kichikuou
206ba0c961
Version 1.5.0
v1.5.0
2025-01-20 11:03:38 +09:00
kichikuou
839984653c
Update README.md
2025-01-20 10:56:35 +09:00
kichikuou
065b34dd08
CI: Package MSYS2 build
2025-01-20 10:10:48 +09:00
kichikuou
9189bff16d
Windows: Change app icon
...
To make it easier to distinguish from System3 for Win32.
2025-01-20 10:09:28 +09:00
kichikuou
7cb5bc7426
MSYS2 build: Use static linking
2025-01-20 08:18:38 +09:00
kichikuou
aae15c34e1
AGS: Update draw_push() to use draw_gaiji()
2025-01-19 11:09:00 +09:00
kichikuou
43d1af3a44
AGS: Refactor text layout logic
2025-01-19 10:41:14 +09:00
kichikuou
ff00165f47
AGS: Refactor Box struct
2025-01-18 15:37:15 +09:00
kichikuou
fad34f7bb9
Refactor text / menu window code
2025-01-18 15:37:13 +09:00
kichikuou
32a510d543
Add AGS::load() and AGS::save()
2025-01-18 14:41:14 +09:00
kichikuou
11a366005f
AGS: Refactor VRAM accessors
2025-01-17 15:13:32 +09:00
kichikuou
1673a5eb3c
AGS: Refactor palette management to use SDL_Palette
2025-01-17 13:47:10 +09:00
kichikuou
12e7804d9f
AGS: Use SDL drawing functions
2025-01-17 10:58:50 +09:00
kichikuou
ca2ca7276f
AGS: Use SDL_Surface to save / restore screen
2025-01-17 10:58:50 +09:00
kichikuou
33418f8cb5
AGS: Make VRAM 8 bits per pixel
...
Before this, the virtual VRAM was 32 bits per pixel, with each pixel
holding an 8-bit index color or 0x80RRGGBB. The latter was for Ayumi-
chan Monogatari Jisshaban, which has been unsupported since system3-sdl2
was forked from System3 for Win32.
This change removes the 0x80RRGGBB format and makes the virtual VRAM 8
bits per pixel.
2025-01-17 10:58:46 +09:00
kichikuou
7f0bae6f74
Remove unnecessary SDL_{Lock,Unlock}Surface calls
2025-01-16 15:26:19 +09:00
kichikuou
d12c1575e0
emscripten: Notify shell of game ID
2025-01-16 10:38:09 +09:00
kichikuou
9afb81ed7e
README.md: Sort the game id list (roughly) alphabetically
2025-01-11 13:30:49 +09:00
kichikuou
fad7a843f0
Add NACT_Rance4 and NACT_Toushin2
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These games are still unsupported, but at least they should not crash
due to command parsing errors.
2025-01-11 13:27:18 +09:00
kichikuou
4f4077a9c8
Add game IDs for unsupported titles
2025-01-11 11:47:19 +09:00
kichikuou
d676a68b95
Add TRACE_UNIMPLEMENTED macro
2025-01-11 10:59:23 +09:00
kichikuou
d8c20c94be
NACT: Handle unused commands in base class
2025-01-11 10:37:19 +09:00
kichikuou
cb937e97ca
NACT_Sys[12]: Refactor wait macros
2025-01-11 10:25:06 +09:00
kichikuou
5d1b8f82cf
Refactor NACT_Sys1 introducing inheritance-based structure
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System1 commands have very different meanings from game to game
(especially the Y and Z commands), so this moves game-specific logic to
separate derived classes (e.g., NACT_LittleVampire, NACT_GakuenSenki)
for better modularization.
