); }
void set_string(int index, const std::string& value) { tvar[index] = value; }
protected:
const Config& config;
const GameId& game_id;
Strings strings;
MAKO* mako;
MsgSkip* msgskip;
void trace(const char *format, ...);
void sys_sleep(int ms);
// platform-specific setup / cleanup code
void platform_initialize();
void platform_finalize();
// command parser
void execute();
// variables
uint16 var[MAX_VAR] = {};
uint16 var_stack[30][20] = {};
std::string tvar[MAX_STRVAR];
std::string tvar_stack[30][MAX_STRVAR];
int tvar_index = 0;
int tvar_maxlen;
uint16 random(uint16 range);
uint32 seed;
// commands
void cmd_calc();
virtual void cmd_branch() = 0;
void cmd_label_jump();
void cmd_label_call();
void cmd_page_jump();
void cmd_page_call();
void cmd_set_menu();
void cmd_open_menu();
void cmd_set_verbobj();
void cmd_set_verbobj2();
virtual void cmd_open_verb() = 0;
virtual void cmd_a();
virtual void cmd_b() { sco.unknown_command('B'); }
virtual void cmd_d() { sco.unknown_command('D'); }
virtual void cmd_e() { sco.unknown_command('E'); }
void cmd_f();
virtual void cmd_g() { sco.unknown_command('G'); }
virtual void cmd_h() { sco.unknown_command('H'); }
virtual void cmd_i() { sco.unknown_command('I'); }
virtual void cmd_j() { sco.unknown_command('J'); }
virtual void cmd_k() { sco.unknown_command('K'); }
virtual void cmd_l() { sco.unknown_command('L'); }
virtual void cmd_m() { sco.unknown_command('M'); }
virtual void cmd_n() { sco.unknown_command('N'); }
virtual void cmd_o() { sco.unknown_command('O'); }
virtual void cmd_p() { sco.unknown_command('P'); }
virtual void cmd_q() { sco.unknown_command('Q'); }
void cmd_r();
void cmd_s();
virtual void cmd_t() { sco.unknown_command('T'); }
virtual void cmd_u() { sco.unknown_command('U'); }
virtual void cmd_v() { sco.unknown_command('V'); }
virtual void cmd_w() { sco.unknown_command('W'); }
void cmd_x();
virtual void cmd_y() { sco.unknown_command('Y'); }
virtual void cmd_z() { sco.unknown_command('Z'); }
// SYSTEM1
virtual void opening() {}
// save / load
bool load(int index);
bool save(int index, const char header[112]);
void load_display_state(FILEIO* fio);
void save_display_state(FILEIO* fio);
// screen
uint8_t cg_flags;
void load_cg(int page, int transparent);
void fade_out(int duration_ms, bool white);
void fade_in(int duration_ms);
// box (E and Y7 commands)
struct Box {
uint8 color = 0;
int sx = 0;
int sy = 0;
int ex = 639;
int ey = 399;
};
Box box[20];
void draw_box(int index);
// window (B command)
struct Window {
int sx;
int sy;
int ex;
int ey;
bool frame;
bool save;
CG screen;
CG window;
void reset(int sx, int sy, int ex, int ey, bool frame, bool save);
};
Window menu_w[10];
Window text_w[10];
void init_windows();
// message window
int text_window = 1;
bool text_refresh; // DPS
bool show_push = true;
const uint8_t* push_bitmap = nullptr;
void clear_text_window(int index, bool erase);
bool return_text_line(int index);
void draw_push(int index);
void open_text_window(int index, bool erase);
void close_text_window(int index, bool update);
// text
struct TextStyle {
int line_space;
int font_size;
uint8_t font_color;
uint8_t frame_color;
uint8_t back_color;
};
TextStyle text_style;
TextStyle menu_style;
SDL_Point text_pos;
int text_origin_x;
int text_line_height;
void reset_text_pos(int x, int y) {
text_pos.x = text_origin_x = x;
text_pos.y = y;
text_line_height = 0;
}
void text_newline() {
text_pos.x = text_origin_x;
