mirror of
https://github.com/esuo1198/TaikoArcadeLoader.git
synced 2026-10-05 13:18:02 +03:00
Add AsyncUpdate/AsyncIO (experimental)
Fix something to enhance stablility
This commit is contained in:
+3
-1
@@ -17,7 +17,8 @@ else()
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add_compile_options(-Wall -Wextra -Wpedantic)
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endif()
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# Add project definitions
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# Add project definitions (Add ASYNC_UPDATE/ASYNC_IO to enable new async feature [experimental])
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# add_definitions(-DNOMINMAX -DLTC_NO_PROTOTYPES -D_CRT_SECURE_NO_WARNINGS -DASYNC_UPDATE)
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add_definitions(-DNOMINMAX -DLTC_NO_PROTOTYPES -D_CRT_SECURE_NO_WARNINGS)
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# Include FetchContent module
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@@ -128,6 +129,7 @@ set(SOURCES
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src/helpers.cpp
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src/logger.cpp
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src/poll.cpp
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src/pollasync.cpp
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src/bnusio.cpp
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src/patches/amauth.cpp
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src/patches/dxgi.cpp
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+67
-33
@@ -17,6 +17,7 @@ extern bool autoIme;
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extern bool emulateUsio;
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extern bool emulateCardReader;
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extern bool acceptInvalidCards;
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extern HWND hGameWnd;
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typedef i32 (*callbackAttach) (i32, i32, i32 *);
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typedef void (*callbackTouch) (i32, i32, u8[168], u64);
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@@ -263,6 +264,61 @@ FUNCTION_PTR (i64, bnusio_DecCoin_Original, PROC_ADDRESS ("bnusio_original.dll",
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FUNCTION_PTR (u64, bnusio_DecService_Original, PROC_ADDRESS ("bnusio_original.dll", "bnusio_DecService"), i32, u16);
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FUNCTION_PTR (i64, bnusio_ResetCoin_Original, PROC_ADDRESS ("bnusio_original.dll", "bnusio_ResetCoin"));
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#ifndef ASYNC_UPDATE
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void
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Update () {
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#else
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std::thread pollThread;
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std::thread updateThread;
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std::mutex syncMtx;
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std::condition_variable syncCV;
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void
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UpdateLoop () {
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LogMessage (LogLevel::WARN, "Using Async Update (experimental)!");
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std::unique_lock<std::mutex> syncLock(syncMtx);
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while (exited < 50) {
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syncCV.wait (syncLock);
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#endif
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if (exited && ++exited >= 50) ExitProcess (0);
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if (!inited) {
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windowHandle = FindWindowA ("nuFoundation.Window", nullptr);
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InitializePoll (windowHandle);
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if (autoIme) {
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currentLayout = GetKeyboardLayout (0);
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auto engLayout = LoadKeyboardLayout (TEXT ("00000409"), KLF_ACTIVATE);
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ActivateKeyboardLayout (engLayout, KLF_SETFORPROCESS);
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}
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patches::Plugins::Init ();
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inited = true;
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}
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#ifndef ASYNC_UPDATE
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UpdatePoll (windowHandle);
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#endif
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std::vector<uint8_t> buffer = {};
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if (IsButtonTapped (COIN_ADD)) coin_count++;
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if (IsButtonTapped (SERVICE) && !testEnabled) service_count++;
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if (IsButtonTapped (TEST)) testEnabled = !testEnabled;
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if (IsButtonTapped (EXIT)) { exited += 1; testEnabled = 1; patches::Plugins::Exit (); }
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if (GameVersion::CHN00 == gameVersion) {
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if (IsButtonTapped (CARD_INSERT_1)) patches::Scanner::Qr::CommitLogin (accessCode1);
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if (IsButtonTapped (CARD_INSERT_2)) patches::Scanner::Qr::CommitLogin (accessCode2);
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} else {
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if (IsButtonTapped (CARD_INSERT_1)) patches::Scanner::Card::Commit (accessCode1, chipId1);
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if (IsButtonTapped (CARD_INSERT_2)) patches::Scanner::Card::Commit (accessCode2, chipId2);
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}
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if (IsButtonTapped (QR_DATA_READ)) patches::Scanner::Qr::Commit (patches::Scanner::Qr::ReadQRData (buffer));
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if (IsButtonTapped (QR_IMAGE_READ)) patches::Scanner::Qr::Commit (patches::Scanner::Qr::ReadQRImage (buffer));
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patches::Plugins::Update ();
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patches::Scanner::Update ();
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#ifdef ASYNC_UPDATE
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}
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#endif
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}
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void
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Init () {
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SetKeyboardButtons ();
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@@ -369,48 +425,26 @@ Init () {
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INSTALL_HOOK_DIRECT (bnusio_ResetCoin, bnusio_ResetCoin_Original);
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LogMessage (LogLevel::WARN, "USIO emulation disabled");
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}
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#ifdef ASYNC_UPDATE
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else {
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updateThread = std::thread (bnusio::UpdateLoop);
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updateThread.detach ();
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}
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#endif
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}
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#ifdef ASYNC_UPDATE
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void
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Update () {
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if (exited && ++exited >= 50) ExitProcess (0);
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if (!inited) {
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windowHandle = FindWindowA ("nuFoundation.Window", nullptr);
