Android: Add system menu

The system menu opens with 3-finger touch. Currently, it can only exit
the game.
This commit is contained in:
kichikuou
2020-11-29 18:27:50 +09:00
parent 04206abb77
commit 602c309c47
12 changed files with 73 additions and 13 deletions
@@ -22,6 +22,10 @@ import android.media.MediaPlayer
import android.os.Bundle
import android.text.InputType
import android.util.Log
import android.view.ContextMenu
import android.view.Menu
import android.view.MenuItem
import android.view.View
import android.widget.EditText
import org.libsdl.app.SDLActivity
import java.io.File
@@ -44,6 +48,7 @@ class GameActivity : SDLActivity() {
super.onCreate(savedInstanceState)
gameRoot = File(intent.getStringExtra(EXTRA_GAME_ROOT))
cdda = CddaPlayer(File(gameRoot, Launcher.PLAYLIST_FILE))
registerForContextMenu(mLayout)
}
override fun onStop() {
@@ -97,6 +102,34 @@ class GameActivity : SDLActivity() {
.show()
}
private var menuShown = false
private fun openMenu() {
if (menuShown)
return
openContextMenu(mLayout)
menuShown = true
}
override fun onCreateContextMenu(menu: ContextMenu?, v: View?, menuInfo: ContextMenu.ContextMenuInfo?) {
super.onCreateContextMenu(menu, v, menuInfo)
menuInflater.inflate(R.menu.game_menu, menu)
}
override fun onContextItemSelected(item: MenuItem): Boolean {
return when (item.itemId) {
R.id.quit_game -> {
finish()
true
}
else -> super.onOptionsItemSelected(item)
}
}
override fun onContextMenuClosed(menu: Menu?) {
super.onContextMenuClosed(menu)
menuShown = false
}
// The functions below are called in the SDL thread by JNI.
@Suppress("unused") fun cddaStart(track: Int, loop: Boolean) = cdda.start(track, loop)
@Suppress("unused") fun cddaStop() = cdda.stop()
@@ -118,6 +151,10 @@ class GameActivity : SDLActivity() {
}
return result[0]
}
@Suppress("unused") fun popupMenu() {
runOnUiThread { openMenu() }
}
}
private class CddaPlayer(private val playlistPath: File) {
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/quit_game"
android:title="@string/action_quit_game" />
</menu>
@@ -3,6 +3,7 @@
<string name="app_name">System3</string>
<string name="action_export_save_data">セーブデータをエクスポート</string>
<string name="action_import_save_data">セーブデータをインポート</string>
<string name="action_quit_game">ゲーム終了</string>
<string name="cancel">キャンセル</string>
<string name="cannot_find_adisk">System3 のファイル (*.dat) が見つかりません。</string>
<string name="choose_a_file">ファイルを選択</string>
+2 -1
View File
@@ -2,6 +2,7 @@
<string name="app_name">System3</string>
<string name="action_export_save_data">Export Save Files</string>
<string name="action_import_save_data">Import Save Files</string>
<string name="action_quit_game">Quit Game</string>
<string name="cancel">Cancel</string>
<string name="cannot_find_adisk">Cannot find System3 game files (*.dat).</string>
<string name="choose_a_file">Choose a file</string>
@@ -11,7 +12,7 @@
<string name="install_from_zip">Install from ZIP</string>
<string name="install_progress">Extracting %s</string>
<string name="no_data_to_import">No save/ folder in the ZIP archive.</string>
<string name="ok">OK</string>
<string name="ok" translatable="false">OK</string>
<string name="save_data_export_error">Failed to export save files.</string>
<string name="save_data_import_success">Imported successfully.</string>
<string name="save_data_export_success">Exported successfully.</string>
+10 -1
View File
@@ -47,6 +47,15 @@ void NACT::output_console(const char *format, ...)
#endif
}
void NACT::on_syswmevent(SDL_SysWMmsg* msg)
bool NACT::handle_platform_event(const SDL_Event& e)
{
if (e.type == SDL_FINGERDOWN && SDL_GetNumTouchFingers(e.tfinger.touchId) == 3) {
JNILocalFrame jni(16);
if (jni.env()) {
jmethodID mid = jni.GetMethodID("popupMenu", "()V");
jni.env()->CallVoidMethod(jni.context(), mid);
return true;
}
}
return false;
}
+2 -1
View File
@@ -42,6 +42,7 @@ void NACT::output_console(const char *format, ...)
#endif
}
void NACT::on_syswmevent(SDL_SysWMmsg* msg)
bool NACT::handle_platform_event(const SDL_Event& e)
{
return false;
}
+2 -1
View File
@@ -24,6 +24,7 @@ void NACT::output_console(const char *format, ...)
#endif
}
void NACT::on_syswmevent(SDL_SysWMmsg* msg)
bool NACT::handle_platform_event(const SDL_Event& e)
{
return false;
}
+1 -1
View File
@@ -43,7 +43,7 @@ public:
#ifdef _WIN32
void select_sound(BGMDevice dev);
void on_mci_notify(SDL_SysWMmsg* msg);
void on_mci_notify(const SDL_SysWMmsg* msg);
#endif
#ifdef __EMSCRIPTEN__
void select_synthesizer(bool use_fm);
+1 -1
View File
@@ -267,7 +267,7 @@ public:
private:
void pump_events();
void on_syswmevent(SDL_SysWMmsg* msg);
bool handle_platform_event(const SDL_Event& e);
};
class NACT_Sys1 final : public NACT {
+3 -4
View File
@@ -19,6 +19,9 @@ void NACT::pump_events()
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (handle_platform_event(e))
continue;
switch (e.type) {
case SDL_QUIT:
terminate = true;
@@ -40,10 +43,6 @@ void NACT::pump_events()
case SDL_APP_DIDENTERFOREGROUND:
ags->flush_screen(false);
break;
case SDL_SYSWMEVENT:
on_syswmevent(e.syswm.msg);
break;
}
}
}
+2 -2
View File
@@ -200,7 +200,7 @@ public:
return playing;
}
bool on_mci_notify(SDL_SysWMmsg* msg) {
bool on_mci_notify(const SDL_SysWMmsg* msg) {
if (msg->msg.win.lParam != mci_thread->device_id())
return true;
switch (msg->msg.win.wParam) {
@@ -421,7 +421,7 @@ bool MAKO::check_pcm()
return !PlaySound(null_wav, NULL, SND_ASYNC | SND_MEMORY | SND_NOSTOP);
}
void MAKO::on_mci_notify(SDL_SysWMmsg* msg)
void MAKO::on_mci_notify(const SDL_SysWMmsg* msg)
{
if (!music)
return;
+6 -1
View File
@@ -130,8 +130,12 @@ void NACT::output_console(const char *format, ...)
#endif
}
void NACT::on_syswmevent(SDL_SysWMmsg* msg)
bool NACT::handle_platform_event(const SDL_Event& e)
{
if (e.type != SDL_SYSWMEVENT)
return false;
const SDL_SysWMmsg* msg = e.syswm.msg;
switch (msg->msg.win.msg) {
case WM_COMMAND:
switch (msg->msg.win.wParam) {
@@ -171,4 +175,5 @@ void NACT::on_syswmevent(SDL_SysWMmsg* msg)
mako->on_mci_notify(msg);
break;
}
return true;
}