text_pos.y += std::max(text_style.font_size, text_line_height) + text_style.line_space;
text_line_height = 0;
}
bool draw_hankaku = false;
int text_wait_time = 100;
bool text_wait_enb = false;
void init_text();
void draw_text(std::string_view string, bool wait = false);
void message(uint8_t first_byte);
void text_wait();
// Y27 dialog
void text_dialog();
// menu
int menu_window = 1;
bool menu_fix = false;
bool clear_text = true; // メニュー後のメッセージウィンドウ消去
struct MenuItem {
uint16_t addr;
uint8_t verb;
uint8_t obj;
explicit MenuItem(uint16_t addr, uint8_t verb = 0, uint8_t obj = 0) : addr(addr), verb(verb), obj(obj) {}
};
std::vector<MenuItem> menu_items;
std::vector<std::u16string> menu_lines;
std::optional<std::u16string> pending_menu_line;
bool defining_menu_item() const { return pending_menu_line.has_value(); }
std::string caption_verb[MAX_VERB];
std::string caption_obj[MAX_OBJ];
bool verb_obj = false; // 動詞-形容詞型メニューの定義中
void clear_menu_lines();
void add_menu_line(std::string_view string);
void draw_menu_lines(int index);
int menu_window_bottom(int index);
void open_menu_window(int index);
void redraw_menu_window(int index, int selected);
void close_menu_window(int index);
void get_menu_window_rect(int index, int* sx, int* sy, int* ex, int* ey);
int calculate_menu_max(int window);
int menu_select();
void wait_after_open_menu();
// input
bool mouse_move_enabled = true;
bool wait_keydown = true; // ウェイト時のキー受付
SDL_GameController *sdl_gamecontroller = NULL;
uint8 get_key(bool notify_texthook = true);
void wait_key_release(uint8_t mask = 0xff);
void get_cursor(int* x, int* y);
void set_cursor(int x, int y);
int get_wheel();
// termination
bool terminate = false;
int exit_code;
// helpers
bool is_message(uint8_t c) { return c == ' ' || c & 0x80; }
private:
std::u16string decode_text(std::string_view string);
void pump_events();
void handle_event(SDL_Event e);
bool handle_platform_event(const SDL_Event& e);
void show_quit_dialog();
static NACT* create_system1(const Config& config, const GameId& game_id);
static NACT* create_system2(const Config& config, const GameId& game_id);
static NACT* create_system3(const Config& config, const GameId& game_id);
};
class NACT_Sys3 : public NACT {
public:
NACT_Sys3(const Config& config, const GameId& game_id) : NACT(config, game_id) {}
static NACT_Sys3* create(const Config& config, const GameId& game_id);
protected:
void cmd_branch() override;
void cmd_open_verb() override;
void cmd_b() override;
void cmd_e() override;
void cmd_g() override;
void cmd_h() override;
void cmd_i() override;
void cmd_j() override;
void cmd_k() override;
void cmd_l() override;
void cmd_m() override;
void cmd_n() override;
void cmd_o() override;
void cmd_p() override;
void cmd_q() override;
void cmd_t() override;
void cmd_u() override;
void cmd_v() override;
void cmd_w() override;
void cmd_y() override;
void cmd_z() override;
uint16 cali() override;
void exec_y(int cmd, int param);
uint16 cali2();
private:
static constexpr int MAX_PCM = 256;
int pcm_index = 0;
int pcm[MAX_PCM] = {};
bool column = true; // 座標モード
int mouse_sence = 16; // マウス感度
void cmd_open_obj(int verb);
struct K3HackInfo;
static const K3HackInfo yakata3cd_k3_hack_table[];
static const K3HackInfo yakata3fd_k3_hack_table[];
static const K3HackInfo onlyyou_k3_hack_table[];
bool k3_hack(const K3HackInfo* info_table);
};
NACT_Sys3* create_gakuen_king(const Config& config, const GameId& game_id);
extern std::unique_ptr<NACT> g_nact;
#endif // _NACT_H_