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InitializePoll (windowHandle);
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if (autoIme) {
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currentLayout = GetKeyboardLayout (0);
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auto engLayout = LoadKeyboardLayout (TEXT ("00000409"), KLF_ACTIVATE);
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ActivateKeyboardLayout (engLayout, KLF_SETFORPROCESS);
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}
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patches::Plugins::Init ();
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inited = true;
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}
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UpdatePoll (windowHandle);
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std::vector<uint8_t> buffer = {};
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if (IsButtonTapped (COIN_ADD) && !testEnabled) coin_count++;
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if (IsButtonTapped (SERVICE) && !testEnabled) service_count++;
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if (IsButtonTapped (TEST)) testEnabled = !testEnabled;
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if (IsButtonTapped (EXIT)) { exited += 1; testEnabled = 1; }
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if (GameVersion::CHN00 == gameVersion) {
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if (IsButtonTapped (CARD_INSERT_1)) patches::Scanner::Qr::CommitLogin (accessCode1);
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if (IsButtonTapped (CARD_INSERT_2)) patches::Scanner::Qr::CommitLogin (accessCode2);
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} else {
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if (IsButtonTapped (CARD_INSERT_1)) patches::Scanner::Card::Commit (accessCode1, chipId1);
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if (IsButtonTapped (CARD_INSERT_2)) patches::Scanner::Card::Commit (accessCode2, chipId2);
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}
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if (IsButtonTapped (QR_DATA_READ)) patches::Scanner::Qr::Commit (patches::Scanner::Qr::ReadQRData (buffer));
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if (IsButtonTapped (QR_IMAGE_READ)) patches::Scanner::Qr::Commit (patches::Scanner::Qr::ReadQRImage (buffer));
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patches::Plugins::Update ();
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patches::Scanner::Update ();
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if (inited) UpdatePoll (windowHandle);
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syncCV.notify_all ();
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}
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#endif
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void
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Close () {
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if (autoIme) ActivateKeyboardLayout (currentLayout, KLF_SETFORPROCESS);
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patches::Plugins::Exit ();
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// patches::Plugins::Exit ();
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CleanupLogger ();
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}
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} // namespace bnusio
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@@ -1,4 +1,5 @@
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#pragma once
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// #define ASYNC_UPDATE
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namespace bnusio {
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void Init ();
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void Update ();
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+8
-1
@@ -149,6 +149,11 @@ DllMain (HMODULE module, const DWORD reason, LPVOID reserved) {
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InitializeLogger (GetLogLevel (logLevelStr), logToFile);
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LogMessage (LogLevel::INFO, "Loading config...");
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#ifdef ASYNC_IO
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LogMessage (LogLevel::WARN, "Using Async IO (experimental)!");
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InitializeKeyboard ();
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#endif
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std::string version = "auto";
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const std::filesystem::path configPath = std::filesystem::current_path () / "config.toml";
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const std::unique_ptr<toml_table_t, void (*) (toml_table_t *)> config_ptr (openConfig (configPath), toml_free);
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@@ -223,7 +228,7 @@ DllMain (HMODULE module, const DWORD reason, LPVOID reserved) {
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GetPrivateProfileStringA ("card", "accessCode2", accessCode2, accessCode2, 21, ".\\card.ini");
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GetPrivateProfileStringA ("card", "chipId2", chipId2, chipId2, 33, ".\\card.ini");
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LogMessage (LogLevel::WARN, "Loading patches, please wait...");
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LogMessage (LogLevel::INFO, "==== Loading patches, please wait...");
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if (cursor) INSTALL_HOOK (ShowMouse);
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INSTALL_HOOK (ExitWindows);
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@@ -260,6 +265,8 @@ DllMain (HMODULE module, const DWORD reason, LPVOID reserved) {
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patches::AmAuth::Init ();
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patches::LayeredFs::Init ();
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patches::TestMode::Init ();
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LogMessage (LogLevel::INFO, "==== Finished Loading patches!");
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}
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return true;
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}
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@@ -253,6 +253,7 @@ LayeredFsHandler (const std::string &originalFileName, const std::string ¤
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HOOK (HANDLE, CreateFileAHook, PROC_ADDRESS ("kernel32.dll", "CreateFileA"), LPCSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
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LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile) {
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bool changed = false;
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const auto originalFileName = std::string (lpFileName);
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std::string currentFileName = originalFileName;
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LogMessage (LogLevel::HOOKS, ("CreateFileA: " + originalFileName).c_str ());
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@@ -260,23 +261,34 @@ HOOK (HANDLE, CreateFileAHook, PROC_ADDRESS ("kernel32.dll", "CreateFileA"), LPC
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if (!beforeHandlers.empty ()) {
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for (const auto handler : beforeHandlers) {
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std::string result = handler->handlerMethod (originalFileName, currentFileName);
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if (result != "") currentFileName = result;
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if (result != "") {
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currentFileName = result;
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changed = true;
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}
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}
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}
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if (useLayeredFs) {
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const std::string result = LayeredFsHandler (originalFileName, currentFileName);