2025-01-11 10:25:03 +09:00
kichikuou
d98b2884ed
Refactoring: Move declaration of NACT_Sys* classes to cpp files
2025-01-05 08:14:02 +09:00
kichikuou
ccd06e4b84
Version 1.4.0
v1.4.0
2025-01-04 16:26:50 +09:00
kichikuou
0e2025a347
Merge pull request #33 from kichikuou/rance2
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Add support for Rance 2 Hint Disk
2025-01-04 16:20:37 +09:00
kichikuou
721679e387
README: Add rance2 and rance2_hint to the game ID table
2025-01-04 09:36:20 +09:00
kichikuou
37273534cc
Set text/menu box locations for Rance 2
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Contributed by @RottenBlock.
2025-01-04 08:34:28 +09:00
kichikuou
ceadba8f4d
Load GDISK.DAT and GG00.DAT if game_id is rance2_hint
...
AG00.DAT on the hint disk must be renamed to GG00.DAT to avoid conflicts
with AG00.DAT of the main game. This is the setup used in the Ryu1's
porting kit (http://www.ryu1.jp/alice/r2port.html ).
2025-01-03 13:17:22 +09:00
kichikuou
67b6d71232
Clean up
2025-01-03 13:17:18 +09:00
kichikuou
15c9d0e820
RottenBlock's changes for Rance 2 Hint Disk
2025-01-03 13:17:12 +09:00
kichikuou
ffe11c695e
Reorganize initialization error reporting
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- Invalid game id -> sys_error() in GameId::GameId()
- Unknown crc32 -> SDL_ShowSimpleMessageBox() in GameId::GameId()
- Cannot open ADISK.DAT -> sys_error() in NACT::NACT()
2025-01-03 12:36:27 +09:00
kichikuou
a7dbdd0510
windows: Set up console if CLI debugger is enabled
2025-01-03 09:21:09 +09:00
kichikuou
a274aaee57
GameId: Remove '_ENG' variants from Game enum
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Use GameId::language field if necessary.
2025-01-03 08:52:30 +09:00
kichikuou
7f7ff91439
GameId: Replace CRC32 with enum
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This makes it possible to define games that do not have a CRC32.
2025-01-03 08:52:27 +09:00
kichikuou
d771352346
Fix typo
2025-01-02 21:32:19 +09:00
kichikuou
edb48f2513
Send warnings to DAP client
2025-01-02 16:53:27 +09:00
kichikuou
1a53c50c75
Rework NACT command tracing
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- Now tracing is not a build-time config but a runtime option (`-trace`)
- One command per line, so that traces are not mixed with other outputs
- Send traces to DAP client
- Fix garbled characters in non-SJIS environments
2025-01-02 16:53:01 +09:00
kichikuou
ea77d594bf
Make Encoding::fromUtf8() and Encoding::toUtf8() return std::string
2025-01-02 11:57:56 +09:00
kichikuou
6800258113
NACT: Add warnings for unimplemented Y commands
2025-01-02 10:54:21 +09:00
kichikuou
0309388097
Make ERROR() an alias of sys_error()
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Now it shows a message box and exits.
2025-01-02 10:28:16 +09:00
kichikuou
ddc790b268
Add error message when game files not found
2024-12-31 22:05:04 +09:00
kichikuou
320f790fb3
Version 1.3.0
v1.3.0
2024-12-28 16:27:21 +09:00
kichikuou
ff530981ff
Update README
2024-12-28 14:32:47 +09:00
kichikuou
0841f36dfc
Fix debugger on Windows
2024-12-28 14:09:57 +09:00
kichikuou
2b61798f99
CMake: FetchContent() nlohmann-json in MSVC build
2024-12-28 14:09:57 +09:00
kichikuou
1fd72a28eb
ci: install nlohmann-json
2024-12-28 14:09:57 +09:00
kichikuou
64b3e2a284
dabugger: Add support for custom DAP messages for palette changes
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This implements "xsystem35.palette" custom request and
"xsystem35.paletteChanged" custom event, introduced in
kichikuou/xsystem35-sdl2@4b15f45 .
2024-12-28 14:09:57 +09:00
kichikuou
909140f3bc
Add support for Debug Adapter Protocol
2024-12-28 14:09:56 +09:00