kichikuou
eab5eb075d
Fix out-of-bounds memory access in text rendering
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This fixes SEGV in Hashiri Onna II when custom font is used. (#32 )
2024-12-11 16:30:42 +09:00
kichikuou
4930154d45
Expose g_nact
2024-12-11 14:03:55 +09:00
kichikuou
9173742ffb
Introduce GameId class
2024-12-11 10:43:28 +09:00
kichikuou
e79f24d8b9
Replace NACT::fatal() with global sys_error()
2024-12-10 07:54:56 +09:00
kichikuou
8303f7c770
Refactor FILEIO
2024-12-08 15:06:00 +09:00
kichikuou
48d780add6
Introduce Dri class
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It caches the link table.
2024-12-08 13:39:23 +09:00
kichikuou
723e5cef05
Fix crash when font not found
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Now NACT::fatal() immediately exits the process.
2024-04-06 08:31:37 +09:00
kichikuou
7b7394e5fe
Fix use-of-uninitialized-value for text_font_maxsize
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This fixes https://github.com/kichikuou/system3-sdl2/issues/25 .
2023-04-15 09:29:18 +09:00
kichikuou
7f6a085f56
Scanline screen effect
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It can be activated by the -scanline command line flag, system3.ini, or
the menubar on Windows. Effective especially for games with 200-line
screen mode, such as Little Vampire and Intruder.
2023-04-09 18:23:42 +09:00
kichikuou
ec1dfbffcf
Use non-square pixels for Gakuen Senki
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Stretch 512 horizontal pixels to 582 pixels. This is the same pixel
aspect ratio used by WebMSX.
Also set SDL_HINT_RENDER_SCALE_QUALITY to "linear", to improve the
scaling quality.
2023-04-09 18:23:39 +09:00
kichikuou
24224e0d2b
Merge some changes from SysEng 0.7 (for Gakuen Senki port)
2023-04-09 15:17:33 +09:00
kichikuou
32f4c0f945
Improve anti-aliasing quality of non-white text
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By presetting palette.
2023-04-06 21:17:51 +09:00
kichikuou
6d6d5ca829
Reset RenderDrawColor after changing it for fading
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Otherwise, the next SDL_RenderClear() will fill the screen with that
color, including areas outside the viewport.
2023-03-25 16:13:55 +09:00
kichikuou
2cb0b2a2a2
Reuse SDL_Renderer after VM reset
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Otherwise mouse input doesn't work after restart in emscripten port.
2022-06-26 15:00:23 +09:00
kichikuou
cc75dd7c94
Convert linebreaks from CRLF to LF
2022-04-03 11:34:48 +09:00
kichikuou
dc471399e5
Rewrite fade in / fade out implementation
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Before this change, fade in and fade out was implemented using a
16-steps dithering pattern.
Now fading uses alpha-blending. It behaves like the PC98 version, where
fading was done by palette animation.
This reduces `sizeof(AGS)` by 1.2MB.
2021-11-20 17:09:17 +09:00
kichikuou
98038a5c74
Do not use SDL_RWFromFile on Windows
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It does not work in the MSVC build of SDL2 (although it works in
Mingw-w64's SDL2 package).
Fixes #11 .
2021-07-08 17:08:20 +09:00
kichikuou
52eea935fe
Android: Allow specifying custom fonts in system3.ini
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Now custom font files specified in system3.ini (as relative paths from the
game directory) can be loaded correctly.
2021-06-06 22:08:07 +09:00
kichikuou
0f4984bef5
Introduce Config struct
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For now, it's just a container for command line arguments.
2021-06-06 16:18:17 +09:00
kichikuou
20e06235d2
Add CRC32 for English translations of Little Vampire / Rance 4.x
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Note that these are still in beta; CRC32s may change.
2021-03-17 20:47:01 +09:00
kichikuou
56bb588ca7
Support building with Microsoft Visual Studio
2021-01-02 09:10:51 +09:00
kichikuou
75cbb2bcef
Windows: Add "Save Screenshot" menu command
2020-12-31 14:17:55 +09:00
kichikuou
f2139440b6
Defer rendering to idle time
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SDL_RenderCopy / SDL_RenderPresent was called too often, which sometimes
caused screen update to fail on Mac.
2020-11-29 12:06:08 +09:00
kichikuou
9637701340
Windows: Implement reset menu command
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A bit hacky but works.
2020-10-10 15:26:01 +09:00
kichikuou
a0af5ef10c
Windows: Embed default font as a resource
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After this, embedded MTLc3m.ttf is used unless the -fontfile option is
specified.
2020-05-24 22:01:32 +09:00
kichikuou
49b4ac4053
Merge upstream changes: Merge AGS changes
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- Added initial text / menu positions for newly-supported games
- convert_zenkaku and convert_hankaku are now public
- load_cg supports Ayumi Floppy
- VSP: A transparency value of 101 now ignores get_palette
2020-05-23 09:52:16 +09:00
kichikuou
657057fa64
Merge upstream changes: CRC32 updates
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- Check CRC32 of both ADISK.DAT (storead as crc32_a) and BDISK.DAT (crc32_b)
- Update the CRC32 database adding more titles
2020-05-22 16:09:55 +09:00
kichikuou
7a1cc2a483
Convert all Shift_JIS files to UTF-8
2020-02-24 18:06:38 +09:00
kichikuou
20ba438300
Unify executables
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Instead of building multiple executables using #ifdefs, create a single
executable (still called "system3") that can run all System1-3 games.
2020-02-22 16:15:47 +09:00
kichikuou
387c5febf2
Remove tchar.h shim
2020-02-16 15:57:05 +09:00
kichikuou
6e73c48e68
Report errors using SDL message box
2019-12-27 19:41:55 +09:00
kichikuou
e417118713
Add -fontfile option
2019-08-18 18:31:26 +09:00
kichikuou
de3bbf2595
System1: Detect game title by CRC32
2019-08-18 16:55:17 +09:00
kichikuou
cedf84f08e
Grayscale initial palette for better antialias
2017-06-17 11:14:05 +09:00
kichikuou
e00e1c4552
Add exported function for screenshot
2017-05-02 21:53:55 +09:00
kichikuou
f35990d1a4
Prepend g_root in FILEIO
2017-04-30 15:05:03 +09:00
kichikuou
bd2e483704
Clipping
2016-07-10 13:16:25 +09:00
kichikuou
79039f90dc
SDL cursor functions
2016-04-02 22:23:33 +09:00
kichikuou
4be0695ec3
Crash fix
2016-04-02 17:46:31 +09:00
kichikuou
b716e76734
SDL2 port
2016-04-02 17:06:57 +09:00
kichikuou
582989f2e7
Remove win32 headers dependency from common.h
2016-03-27 17:40:20 +09:00
kichikuou
65221695d8
Import system3 for win32 2016-01-16, downloaded from
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http://homepage3.nifty.com/takeda-toshiya/alice/index.html
2016-03-27 15:01:10 +09:00