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if (result != "") currentFileName = result;
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if (result != "") {
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currentFileName = result;
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changed = true;
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}
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}
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if (!afterHandlers.empty ()) {
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for (const auto handler : afterHandlers) {
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std::string result = handler->handlerMethod (originalFileName, currentFileName);
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if (result != "") currentFileName = result;
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if (result != "") {
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currentFileName = result;
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changed = true;
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}
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}
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}
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return originalCreateFileAHook (currentFileName.c_str (), dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition,
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LPCSTR pFinalFileName = changed ? currentFileName.c_str () : lpFileName;
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if (changed) LogMessage (LogLevel::DEBUG, "Final Redirect: {}", currentFileName);
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return originalCreateFileAHook (pFinalFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition,
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dwFlagsAndAttributes, hTemplateFile);
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}
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@@ -394,48 +394,48 @@ MID_HOOK (AttractDemo, ASLR (0x14045A720), SafetyHookContext &ctx) {
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if (TestMode::ReadTestModeValue (L"AttractDemoItem") == 1) ctx.r14 = 0;
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}
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// HOOK (u64, EnsoGameManagerInitialize, ASLR (0x1400E2520), u64 a1, u64 a2, u64 a3) {
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// LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerInitialize");
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// u64 result = originalEnsoGameManagerInitialize (a1, a2, a3);
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// LogMessage (LogLevel::DEBUG, "End EnsoGameManagerInitialize result={}", result);
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// return result;
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// }
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HOOK (u64, EnsoGameManagerInitialize, ASLR (0x1400E2520), u64 a1, u64 a2, u64 a3) {
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LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerInitialize");
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u64 result = originalEnsoGameManagerInitialize (a1, a2, a3);
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LogMessage (LogLevel::DEBUG, "End EnsoGameManagerInitialize result={}", result);
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return result;
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}
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// HOOK (u64, EnsoGameManagerLoading, ASLR (0x1400E2750), u64 a1, u64 a2, u64 a3) {
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// LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerLoading");
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// u64 result = originalEnsoGameManagerLoading (a1, a2, a3);
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// LogMessage (LogLevel::DEBUG, "End EnsoGameManagerLoading result={}", result);
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// return result;
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// }
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HOOK (u64, EnsoGameManagerLoading, ASLR (0x1400E2750), u64 a1, u64 a2, u64 a3) {
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LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerLoading");
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u64 result = originalEnsoGameManagerLoading (a1, a2, a3);
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LogMessage (LogLevel::DEBUG, "End EnsoGameManagerLoading result={}", result);
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return result;
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}
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// HOOK (bool, EnsoGameManagerPreparing, ASLR (0x1400E2990), u64 a1) {
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// LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerPreparing");
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// bool result = originalEnsoGameManagerPreparing (a1); // crashes here
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// LogMessage (LogLevel::DEBUG, "End EnsoGameManagerPreparing result={}", result);
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// return result;
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// }
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HOOK (bool, EnsoGameManagerPreparing, ASLR (0x1400E2990), u64 a1, u64 a2, u64 a3) {
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LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerPreparing");
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bool result = originalEnsoGameManagerPreparing (a1, a2, a3); // crashes here
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LogMessage (LogLevel::DEBUG, "End EnsoGameManagerPreparing result={}", result);
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return result;
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}
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// HOOK (u64, EnsoGraphicManagerPreparing, ASLR (0x1400F0AB0), u64 a1, u64 a2, u64 a3) {
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// LogMessage (LogLevel::DEBUG, "Begin EnsoGraphicManagerPreparing");
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// u64 result = originalEnsoGraphicManagerPreparing (a1, a2, a3);
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// LogMessage (LogLevel::DEBUG, "End EnsoGraphicManagerPreparing result={}", result);
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// return result;
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// }
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HOOK (u64, EnsoGraphicManagerPreparing, ASLR (0x1400F0AB0), u64 a1, u64 a2, u64 a3) {
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LogMessage (LogLevel::DEBUG, "Begin EnsoGraphicManagerPreparing");
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u64 result = originalEnsoGraphicManagerPreparing (a1, a2, a3);
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LogMessage (LogLevel::DEBUG, "End EnsoGraphicManagerPreparing result={}", result);
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return result;
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}
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// HOOK (u64, EnsoGameManagerStart, ASLR (0x1400E2A10), u64 a1, u64 a2, u64 a3) {
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// LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerStart");
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// u64 result = originalEnsoGameManagerStart (a1, a2, a3);
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// LogMessage (LogLevel::DEBUG, "End EnsoGameManagerStart result={}", result);
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// return result;
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// }
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HOOK (u64, EnsoGameManagerStart, ASLR (0x1400E2A10), u64 a1, u64 a2, u64 a3) {
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LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerStart");
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u64 result = originalEnsoGameManagerStart (a1, a2, a3);
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LogMessage (LogLevel::DEBUG, "End EnsoGameManagerStart result={}", result);
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return result;
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}
