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earlephilhower_arduino-pico/libraries/JoystickBT/docs/api.md
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Earle F. Philhower, III d92c1025ba Update to SDK 1.5, add alpha-level BT support, use Pico-SDK CYW43 infrastructure (#1167)
* Update to Pico-SDK v1.5
* Hook in pico_rand, use ioctl to set ipv6 allmulti
* Move into PicoSDK LWIP mutex, hack timer sizes
* Utilize much of the PicoSDK infrastructure for WiFi
* Add WiFi::begin(ssid, pass, bssid)
* WiFiMulti to use BSSID, make more robust

WiFiMulti will now be more aggressive and try all matching SSIDs, in order
of RSSI, using the BSSID to identify individual APs in a mesh.

Before, if the highest RSSI AP didn't connect, it would fail immediately.
Now, it will go down the list, ordered by RSSI, to attempt to get a link.

* Add Bluetooth support from Pico-SDK
Able to build and run the HID Keyboard Demo from the Arduino IDE, almost
as-is.

Will probably need to make BT configurable.  Enabling BT on a plain WiFi
sketch uses 50KB of flash and 16KB of RAM even if no BT is used.

* Separate picow libs, BT through menus, example

Build normal Pico.a and 4 different options for PicoW IP/BT configuration.
Use IP=>IP/Bluetooth menu to select between options.

* CMakefile rationalization

* Move BT TLV(pairing) out of last 2 flash sectors

The pairing keys for BT are stored at the end of flash by default, but
we use the last sector of flash for EPROM and the penultimate one for
the filesystem.  Overwriting those in BT could cause some real exciting
crashes down the line.

Move the store to an app-build specific address using a dummy const
array to allocate space in the application image itself.

* PicoBluetoothHID with BT Mouse, Joystick, Keyboard

Add simple Bluetooth Classic HID helper function and port the existing
USB HID devices to it.  Port their examples.

