Refactor window creation logic

This commit is contained in:
kichikuou
2024-12-11 10:43:32 +09:00
parent 9173742ffb
commit e791af2a1e
+37 -29
View File
@@ -21,13 +21,23 @@ SDL_Window* g_window;
SDL_Renderer* g_renderer;
NACT* g_nact;
int main(int argc, char *argv[])
namespace {
SDL_Window* create_window(const GameId& game_id)
{
#ifdef __SWITCH__
romfsInit();
#endif
Config config(argc, argv);
GameId game_id(config);
std::string title = "System3-sdl2 " SYSTEM3_VERSION;
if (game_id.title) {
title += ": ";
title += game_id.title;
} else {
WARNING("Cannot determine game id. crc32_a: %08x, crc32_b: %08x", game_id.crc32_a, game_id.crc32_b);
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_WARNING, "system3",
"Unable to determine game ID.\n"
"If you are running a modified game, plsese specify 'game = <original-game-id>' in system3.ini.\n"
"See README.md for more information.",
NULL);
}
SDL_Init(SDL_INIT_VIDEO);
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
@@ -37,10 +47,6 @@ int main(int argc, char *argv[])
// indirectly, which does not work with ASYNCIFY_IGNORE_INDIRECT=1. For
// details, see https://github.com/emscripten-core/emscripten/issues/10746.
SDL_SetHint(SDL_HINT_EMSCRIPTEN_ASYNCIFY, "0");
const char* initial_title = NULL; // Don't let SDL change document.title.
#else
const char initial_title[] = "System3-sdl2 " SYSTEM3_VERSION;
#endif
#ifdef __ANDROID__
@@ -49,7 +55,27 @@ int main(int argc, char *argv[])
#else
Uint32 flags = SDL_WINDOW_RESIZABLE;
#endif
g_window = SDL_CreateWindow(initial_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 400, flags);
#ifdef __EMSCRIPTEN__
EM_ASM_ARGS({ xsystem35.shell.setWindowTitle(UTF8ToString($0)); }, title.c_str());
const char *window_title = NULL; // Don't let SDL change document.title
#else
const char *window_title = title.c_str();
#endif
return SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 400, flags);
}
} // namespace
int main(int argc, char *argv[])
{
#ifdef __SWITCH__
romfsInit();
#endif
Config config(argc, argv);
GameId game_id(config);
g_window = create_window(game_id);
g_renderer = SDL_CreateRenderer(g_window, -1, 0);
// system3 初期化
@@ -71,24 +97,6 @@ int main(int argc, char *argv[])
FILEIO::set_savedir(path);
}
if (game_id.title) {
char buf[128];
snprintf(buf, 128, "System3-sdl2 " SYSTEM3_VERSION ": %s", game_id.title);
#ifdef __EMSCRIPTEN__
EM_ASM_ARGS({ xsystem35.shell.setWindowTitle(UTF8ToString($0)); }, buf);
#else
SDL_SetWindowTitle(g_window, buf);
#endif
} else {
WARNING("Cannot determine game id. crc32_a: %08x, crc32_b: %08x", game_id.crc32_a, game_id.crc32_b);
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_WARNING, "system3",
"Unable to determine game ID.\n"
"If you are running a modified game, plsese specify 'game = <original-game-id>' in system3.ini.\n"
"See README.md for more information.",
g_window);
}
#ifdef __EMSCRIPTEN__
// Prevent SDL from calling emscripten_exit_fullscreen on visibilitychange
emscripten_set_visibilitychange_callback(NULL, 0, NULL);