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// HOOK (u64, EnsoGameManagerChechEnsoEnd, ASLR (0x1400E2A10), u64 a1, u64 a2, u64 a3) {
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// LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerChechEnsoEnd");
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// u64 result = originalEnsoGameManagerChechEnsoEnd (a1, a2, a3);
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// LogMessage (LogLevel::DEBUG, "End EnsoGameManagerChechEnsoEnd result={}", result);
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// return result;
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// }
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HOOK (u64, EnsoGameManagerChechEnsoEnd, ASLR (0x1400E2A10), u64 a1, u64 a2, u64 a3) {
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LogMessage (LogLevel::DEBUG, "Begin EnsoGameManagerChechEnsoEnd");
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u64 result = originalEnsoGameManagerChechEnsoEnd (a1, a2, a3);
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LogMessage (LogLevel::DEBUG, "End EnsoGameManagerChechEnsoEnd result={}", result);
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return result;
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}
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constexpr i32 datatableBufferSize = 1024 * 1024 * 12;
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safetyhook::Allocation datatableBuffer1;
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@@ -500,12 +500,12 @@ Init () {
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// Hook to get AppAccessor and ComponentAccessor
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INSTALL_HOOK (DeviceCheck);
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INSTALL_HOOK (luaL_newstate);
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// INSTALL_HOOK (EnsoGameManagerInitialize);
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// INSTALL_HOOK (EnsoGameManagerLoading);
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// INSTALL_HOOK (EnsoGameManagerPreparing);
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// INSTALL_HOOK (EnsoGraphicManagerPreparing);
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// INSTALL_HOOK (EnsoGameManagerStart);
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// INSTALL_HOOK (EnsoGameManagerChechEnsoEnd);
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INSTALL_HOOK (EnsoGameManagerInitialize);
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INSTALL_HOOK (EnsoGameManagerLoading);
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INSTALL_HOOK (EnsoGameManagerPreparing);
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INSTALL_HOOK (EnsoGraphicManagerPreparing);
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INSTALL_HOOK (EnsoGameManagerStart);
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INSTALL_HOOK (EnsoGameManagerChechEnsoEnd);
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// Apply common config patch
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WRITE_MEMORY (ASLR (0x140494533), i32, xRes);
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+3
-304
@@ -1,311 +1,9 @@
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#include "poll.h"
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#ifndef ASYNC_IO
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#include "polldef.h"
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extern bool jpLayout;
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struct KeyCodePair {
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const char *string;
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u8 keycode;
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};
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size_t ConfigKeyboardButtonsCount = 0;
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KeyCodePair *ConfigKeyboardButtons = nullptr;
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KeyCodePair ConfigKeyboardButtons_US[] = {
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// Reference:https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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// Wayback Machine:https://web.archive.org/web/20231223135232/https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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// Row 1
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{"ESCAPE", VK_ESCAPE},
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{"F1", VK_F1},
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{"F2", VK_F2},
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{"F3", VK_F3},
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{"F4", VK_F4},
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{"F5", VK_F5},
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{"F6", VK_F6},
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{"F7", VK_F7},
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{"F8", VK_F8},
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{"F9", VK_F9},
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{"F10", VK_F10},
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{"F11", VK_F11},
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{"F12", VK_F12},
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// Row 2
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{"`", VK_OEM_3},
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{"1", '1'},
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{"2", '2'},
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{"3", '3'},
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{"4", '4'},
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{"5", '5'},
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{"6", '6'},
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{"7", '7'},
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{"8", '8'},
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{"9", '9'},
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{"0", '0'},
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{"-", VK_OEM_MINUS},
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{"=", VK_OEM_PLUS},
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{"BACKSPACE", VK_BACK},
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// Row 3
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{"TAB", VK_TAB},
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{"Q", 'Q'},
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{"W", 'W'},
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||||
{"E", 'E'},
|
||||
{"R", 'R'},
|
||||
{"T", 'T'},
|
||||
{"Y", 'Y'},
|
||||
{"U", 'U'},
|
||||
{"I", 'I'},
|
||||
{"O", 'O'},
|
||||
{"P", 'P'},
|
||||
{"[", VK_OEM_4},
|
||||
{"]", VK_OEM_6},
|
||||
{"BACKSLASH", VK_OEM_5},
|
||||
|
||||
// Row 4
|
||||
{"CAPS_LOCK", VK_CAPITAL},
|
||||
{"A", 'A'},
|
||||
{"S", 'S'},
|
||||
{"D", 'D'},
|
||||
{"F", 'F'},
|
||||
{"G", 'G'},
|
||||
{"H", 'H'},
|
||||
{"J", 'J'},
|
||||
{"K", 'K'},
|
||||
{"L", 'L'},
|
||||
{";", VK_OEM_1},
|
||||
{"'", VK_OEM_7},
|
||||
{"ENTER", VK_RETURN},
|
||||
|
||||
// Row 5
|
||||
{"SHIFT", VK_SHIFT},
|
||||
{"Z", 'Z'},
|
||||
{"X", 'X'},
|
||||
{"C", 'C'},
|
||||
{"V", 'V'},
|
||||
{"B", 'B'},
|
||||
{"N", 'N'},
|
||||
{"M", 'M'},
|
||||
{",", VK_OEM_COMMA},
|
||||
{".", VK_OEM_PERIOD},
|
||||
{"SLASH", VK_OEM_2},
|
||||
|
||||
// Row 6
|
||||
{"CONTROL", VK_CONTROL},
|
||||
{"L_WIN", VK_LWIN},
|
||||
{"ALT", VK_MENU},
|
||||
{"SPACE", VK_SPACE},
|
||||
{"R_WIN", VK_RWIN},
|
||||
{"MENU", VK_APPS},
|
||||
|
||||
// Other Keys
|
||||
// PrtSc is more important when making snapshots, therefore comment it as reserved
|
||||
//{"PRINT_SCREEN", VK_SNAPSHOT},
|
||||
{"SCROLL_LOCK", VK_SCROLL},
|
||||
{"PAUSE", VK_PAUSE},
|
||||
{"INSERT", VK_INSERT},
|
||||
{"DELETE", VK_DELETE},
|
||||
{"HOME", VK_HOME},
|
||||
{"END", VK_END},
|
||||
{"PAGE_UP", VK_PRIOR},
|
||||
{"PAGE_DOWN", VK_NEXT},
|
||||
|
||||
// Arrow Keys
|
||||
{"UPARROW", VK_UP},
|
||||
{"LEFTARROW", VK_LEFT},
|
||||
{"DOWNARROW", VK_DOWN},
|
||||
{"RIGHTARROW", VK_RIGHT},
|
||||
|
||||
// NUMPAD Keys
|
||||
{"NUM_LOCK", VK_NUMLOCK},
|
||||
{"DIVIDE", VK_DIVIDE},
|
||||
{"MULTIPLY", VK_MULTIPLY},
|
||||
{"SUBTRACT", VK_SUBTRACT},
|
||||
{"NUM7", VK_NUMPAD7},
|
||||
{"NUM8", VK_NUMPAD8},
|
||||
{"NUM9", VK_NUMPAD9},
|
||||
{"ADD", VK_ADD},
|
||||
{"NUM4", VK_NUMPAD4},
|
||||
{"NUM5", VK_NUMPAD5},
|
||||
{"NUM6", VK_NUMPAD6},
|
||||
{"NUM1", VK_NUMPAD1},
|
||||
{"NUM2", VK_NUMPAD2},
|
||||
{"NUM3", VK_NUMPAD3},
|
||||
{"NUM0", VK_NUMPAD0},
|
||||
{"DECIMAL", VK_DECIMAL},
|
||||
};
|
||||
KeyCodePair ConfigKeyboardButtons_JP[] = {
|
||||
// Reference:https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
// Wayback Machine:https://web.archive.org/web/20231223135232/https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
// Row 1
|
||||
{"ESCAPE", VK_ESCAPE},
|
||||
{"F1", VK_F1},
|
||||
{"F2", VK_F2},
|
||||
{"F3", VK_F3},
|
||||
{"F4", VK_F4},
|
||||
{"F5", VK_F5},
|
||||
{"F6", VK_F6},
|
||||
{"F7", VK_F7},
|
||||
{"F8", VK_F8},
|
||||
{"F9", VK_F9},
|
||||
{"F10", VK_F10},
|
||||
{"F11", VK_F11},
|
||||
{"F12", VK_F12},
|
||||
|
||||
// Row 2
|
||||
{"1", '1'},
|
||||
{"2", '2'},
|
||||
{"3", '3'},
|
||||
{"4", '4'},
|
||||
{"5", '5'},
|
||||
{"6", '6'},
|
||||
{"7", '7'},
|
||||
{"8", '8'},
|
||||
{"9", '9'},
|
||||
{"0", '0'},
|
||||
{"-", VK_OEM_MINUS},
|
||||
{"^", VK_OEM_7},
|
||||
{"YEN", VK_OEM_5},
|
||||
{"BACKSPACE", VK_BACK},
|
||||
|
||||
// Row 3
|
||||
{"TAB", VK_TAB},
|
||||
{"Q", 'Q'},
|
||||
{"W", 'W'},
|
||||
{"E", 'E'},
|
||||
{"R", 'R'},
|
||||
{"T", 'T'},
|
||||
{"Y", 'Y'},
|
||||
{"U", 'U'},
|
||||
{"I", 'I'},
|
||||
{"O", 'O'},
|
||||
{"P", 'P'},
|
||||
{"@", VK_OEM_3},
|
||||
{"[", VK_OEM_4},
|
||||
|
||||
// Row 4
|
||||
{"CAPS_LOCK", VK_CAPITAL},
|
||||
{"A", 'A'},
|
||||
{"S", 'S'},
|
||||
{"D", 'D'},
|
||||
{"F", 'F'},
|
||||
{"G", 'G'},
|
||||
{"H", 'H'},
|
||||
{"J", 'J'},
|
||||
{"K", 'K'},
|
||||
{"L", 'L'},
|
||||
{";", VK_OEM_PLUS},
|
||||
{":", VK_OEM_1},
|
||||
{"]", VK_OEM_6},
|
||||
{"ENTER", VK_RETURN},
|
||||
|
||||
// Row 5
|
||||
{"SHIFT", VK_SHIFT},
|
||||
{"Z", 'Z'},
|
||||
{"X", 'X'},
|
||||
{"C", 'C'},
|
||||
{"V", 'V'},
|
||||
{"B", 'B'},
|
||||
{"N", 'N'},
|
||||
{"M", 'M'},
|
||||
{",", VK_OEM_COMMA},
|
||||
{".", VK_OEM_PERIOD},
|
||||
{"SLASH", VK_OEM_2},
|
||||
{"BACKSLASH", VK_OEM_102},
|
||||
|
||||
// Row 6
|
||||
{"CONTROL", VK_CONTROL},
|
||||
{"L_WIN", VK_LWIN},
|
||||
{"ALT", VK_MENU},
|
||||
{"SPACE", VK_SPACE},
|
||||
{"R_WIN", VK_RWIN},
|
||||
{"MENU", VK_APPS},
|
||||
|
||||
// Other Keys
|
||||
// PrtSc is more important when making snapshots, therefore comment it as reserved
|
||||
//{"PRINT_SCREEN", VK_SNAPSHOT},
|
||||
{"SCROLL_LOCK", VK_SCROLL},
|
||||
{"PAUSE", VK_PAUSE},
|
||||
{"INSERT", VK_INSERT},
|
||||
{"DELETE", VK_DELETE},
|
||||
{"HOME", VK_HOME},
|
||||
{"END", VK_END},
|
||||
{"PAGE_UP", VK_PRIOR},
|
||||
{"PAGE_DOWN", VK_NEXT},
|
||||
|
||||
// Arrow Keys
|
||||
{"UPARROW", VK_UP},
|
||||
{"LEFTARROW", VK_LEFT},
|
||||
{"DOWNARROW", VK_DOWN},
|
||||
{"RIGHTARROW", VK_RIGHT},
|
||||
|
||||
// NUMPAD Keys
|
||||
{"NUM_LOCK", VK_NUMLOCK},
|
||||
{"DIVIDE", VK_DIVIDE},
|
||||
{"MULTIPLY", VK_MULTIPLY},
|
||||
{"SUBTRACT", VK_SUBTRACT},
|
||||
{"NUM7", VK_NUMPAD7},
|
||||
{"NUM8", VK_NUMPAD8},
|
||||
{"NUM9", VK_NUMPAD9},
|
||||
{"ADD", VK_ADD},
|
||||
{"NUM4", VK_NUMPAD4},
|
||||
{"NUM5", VK_NUMPAD5},
|
||||
{"NUM6", VK_NUMPAD6},
|
||||
{"NUM1", VK_NUMPAD1},
|
||||
{"NUM2", VK_NUMPAD2},
|
||||
{"NUM3", VK_NUMPAD3},
|
||||
{"NUM0", VK_NUMPAD0},
|
||||
{"DECIMAL", VK_DECIMAL},
|
||||
};
|
||||
|
||||
struct {
|
||||
const char *string;
|
||||
SDL_GameControllerButton button;
|
||||
} ConfigControllerButtons[] = {
|
||||
{"SDL_A", SDL_CONTROLLER_BUTTON_A},
|
||||
{"SDL_B", SDL_CONTROLLER_BUTTON_B},
|
||||
{"SDL_X", SDL_CONTROLLER_BUTTON_X},
|
||||
{"SDL_Y", SDL_CONTROLLER_BUTTON_Y},
|
||||
{"SDL_BACK", SDL_CONTROLLER_BUTTON_BACK},
|
||||
{"SDL_GUIDE", SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
{"SDL_START", SDL_CONTROLLER_BUTTON_START},
|
||||
{"SDL_LSTICK_PRESS", SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{"SDL_RSTICK_PRESS", SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{"SDL_LSHOULDER", SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{"SDL_RSHOULDER", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{"SDL_DPAD_UP", SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{"SDL_DPAD_DOWN", SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{"SDL_DPAD_LEFT", SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{"SDL_DPAD_RIGHT", SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{"SDL_MISC", SDL_CONTROLLER_BUTTON_MISC1},
|
||||
{"SDL_PADDLE1", SDL_CONTROLLER_BUTTON_PADDLE1},
|
||||
{"SDL_PADDLE2", SDL_CONTROLLER_BUTTON_PADDLE2},
|
||||
{"SDL_PADDLE3", SDL_CONTROLLER_BUTTON_PADDLE3},
|
||||
{"SDL_PADDLE4", SDL_CONTROLLER_BUTTON_PADDLE4},
|
||||
{"SDL_TOUCHPAD", SDL_CONTROLLER_BUTTON_TOUCHPAD},
|
||||
};
|
||||
|
||||
struct {
|
||||
const char *string;
|
||||
SDLAxis axis;
|
||||
} ConfigControllerAXIS[] = {
|
||||
{"SDL_LSTICK_LEFT", SDL_AXIS_LEFT_LEFT}, {"SDL_LSTICK_UP", SDL_AXIS_LEFT_UP}, {"SDL_LSTICK_DOWN", SDL_AXIS_LEFT_DOWN},
|
||||
{"SDL_LSTICK_RIGHT", SDL_AXIS_LEFT_RIGHT}, {"SDL_RSTICK_LEFT", SDL_AXIS_RIGHT_LEFT}, {"SDL_RSTICK_UP", SDL_AXIS_RIGHT_UP},
|
||||
{"SDL_RSTICK_DOWN", SDL_AXIS_RIGHT_DOWN}, {"SDL_RSTICK_RIGHT", SDL_AXIS_RIGHT_RIGHT}, {"SDL_LTRIGGER", SDL_AXIS_LTRIGGER_DOWN},
|
||||
{"SDL_RTRIGGER", SDL_AXIS_RTRIGGER_DOWN},
|
||||
};
|
||||
|
||||
struct {
|
||||
const char *string;
|
||||
Scroll scroll;
|
||||
} ConfigMouseScroll[] = {
|
||||
{"SCROLL_UP", MOUSE_SCROLL_UP},
|
||||
{"SCROLL_DOWN", MOUSE_SCROLL_DOWN},
|
||||
};
|
||||
|
||||
struct MouseState {
|
||||
POINT Position;
|
||||
POINT RelativePosition;
|
||||
bool ScrolledUp;
|
||||
bool ScrolledDown;
|
||||
} currentMouseState, lastMouseState;
|
||||
|
||||
bool currentKeyboardState[0xFF];
|
||||
bool lastKeyboardState[0xFF];
|
||||
|
||||
@@ -784,3 +482,4 @@ float
|
||||
IsButtonDown (const Keybindings &bindings) {
|
||||
return GetInternalButtonState (bindings).Down;
|
||||
}
|
||||
#endif
|
||||
+36
-24
@@ -1,6 +1,13 @@
|
||||
#pragma once
|
||||
#include <SDL.h>
|
||||
#include "helpers.h"
|
||||
#include "bnusio.h"
|
||||
|
||||
#ifdef ASYNC_UPDATE
|
||||
#define ASYNC_IO
|
||||
#endif
|
||||
|
||||
// #define ASYNC_IO
|
||||
|
||||
enum SDLAxis {
|
||||
SDL_AXIS_NULL,
|
||||
@@ -62,13 +69,25 @@ void UpdatePoll (HWND windowHandle);
|
||||
void DisposePoll ();
|
||||
void SetKeyboardButtons ();
|
||||
ConfigValue StringToConfigEnum (const char *value);
|
||||
void SetConfigValue (const toml_table_t *table, const char *key, Keybindings *key_bind);
|
||||
void SetConfigValue (const toml_table_t *table, const char *key, Keybindings *keybind);
|
||||
InternalButtonState GetInternalButtonState (const Keybindings &bindings);
|
||||
void SetRumble (int left, int right, int length);
|
||||
|
||||
bool KeyboardIsDown (u8 keycode);
|
||||
bool KeyboardIsUp (u8 keycode);
|
||||
bool KeyboardIsTapped (u8 keycode);
|
||||
bool KeyboardIsDown (const uint8_t keycode);
|
||||
bool KeyboardIsTapped (const uint8_t keycode);
|
||||
bool GetMouseScrollUp ();
|
||||
bool GetMouseScrollDown ();
|
||||
bool GetMouseScrollIsDown (const Scroll scroll);
|
||||
bool GetMouseScrollIsTapped (const Scroll scroll);
|
||||
bool ControllerButtonIsDown (const SDL_GameControllerButton button);
|
||||
bool ControllerButtonIsTapped (const SDL_GameControllerButton button);
|
||||
float ControllerAxisIsDown (const SDLAxis axis);
|
||||
bool ControllerAxisIsTapped (const SDLAxis axis);
|
||||
bool IsButtonTapped (const Keybindings &bindings);
|
||||
float IsButtonDown (const Keybindings &bindings);
|
||||
|
||||
#ifndef ASYNC_IO
|
||||
bool KeyboardIsUp (const u8 keycode);
|
||||
bool KeyboardIsReleased (u8 keycode);
|
||||
bool KeyboardWasDown (u8 keycode);
|
||||
bool KeyboardWasUp (u8 keycode);
|
||||
@@ -76,26 +95,19 @@ POINT GetMousePosition ();
|
||||
POINT GetLastMousePosition ();
|
||||
POINT GetMouseRelativePosition ();
|
||||
POINT GetLastMouseRelativePosition ();
|
||||
void SetMousePosition (POINT newPosition);
|
||||
bool GetMouseScrollUp ();
|
||||
bool GetMouseScrollDown ();
|
||||
void SetMousePosition (const POINT newPosition);
|
||||
bool GetWasMouseScrollUp ();
|
||||
bool GetWasMouseScrollDown ();
|
||||
bool GetMouseScrollIsReleased (Scroll scroll);
|
||||
bool GetMouseScrollIsDown (Scroll scroll);
|
||||
bool GetMouseScrollIsTapped (Scroll scroll);
|
||||
bool ControllerButtonIsDown (SDL_GameControllerButton button);
|
||||
bool ControllerButtonIsUp (SDL_GameControllerButton button);
|
||||
bool ControllerButtonWasDown (SDL_GameControllerButton button);
|
||||
bool ControllerButtonWasUp (SDL_GameControllerButton button);
|
||||
bool ControllerButtonIsTapped (SDL_GameControllerButton button);
|
||||
bool ControllerButtonIsReleased (SDL_GameControllerButton button);
|
||||
float ControllerAxisIsDown (SDLAxis axis);
|
||||
bool ControllerAxisIsUp (SDLAxis axis);
|
||||
float ControllerAxisWasDown (SDLAxis axis);
|
||||
bool ControllerAxisWasUp (SDLAxis axis);
|
||||
bool ControllerAxisIsTapped (SDLAxis axis);
|
||||
bool ControllerAxisIsReleased (SDLAxis axis);
|
||||
bool IsButtonTapped (const Keybindings &bindings);
|
||||
bool GetMouseScrollIsReleased (const Scroll scroll);
|
||||
bool ControllerButtonWasDown (const SDL_GameControllerButton button);
|
||||
bool ControllerButtonWasUp (const SDL_GameControllerButton button);
|
||||
bool ControllerButtonIsReleased (const SDL_GameControllerButton button);
|
||||
bool ControllerAxisIsUp (const SDLAxis axis);
|
||||
float ControllerAxisWasDown (const SDLAxis axis);
|
||||
bool ControllerAxisWasUp (const SDLAxis axis);
|
||||
bool ControllerAxisIsReleased (const SDLAxis axis);
|
||||
bool IsButtonReleased (const Keybindings &bindings);
|
||||
float IsButtonDown (const Keybindings &bindings);
|
||||
#else
|
||||
void InitializeKeyboard ();
|
||||
void DisposeKeyboard ();
|
||||
#endif
|
||||
@@ -0,0 +1,429 @@
|
||||
#include "poll.h"
|
||||
|
||||
#ifdef ASYNC_IO
|
||||
#include "polldef.h"
|
||||
extern bool jpLayout;
|
||||
extern int exited;
|
||||
|
||||
bool wndForeground = false;
|
||||
|
||||
bool currentKeyboardState[0xFF] = { false };
|
||||
int keyboardCount[0xFF] = { 0 };
|
||||
int keyboardDiff[0xFF] = { 0 };
|
||||
bool currentControllerButtonsState[SDL_CONTROLLER_BUTTON_MAX] = { false };
|
||||
int controllerCount[SDL_CONTROLLER_BUTTON_MAX] = { 0 };
|
||||
int controllerDiff[SDL_CONTROLLER_BUTTON_MAX] = { 0 };
|
||||
SDLAxisState currentControllerAxisState;
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_GameController *controllers[255];
|
||||
|
||||
std::thread updatePollThread;
|
||||
|
||||
void
|
||||
SetKeyboardButtons () {
|
||||
ConfigKeyboardButtonsCount = jpLayout ? std::size (ConfigKeyboardButtons_JP) : std::size (ConfigKeyboardButtons_US);
|
||||
ConfigKeyboardButtons = static_cast<KeyCodePair *> (malloc (ConfigKeyboardButtonsCount * sizeof (KeyCodePair)));
|
||||
memcpy (ConfigKeyboardButtons, jpLayout ? ConfigKeyboardButtons_JP : ConfigKeyboardButtons_US, ConfigKeyboardButtonsCount * sizeof (KeyCodePair));
|
||||
}
|
||||
|
||||
void
|
||||
SetConfigValue (const toml_table_t *table, const char *key, Keybindings *key_bind) {
|
||||
const toml_array_t *array = toml_array_in (table, key);
|
||||
if (!array) {
|
||||
LogMessage (LogLevel::WARN, std::string (key) + ": Cannot find array");
|
||||
return;
|
||||
}
|
||||
|
||||
memset (key_bind, 0, sizeof (*key_bind));
|
||||
for (size_t i = 0; i < std::size (key_bind->buttons); i++)
|
||||
key_bind->buttons[i] = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
|
||||
for (int idx = 0;; idx++) {
|
||||
const auto [ok, u] = toml_string_at (array, idx);
|
||||
if (!ok) break;
|
||||
const ConfigValue value = StringToConfigEnum (u.s);
|
||||
free (u.s);
|
||||
|
||||
switch (value.type) {
|
||||
case keycode: {
|
||||
for (int i = 0; i < std::size (key_bind->keycodes); i++) {
|
||||
if (key_bind->keycodes[i] == 0) {
|
||||
key_bind->keycodes[i] = value.keycode;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case button: {
|
||||
for (int i = 0; i < std::size (key_bind->buttons); i++) {
|
||||
if (key_bind->buttons[i] == SDL_CONTROLLER_BUTTON_INVALID) {
|
||||
key_bind->buttons[i] = value.button;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case axis: {
|
||||
for (int i = 0; i < std::size (key_bind->axis); i++) {
|
||||
if (key_bind->axis[i] == 0) {
|
||||
key_bind->axis[i] = value.axis;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
case scroll: {
|
||||
for (int i = 0; i < std::size (key_bind->scroll); i++) {
|
||||
if (key_bind->scroll[i] == 0) {
|
||||
key_bind->scroll[i] = value.scroll;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 钩子句柄
|
||||
HHOOK keyboardHook;
|
||||
|
||||
// 钩子回调函数
|
||||
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) {
|
||||
if (nCode == HC_ACTION) {
|
||||
KBDLLHOOKSTRUCT* pKeyboard = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);
|
||||
DWORD keyCode = pKeyboard->vkCode;
|
||||
switch (wParam) {
|
||||
case WM_KEYDOWN: if (wndForeground) {
|
||||
if (!currentKeyboardState[keyCode]) keyboardCount[keyCode] ++;
|
||||
currentKeyboardState[keyCode] = true;
|
||||
} break;
|
||||
// keyup will accepted even if you're not focus in this window
|
||||
case WM_KEYUP: currentKeyboardState[keyCode] = false; break;
|
||||
}
|
||||
}
|
||||
return CallNextHookEx(keyboardHook, nCode, wParam, lParam);
|
||||
}
|
||||
|
||||
void
|
||||
InitializeKeyboard () {
|
||||
keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardProc, nullptr, 0);
|
||||
if (keyboardHook == nullptr) LogMessage (LogLevel::ERROR, "Failed to install keyboard hook!\n");
|
||||
atexit (DisposeKeyboard);
|
||||
}
|
||||
|
||||
void
|
||||
DisposeKeyboard () {
|
||||
if (keyboardHook) UnhookWindowsHookEx(keyboardHook);
|
||||
}
|
||||
|
||||
void
|
||||
UpdateLoop () {
|
||||
LogMessage (LogLevel::DEBUG, "Enter Controller UpdateLoop");
|
||||
SDL_Event event;
|
||||
SDL_GameController *controller;
|
||||
while (!exited) {
|
||||
while (SDL_WaitEvent (&event) != 0) {
|
||||
switch (event.type) {
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
if (!SDL_IsGameController (event.cdevice.which)) break;
|
||||
|
||||
controller = SDL_GameControllerOpen (event.cdevice.which);
|
||||
if (!controller) {
|
||||
LogMessage (LogLevel::ERROR, std::string ("Could not open gamecontroller ") + SDL_GameControllerNameForIndex (event.cdevice.which)
|
||||
+ ": " + SDL_GetError ());
|
||||
continue;
|
||||
}
|
||||
LogMessage (LogLevel::DEBUG, "Controller connected!");
|
||||
controllers[event.cdevice.which] = controller;
|
||||
break;
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
LogMessage (LogLevel::DEBUG, "Controller removed!");
|
||||
if (!SDL_IsGameController (event.cdevice.which)) break;
|
||||
SDL_GameControllerClose (controllers[event.cdevice.which]);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
if (wndForeground) {
|
||||
if (event.wheel.y > 0) currentMouseState.ScrolledUp = true;
|
||||
else if (event.wheel.y < 0) currentMouseState.ScrolledDown = true;
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
// keyup will accepted even if you're not focus in this window
|
||||
currentControllerButtonsState[event.cbutton.button] = false; break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
if (wndForeground) {
|
||||
if (!currentControllerButtonsState[event.cbutton.button]) controllerCount[event.cbutton.button]++;
|
||||
currentControllerButtonsState[event.cbutton.button] = true;
|
||||
} else LogMessage (LogLevel::WARN, "Controller button pressed but window not focused!");
|
||||
break;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
float sensorValue = event.caxis.value == 0 ? 0 : event.caxis.value / (event.caxis.value > 0 ? 32767.0f : -32768.0f);
|
||||
if (wndForeground || sensorValue == 0) {
|
||||
switch (event.caxis.axis) {
|
||||
case SDL_CONTROLLER_AXIS_LEFTX: currentControllerAxisState.LeftRight = sensorValue; break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY: currentControllerAxisState.LeftDown = sensorValue; break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX: currentControllerAxisState.RightRight = sensorValue; break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY: currentControllerAxisState.RightDown = sensorValue; break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT: currentControllerAxisState.LTriggerDown = sensorValue; break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: currentControllerAxisState.RTriggerDown = sensorValue; break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
InitializePoll (HWND windowHandle) {
|
||||
LogMessage (LogLevel::DEBUG, "InitializePoll");
|
||||
bool hasRumble = true;
|
||||
wndForeground = windowHandle == GetForegroundWindow ();
|
||||
SDL_SetMainReady ();
|
||||
|
||||
SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
|
||||
SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
|
||||
SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
|
||||
if (SDL_Init (SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_VIDEO) != 0) {
|
||||
if (SDL_Init (SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_VIDEO) == 0) {
|
||||
hasRumble = false;
|
||||
} else {
|
||||
LogMessage (LogLevel::ERROR,
|
||||
std::string ("SDL_Init (SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_VIDEO): ")
|
||||
+ SDL_GetError ());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
auto configPath = std::filesystem::current_path () / "gamecontrollerdb.txt";
|
||||
if (SDL_GameControllerAddMappingsFromFile (configPath.string ().c_str ()) == -1)
|
||||
LogMessage (LogLevel::ERROR, "Cannot read gamecontrollerdb.txt");
|
||||
SDL_GameControllerEventState (SDL_ENABLE);
|
||||
SDL_JoystickEventState (SDL_ENABLE);
|
||||
|
||||
for (int i = 0; i < SDL_NumJoysticks (); i++) {
|
||||
if (!SDL_IsGameController (i)) continue;
|
||||
|
||||
SDL_GameController *controller = SDL_GameControllerOpen (i);
|
||||
if (!controller) {
|
||||
LogMessage (LogLevel::WARN, std::string ("Could not open gamecontroller ") + SDL_GameControllerNameForIndex (i) + ": " + SDL_GetError ());
|
||||
continue;
|
||||
}
|
||||
|
||||
LogMessage (LogLevel::DEBUG, "Init Controller connected!");
|
||||
controllers[i] = controller;
|
||||
}
|
||||
|
||||
window = SDL_CreateWindowFrom (windowHandle);
|
||||
if (window == NULL) LogMessage (LogLevel::ERROR, std::string ("SDL_CreateWindowFrom (windowHandle): ") + SDL_GetError ());
|
||||
|
||||
atexit (DisposePoll);
|
||||
|
||||
updatePollThread = std::thread (UpdateLoop);
|
||||
updatePollThread.detach ();
|
||||
|
||||
return hasRumble;
|
||||
}
|
||||
|
||||
bool
|
||||
CheckForegroundWindow (HWND processWindow) {
|
||||
if (processWindow == nullptr) return false;
|
||||
if (wndForeground ^ (processWindow == GetForegroundWindow ())) {
|
||||
wndForeground = !wndForeground;
|
||||
LogMessage (LogLevel::DEBUG, "window focus={}", wndForeground);
|
||||
}
|
||||
return wndForeground;
|
||||
}
|
||||
|
||||
void
|
||||
UpdatePoll (HWND windowHandle) {
|
||||
if (!CheckForegroundWindow (windowHandle)) return;
|
||||
|
||||
// currentMouseState.ScrolledUp = false;
|
||||
// currentMouseState.ScrolledDown = false;
|
||||
for (int i=0; i<255; i++) keyboardCount[i] -= (bool)keyboardDiff[i];
|
||||
for (int i=0; i<SDL_CONTROLLER_BUTTON_MAX; i++) controllerCount[i] -= (bool)controllerDiff[i];
|
||||
std::fill_n (keyboardDiff, 0xFF, 0);
|
||||
std::fill_n (controllerDiff, SDL_CONTROLLER_BUTTON_MAX, 0);
|
||||
|
||||
// GetCursorPos (¤tMouseState.Position);
|
||||
// ScreenToClient (windowHandle, ¤tMouseState.Position);
|
||||
}
|
||||
|
||||
void
|
||||
DisposePoll () {
|
||||
SDL_DestroyWindow (window);
|
||||
SDL_Quit ();
|
||||
}
|
||||
|
||||
ConfigValue
|
||||
StringToConfigEnum (const char *value) {
|
||||
ConfigValue rval = {};
|
||||
for (size_t i = 0; i < ConfigKeyboardButtonsCount; ++i)
|
||||
if (!strcmp (value, ConfigKeyboardButtons[i].string)) {
|
||||
rval.type = keycode;
|
||||
rval.keycode = ConfigKeyboardButtons[i].keycode;
|
||||
return rval;
|
||||
}
|
||||
for (const auto &[string, button_] : ConfigControllerButtons)
|
||||
if (!strcmp (value, string)) {
|
||||
rval.type = button;
|
||||
rval.button = button_;
|
||||
return rval;
|
||||
}
|
||||
for (const auto &[string, axis_] : ConfigControllerAXIS)
|
||||
if (!strcmp (value, string)) {
|
||||
rval.type = axis;
|
||||
rval.axis = axis_;
|
||||
return rval;
|
||||
}
|
||||
for (auto &[string, scroll_] : ConfigMouseScroll)
|
||||
if (!strcmp (value, string)) {
|
||||
rval.type = scroll;
|
||||
rval.scroll = scroll_;
|
||||
return rval;
|
||||
}
|
||||
|
||||
LogMessage (LogLevel::ERROR, std::string (value) + ": Unknown value");
|
||||
return rval;
|
||||
}
|
||||
|
||||
void
|
||||
SetRumble (int left, int right, int length) {
|
||||
for (auto &controller : controllers) {
|
||||
if (!controller || !SDL_GameControllerHasRumble (controller)) continue;
|
||||
SDL_GameControllerRumble (controller, left, right, length);
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
KeyboardIsDown (const uint8_t keycode) {
|
||||
return currentKeyboardState[keycode];
|
||||
}
|
||||
|
||||
int maxKeyboardCount = 1;
|
||||
bool
|
||||
KeyboardIsTapped (const uint8_t keycode) {
|
||||
if (keyboardCount[keycode] > 0) {
|
||||
if (maxKeyboardCount < keyboardCount[keycode]) {
|
||||
maxKeyboardCount = keyboardCount[keycode];
|
||||
LogMessage (LogLevel::DEBUG, "MAX KEYBOARD COLLECTED {} {}", keycode, maxKeyboardCount);
|
||||
}
|
||||
keyboardDiff[keycode] = 1;
|
||||
return true;
|
||||
} return false;
|
||||
}
|
||||
|
||||
bool
|
||||
GetMouseScrollUp () {
|
||||
return currentMouseState.ScrolledUp;
|
||||
}
|
||||
|
||||
bool
|
||||
GetMouseScrollDown () {
|
||||
return currentMouseState.ScrolledDown;
|
||||
}
|
||||
|
||||
bool
|
||||
GetMouseScrollIsDown (const Scroll scroll) {
|
||||
return false;
|
||||
// if (scroll == MOUSE_SCROLL_UP) return GetMouseScrollUp ();
|
||||
// else return GetMouseScrollDown ();
|
||||
}
|
||||
|
||||
bool
|
||||
GetMouseScrollIsTapped (const Scroll scroll) {
|
||||
return false;
|
||||
// if (scroll == MOUSE_SCROLL_UP) return GetMouseScrollUp () && !GetWasMouseScrollUp ();
|
||||
// else return GetMouseScrollDown () && !GetWasMouseScrollDown ();
|
||||
}
|
||||
|
||||
bool
|
||||
ControllerButtonIsDown (const SDL_GameControllerButton button) {
|
||||
return currentControllerButtonsState[button];
|
||||
}
|
||||
|
||||
int maxButtonCount = 1;
|
||||
bool
|
||||
ControllerButtonIsTapped (const SDL_GameControllerButton button) {
|
||||
if (controllerCount[button] > 0) {
|
||||
if (maxButtonCount < controllerCount[button]) {
|
||||
maxButtonCount = controllerCount[button];
|
||||
LogMessage (LogLevel::DEBUG, "MAX BUTTON COLLECTED {} {}", (int)button, maxButtonCount);
|
||||
}
|
||||
controllerDiff[button] = 1;
|
||||
return true;
|
||||
} return false;
|
||||
}
|
||||
|
||||
float
|
||||
ControllerAxisIsDown (const SDLAxis axis) {
|
||||
switch (axis) {
|
||||
case SDL_AXIS_LEFT_LEFT: return currentControllerAxisState.LeftLeft;
|
||||
case SDL_AXIS_LEFT_RIGHT: return currentControllerAxisState.LeftRight;
|
||||
case SDL_AXIS_LEFT_UP: return currentControllerAxisState.LeftUp;
|
||||
case SDL_AXIS_LEFT_DOWN: return currentControllerAxisState.LeftDown;
|
||||
case SDL_AXIS_RIGHT_LEFT: return currentControllerAxisState.RightLeft;
|
||||
case SDL_AXIS_RIGHT_RIGHT: return currentControllerAxisState.RightRight;
|
||||
case SDL_AXIS_RIGHT_UP: return currentControllerAxisState.RightUp;
|
||||
case SDL_AXIS_RIGHT_DOWN: return currentControllerAxisState.RightDown;
|
||||
case SDL_AXIS_LTRIGGER_DOWN: return currentControllerAxisState.LTriggerDown;
|
||||
case SDL_AXIS_RTRIGGER_DOWN: return currentControllerAxisState.RTriggerDown;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
ControllerAxisIsTapped (const SDLAxis axis) {
|
||||
return ControllerAxisIsDown (axis);
|
||||
}
|
||||
|
||||
bool
|
||||
IsButtonTapped (const Keybindings &bindings) {
|
||||
|
||||
for (size_t i = 0; i < ConfigKeyboardButtonsCount; i++) {
|
||||
if (bindings.keycodes[i] == 0) continue;
|
||||
if (KeyboardIsTapped (bindings.keycodes[i])) return true;
|
||||
}
|
||||
for (size_t i = 0; i < std::size (ConfigControllerButtons); i++) {
|
||||
if (bindings.buttons[i] == SDL_CONTROLLER_BUTTON_INVALID) continue;
|
||||
if (ControllerButtonIsTapped (bindings.buttons[i])) return true;
|
||||
}
|
||||
for (size_t i = 0; i < std::size (ConfigControllerAXIS); i++) {
|
||||
if (bindings.axis[i] == 0) continue;
|
||||
if (float val = ControllerAxisIsTapped (bindings.axis[i]); val > 0) return true;
|
||||
}
|
||||
for (size_t i = 0; i < std::size (ConfigMouseScroll); i++) {
|
||||
if (bindings.scroll[i] == 0) continue;
|
||||
if (GetMouseScrollIsTapped (bindings.scroll[i])) return true;
|
||||
}
|
||||
return false;
|
||||
// return GetInternalButtonState (bindings).Tapped;
|
||||
}
|
||||
|
||||
float
|
||||
IsButtonDown (const Keybindings &bindings) {
|
||||
for (size_t i = 0; i < ConfigKeyboardButtonsCount; i++) {
|
||||
if (bindings.keycodes[i] == 0) continue;
|
||||
if (KeyboardIsDown (bindings.keycodes[i])) return 1.0f;
|
||||
}
|
||||
for (size_t i = 0; i < std::size (ConfigControllerButtons); i++) {
|
||||
if (bindings.buttons[i] == SDL_CONTROLLER_BUTTON_INVALID) continue;
|
||||
if (ControllerButtonIsDown (bindings.buttons[i])) return 1.0f;
|
||||
}
|
||||
for (size_t i = 0; i < std::size (ConfigControllerAXIS); i++) {
|
||||
if (bindings.axis[i] == 0) continue;
|
||||
if (float val = ControllerAxisIsDown (bindings.axis[i]); val > 0) return val;
|
||||
}
|
||||
for (size_t i = 0; i < std::size (ConfigMouseScroll); i++) {
|
||||
if (bindings.scroll[i] == 0) continue;
|
||||
if (GetMouseScrollIsDown (bindings.scroll[i])) return 1.0f;
|
||||
}
|
||||
return 0.0f;
|
||||
// return GetInternalButtonState (bindings).Down;
|
||||
}
|
||||
#endif
|
||||
+305
@@ -0,0 +1,305 @@
|
||||
#include "poll.h"
|
||||
|
||||
struct KeyCodePair {
|
||||
const char *string;
|
||||
u8 keycode;
|
||||
};
|
||||
size_t ConfigKeyboardButtonsCount = 0;
|
||||
KeyCodePair *ConfigKeyboardButtons = nullptr;
|
||||
KeyCodePair ConfigKeyboardButtons_US[] = {
|
||||
// Reference:https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
// Wayback Machine:https://web.archive.org/web/20231223135232/https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
// Row 1
|
||||
{"ESCAPE", VK_ESCAPE},
|
||||
{"F1", VK_F1},
|
||||
{"F2", VK_F2},
|
||||
{"F3", VK_F3},
|
||||
{"F4", VK_F4},
|
||||
{"F5", VK_F5},
|
||||
{"F6", VK_F6},
|
||||
{"F7", VK_F7},
|
||||
{"F8", VK_F8},
|
||||
{"F9", VK_F9},
|
||||
{"F10", VK_F10},
|
||||
{"F11", VK_F11},
|
||||
{"F12", VK_F12},
|
||||
|
||||
// Row 2
|
||||
{"`", VK_OEM_3},
|
||||
{"1", '1'},
|
||||
{"2", '2'},
|
||||
{"3", '3'},
|
||||
{"4", '4'},
|
||||
{"5", '5'},
|
||||
{"6", '6'},
|
||||
{"7", '7'},
|
||||
{"8", '8'},
|
||||
{"9", '9'},
|
||||
{"0", '0'},
|
||||
{"-", VK_OEM_MINUS},
|
||||
{"=", VK_OEM_PLUS},
|
||||
{"BACKSPACE", VK_BACK},
|
||||
|
||||
// Row 3
|
||||
{"TAB", VK_TAB},
|
||||
{"Q", 'Q'},
|
||||
{"W", 'W'},
|
||||
{"E", 'E'},
|
||||
{"R", 'R'},
|
||||
{"T", 'T'},
|
||||
{"Y", 'Y'},
|
||||
{"U", 'U'},
|
||||
{"I", 'I'},
|
||||
{"O", 'O'},
|
||||
{"P", 'P'},
|
||||
{"[", VK_OEM_4},
|
||||
{"]", VK_OEM_6},
|
||||
{"BACKSLASH", VK_OEM_5},
|
||||
|
||||
// Row 4
|
||||
{"CAPS_LOCK", VK_CAPITAL},
|
||||
{"A", 'A'},
|
||||
{"S", 'S'},
|
||||
{"D", 'D'},
|
||||
{"F", 'F'},
|
||||
{"G", 'G'},
|
||||
{"H", 'H'},
|
||||
{"J", 'J'},
|
||||
{"K", 'K'},
|
||||
{"L", 'L'},
|
||||
{";", VK_OEM_1},
|
||||
{"'", VK_OEM_7},
|
||||
{"ENTER", VK_RETURN},
|
||||
|
||||
// Row 5
|
||||
{"SHIFT", VK_SHIFT},
|
||||
{"Z", 'Z'},
|
||||
{"X", 'X'},
|
||||
{"C", 'C'},
|
||||
{"V", 'V'},
|
||||
{"B", 'B'},
|
||||
{"N", 'N'},
|
||||
{"M", 'M'},
|
||||
{",", VK_OEM_COMMA},
|
||||
{".", VK_OEM_PERIOD},
|
||||
{"SLASH", VK_OEM_2},
|
||||
|
||||
// Row 6
|
||||
{"CONTROL", VK_CONTROL},
|
||||
{"L_WIN", VK_LWIN},
|
||||
{"ALT", VK_MENU},
|
||||
{"SPACE", VK_SPACE},
|
||||
{"R_WIN", VK_RWIN},
|
||||
{"MENU", VK_APPS},
|
||||
|
||||
// Other Keys
|
||||
// PrtSc is more important when making snapshots, therefore comment it as reserved
|
||||
//{"PRINT_SCREEN", VK_SNAPSHOT},
|
||||
{"SCROLL_LOCK", VK_SCROLL},
|
||||
{"PAUSE", VK_PAUSE},
|
||||
{"INSERT", VK_INSERT},
|
||||
{"DELETE", VK_DELETE},
|
||||
{"HOME", VK_HOME},
|
||||
{"END", VK_END},
|
||||
{"PAGE_UP", VK_PRIOR},
|
||||
{"PAGE_DOWN", VK_NEXT},
|
||||
|
||||
// Arrow Keys
|
||||
{"UPARROW", VK_UP},
|
||||
{"LEFTARROW", VK_LEFT},
|
||||
{"DOWNARROW", VK_DOWN},
|
||||
{"RIGHTARROW", VK_RIGHT},
|
||||
|
||||
// NUMPAD Keys
|
||||
{"NUM_LOCK", VK_NUMLOCK},
|
||||
{"DIVIDE", VK_DIVIDE},
|
||||
{"MULTIPLY", VK_MULTIPLY},
|
||||
{"SUBTRACT", VK_SUBTRACT},
|
||||
{"NUM7", VK_NUMPAD7},
|
||||
{"NUM8", VK_NUMPAD8},
|
||||
{"NUM9", VK_NUMPAD9},
|
||||
{"ADD", VK_ADD},
|
||||
{"NUM4", VK_NUMPAD4},
|
||||
{"NUM5", VK_NUMPAD5},
|
||||
{"NUM6", VK_NUMPAD6},
|
||||
{"NUM1", VK_NUMPAD1},
|
||||
{"NUM2", VK_NUMPAD2},
|
||||
{"NUM3", VK_NUMPAD3},
|
||||
{"NUM0", VK_NUMPAD0},
|
||||
{"DECIMAL", VK_DECIMAL},
|
||||
};
|
||||
KeyCodePair ConfigKeyboardButtons_JP[] = {
|
||||
// Reference:https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
// Wayback Machine:https://web.archive.org/web/20231223135232/https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
// Row 1
|
||||
{"ESCAPE", VK_ESCAPE},
|
||||
{"F1", VK_F1},
|
||||
{"F2", VK_F2},
|
||||
{"F3", VK_F3},
|
||||
{"F4", VK_F4},
|
||||
{"F5", VK_F5},
|
||||
{"F6", VK_F6},
|
||||
{"F7", VK_F7},
|
||||
{"F8", VK_F8},
|
||||
{"F9", VK_F9},
|
||||
{"F10", VK_F10},
|
||||
{"F11", VK_F11},
|
||||
{"F12", VK_F12},
|
||||
|
||||
// Row 2
|
||||
{"1", '1'},
|
||||
{"2", '2'},
|
||||
{"3", '3'},
|
||||
{"4", '4'},
|
||||
{"5", '5'},
|
||||
{"6", '6'},
|
||||
{"7", '7'},
|
||||
{"8", '8'},
|
||||
{"9", '9'},
|
||||
{"0", '0'},
|
||||
{"-", VK_OEM_MINUS},
|
||||
{"^", VK_OEM_7},
|
||||
{"YEN", VK_OEM_5},
|
||||
{"BACKSPACE", VK_BACK},
|
||||
|
||||
// Row 3
|
||||
{"TAB", VK_TAB},
|
||||
{"Q", 'Q'},
|
||||
{"W", 'W'},
|
||||
{"E", 'E'},
|
||||
{"R", 'R'},
|
||||
{"T", 'T'},
|
||||
{"Y", 'Y'},
|
||||
{"U", 'U'},
|
||||
{"I", 'I'},
|
||||
{"O", 'O'},
|
||||
{"P", 'P'},
|
||||
{"@", VK_OEM_3},
|
||||
{"[", VK_OEM_4},
|
||||
|
||||
// Row 4
|
||||
{"CAPS_LOCK", VK_CAPITAL},
|
||||
{"A", 'A'},
|
||||
{"S", 'S'},
|
||||
{"D", 'D'},
|
||||
{"F", 'F'},
|
||||
{"G", 'G'},
|
||||
{"H", 'H'},
|
||||
{"J", 'J'},
|
||||
{"K", 'K'},
|
||||
{"L", 'L'},
|
||||
{";", VK_OEM_PLUS},
|
||||
{":", VK_OEM_1},
|
||||
{"]", VK_OEM_6},
|
||||
{"ENTER", VK_RETURN},
|
||||
|
||||
// Row 5
|
||||
{"SHIFT", VK_SHIFT},
|
||||
{"Z", 'Z'},
|
||||
{"X", 'X'},
|
||||
{"C", 'C'},
|
||||
{"V", 'V'},
|
||||
{"B", 'B'},
|
||||
{"N", 'N'},
|
||||
{"M", 'M'},
|
||||
{",", VK_OEM_COMMA},
|
||||
{".", VK_OEM_PERIOD},
|
||||
{"SLASH", VK_OEM_2},
|
||||
{"BACKSLASH", VK_OEM_102},
|
||||
|
||||
// Row 6
|
||||
{"CONTROL", VK_CONTROL},
|
||||
{"L_WIN", VK_LWIN},
|
||||
{"ALT", VK_MENU},
|
||||
{"SPACE", VK_SPACE},
|
||||
{"R_WIN", VK_RWIN},
|
||||
{"MENU", VK_APPS},
|
||||
|
||||
// Other Keys
|
||||
// PrtSc is more important when making snapshots, therefore comment it as reserved
|
||||
//{"PRINT_SCREEN", VK_SNAPSHOT},
|
||||
{"SCROLL_LOCK", VK_SCROLL},
|
||||
{"PAUSE", VK_PAUSE},
|
||||
{"INSERT", VK_INSERT},
|
||||
{"DELETE", VK_DELETE},
|
||||
{"HOME", VK_HOME},
|
||||
{"END", VK_END},
|
||||
{"PAGE_UP", VK_PRIOR},
|
||||
{"PAGE_DOWN", VK_NEXT},
|
||||
|
||||
// Arrow Keys
|
||||
{"UPARROW", VK_UP},
|
||||
{"LEFTARROW", VK_LEFT},
|
||||
{"DOWNARROW", VK_DOWN},
|
||||
{"RIGHTARROW", VK_RIGHT},
|
||||
|
||||
// NUMPAD Keys
|
||||
{"NUM_LOCK", VK_NUMLOCK},
|
||||
{"DIVIDE", VK_DIVIDE},
|
||||
{"MULTIPLY", VK_MULTIPLY},
|
||||
{"SUBTRACT", VK_SUBTRACT},
|
||||
{"NUM7", VK_NUMPAD7},
|
||||
{"NUM8", VK_NUMPAD8},
|
||||
{"NUM9", VK_NUMPAD9},
|
||||
{"ADD", VK_ADD},
|
||||
{"NUM4", VK_NUMPAD4},
|
||||
{"NUM5", VK_NUMPAD5},
|
||||
{"NUM6", VK_NUMPAD6},
|
||||
{"NUM1", VK_NUMPAD1},
|
||||
{"NUM2", VK_NUMPAD2},
|
||||
{"NUM3", VK_NUMPAD3},
|
||||
{"NUM0", VK_NUMPAD0},
|
||||
{"DECIMAL", VK_DECIMAL},
|
||||
};
|
||||
|
||||
struct {
|
||||
const char *string;
|
||||
SDL_GameControllerButton button;
|
||||
} ConfigControllerButtons[] = {
|
||||
{"SDL_A", SDL_CONTROLLER_BUTTON_A},
|
||||
{"SDL_B", SDL_CONTROLLER_BUTTON_B},
|
||||
{"SDL_X", SDL_CONTROLLER_BUTTON_X},
|
||||
{"SDL_Y", SDL_CONTROLLER_BUTTON_Y},
|
||||
{"SDL_BACK", SDL_CONTROLLER_BUTTON_BACK},
|
||||
{"SDL_GUIDE", SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
{"SDL_START", SDL_CONTROLLER_BUTTON_START},
|
||||
{"SDL_LSTICK_PRESS", SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{"SDL_RSTICK_PRESS", SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{"SDL_LSHOULDER", SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{"SDL_RSHOULDER", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{"SDL_DPAD_UP", SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{"SDL_DPAD_DOWN", SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{"SDL_DPAD_LEFT", SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{"SDL_DPAD_RIGHT", SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{"SDL_MISC", SDL_CONTROLLER_BUTTON_MISC1},
|
||||
{"SDL_PADDLE1", SDL_CONTROLLER_BUTTON_PADDLE1},
|
||||
{"SDL_PADDLE2", SDL_CONTROLLER_BUTTON_PADDLE2},
|
||||
{"SDL_PADDLE3", SDL_CONTROLLER_BUTTON_PADDLE3},
|
||||
{"SDL_PADDLE4", SDL_CONTROLLER_BUTTON_PADDLE4},
|
||||
{"SDL_TOUCHPAD", SDL_CONTROLLER_BUTTON_TOUCHPAD},
|
||||
};
|
||||
|
||||
struct {
|
||||
const char *string;
|
||||
SDLAxis axis;
|
||||
} ConfigControllerAXIS[] = {
|
||||
{"SDL_LSTICK_LEFT", SDL_AXIS_LEFT_LEFT}, {"SDL_LSTICK_UP", SDL_AXIS_LEFT_UP}, {"SDL_LSTICK_DOWN", SDL_AXIS_LEFT_DOWN},
|
||||
{"SDL_LSTICK_RIGHT", SDL_AXIS_LEFT_RIGHT}, {"SDL_RSTICK_LEFT", SDL_AXIS_RIGHT_LEFT}, {"SDL_RSTICK_UP", SDL_AXIS_RIGHT_UP},
|
||||
{"SDL_RSTICK_DOWN", SDL_AXIS_RIGHT_DOWN}, {"SDL_RSTICK_RIGHT", SDL_AXIS_RIGHT_RIGHT}, {"SDL_LTRIGGER", SDL_AXIS_LTRIGGER_DOWN},
|
||||
{"SDL_RTRIGGER", SDL_AXIS_RTRIGGER_DOWN},
|
||||
};
|
||||
|
||||
struct {
|
||||
const char *string;
|
||||
Scroll scroll;
|
||||
} ConfigMouseScroll[] = {
|
||||
{"SCROLL_UP", MOUSE_SCROLL_UP},
|
||||
{"SCROLL_DOWN", MOUSE_SCROLL_DOWN},
|
||||
};
|
||||
|
||||
struct MouseState {
|
||||
POINT Position;
|
||||
POINT RelativePosition;
|
||||
bool ScrolledUp;
|
||||
bool ScrolledDown;
|
||||
} currentMouseState, lastMouseState;
|
||||
Reference in New Issue
Block a user