* Protect BT key storage from multicore

* Add short-n-sweet Bluetooth documents

* Add Bluetooth Serial port library

* Turn off BT when the BT libraries exit
2023-02-27 20:09:02 -08:00

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Markdown

# Joystick library
## Methods
### `Joystick.begin()`
Must be called before starting using the Joystick emulation. To end control, use `Joystick.end()`.
#### Syntax
```
Joystick.begin()
```
#### Parameters
None.
#### Returns
None.
#### Example
```
#include <Joystick.h>
void setup() {
pinMode(2, INPUT_PULLUP);
}
void loop() {
// Initialize the Joystick library when button is pressed
if (digitalRead(2) == LOW) {
Joystick.begin();
}
}
```
#### See also
* [Joystick.button()](#joystickbutton)
* [Joystick.end()](#joystickend)
* [Joystick.send_now()](#joysticksend_now)
* [Joystick.position()](#joystickposition)
* [Joystick.X()](#joystickx)
* [Joystick.hat()](#joystickhat)
* [Joystick.use8bit()](#joystickuse8bit)
* [Joystick.useManualSend()](#joystickuseManualSend)
### `Joystick.button()`
Updates a button of the USB joystick.
#### Syntax
```
Joystick.button(1,true);
delay(250);
Joystick.button(1,false);
```
#### Parameters
* `button`: number of Joystick button, which status should be changed
* `val`: state of button, `true` for pressed, `false` for released
#### Returns
None.
#### Example
```
#include <Joystick.h>
void setup() {
pinMode(2, INPUT_PULLUP);
Joystick.begin();
}
void loop() {
uint8_t i = 1; //counter for the button number 1-32
if (digitalRead(2) == LOW) { //if button is pressed
Joystick.button(i,true); //"press" the Joystick button
delay(250); //wait for 0.25s
Joystick.button(i,false); //"release" the Joystick button
i = i + 1; //increment & use next Joystick button number
if(i > 32) i = 1; //we have 32 buttons available, wrap-around
}
}
```
#### Notes
* Up to 32 buttons are available, numbered as button 1 to button 32.
* If manual_send is active, call `Joystick.send_now()` to send an update to the host.
#### See also
* [Joystick.send_now()](#joysticksend_now)
* [Joystick.useManualSend()](#joystickuseManualSend)
* [Joystick.X()](#joystickx)
* [Joystick.hat()](#joystickhat)
### `Joystick.end()`
Stops emulating the Joystick connected to a computer. To start control, use `Joystick.begin()`.
#### Syntax
```
Joystick.end()
```
#### Parameters
None.
#### Returns
None.
#### Example
```
#include <Joystick.h>
void setup() {
pinMode(2, INPUT_PULLUP);
// Initiate the Joystick library
Joystick.begin();
}
void loop() {
// If the button is pressed, send a button 1 press / release
if (digitalRead(2) == LOW) {
Joystick.button(1,true);
delay(250);
Joystick.button(1,false);
// Then end the Joystick emulation
Joystick.end();
}
}
```
#### See also
* [Joystick.begin()](#joystickbegin)
### `Joystick.use8bit()`
Switch axis value range between 10bit and 8bit.
* Default: 10bit, range for an axis from 0 to 1023
* 8bit mode: range from -127 to 127.
__Note:__ due to the gamepad descriptor of tinyUSB, the maximum range is -127/127. 10bit mode enables mapping, not a higher resolution.
#### Syntax
```
Joystick.use8bit(true)
```
#### Parameters
* `mode`: true, if values from -127/127 are used. False to use a range from 0 to 1023.
#### Returns
None.
#### Example
```
#include <Joystick.h>
void setup() {
pinMode(2, INPUT_PULLUP);
Joystick.begin();
}
void loop() {
//send middle position in default 10bit mode
Joystick.position(512,512);
delay(250);
//enable 8bit mode
Joystick.use8bit(true);
//send middle position in 8bit mode
Joystick.position(0,0);
delay(250);
//send maximum left in 10bit mode
Joystick.use8bit(false);
Joystick.position(0,0);
delay(250);
//enable 8bit mode
Joystick.use8bit(true);
//send left position in 8bit mode
Joystick.position(-127,-127);
}
```
#### See also
* [Joystick.position()](#joystickposition)
* [Joystick.X()](#joystickx)
* [Joystick.Y()](#joysticky)
* [Joystick.Z()](#joystickz)
* [Joystick.Zrotate()](#joystickrotate)
* [Joystick.slider()](#joystickslider)
* [Joystick.sliderLeft()](#joysticksliderleft)
* [Joystick.sliderRight()](#joysticksliderright)
### `Joystick.useManualSend()`
To fully control transmitting the USB-HID reports, enable manual sending.
If disabled, each call to a function updating the Joystick status (buttons, all axis, hat)
will send a HID report. If you update in a loop, the time between updates (at least 1ms) is too short and something might be not transmitted correctly.
If enabled, update all your axis values, buttons, hat and then send one report via `Joystick.send_now()`.
#### Syntax
```
Joystick.useManualSend(true)
```
#### Parameters
* `mode`: false is sending report each Joystick update, true enables manual sending via send_now().
#### Returns
None.
#### Example
```
#include <Joystick.h>
void setup() {
pinMode(2, INPUT_PULLUP);
Joystick.begin();
}
void loop() {
if (digitalRead(2) == LOW) {
// send data in 4 different reports
Joystick.button(1,true);
Joystick.button(2,true);
Joystick.button(3,true);
Joystick.button(4,true);
//enable manual send
Joystick.useManualSend(true);
//send same data in one report
Joystick.button(1,false);
Joystick.button(2,false);
Joystick.button(3,false);
Joystick.button(4,false);
Joystick.send_now();
}
}
```
#### See also
* [Joystick.send_now()](#joysticksend_now)
### `Joystick.send_now()`
Send a HID report now. Used together with manual sending, see `Joystick.useManualSend()`.
#### Syntax
```
Joystick.send_now()
```
#### Parameters
None.
#### Returns
None.
#### Example
```
#include <Joystick.h>
void setup() {
pinMode(2, INPUT_PULLUP);
Joystick.begin();
//enable manual sending in setup
Joystick.useManualSend(true);
}
void loop() {
if (digitalRead(2) == LOW) {
// update all buttons, but nothing is sent to the host
for(uint8_t i = 1; i<=32; i++) Joystick.button(i,true);
Joystick.X(256);
Joystick.sliderLeft(0);
//now send in one HID report
Joystick.send_now();
}
}
```
#### See also
* [Joystick.useManualSend()](#joystickusemanualsend)
### `Joystick.X()`
Update X axis.
__Note:__ If [manual send](#joystickusemanualsend) is active, the value is sent to the host only after calling [send_now](#joysticksend_now).
__Note:__ If in 10bit mode (default), the parameter is interpreted from 0 to 1023.
In 8bit mode from -127 to 127. The internal resolution is always 8bit. Change setting with [use8bit](#joystickuse8bit).
#### Syntax
```
Joystick.X(0)
```
#### Parameters
* `val`: value from 0 to 1023 (default) or -127 to 127 (8bit mode)
#### Returns
None.
#### Example
```
#include <Joystick.h>
void setup() {
pinMode(2, INPUT_PULLUP);
Joystick.begin();
}
void loop() {
if (digitalRead(2) == LOW) {
Joystick.X(256);
delay(500);
Joystick.X(512);
}
}
```
#### See also
* [Joystick.Y()](#joysticky)
* [Joystick.Z()](#joystickz)
* [Joystick.Zrotate()](#joystickrotate)
* [Joystick.slider()](#joystickslider)
* [Joystick.sliderLeft()](#joysticksliderleft)
* [Joystick.sliderRight()](#joysticksliderright)
* [Joystick.send_now()](#joysticksend_now)
* [Joystick.position()](#joystickposition)
* [Joystick.hat()](#joystickhat)
* [Joystick.use8bit()](#joystickuse8bit)
* [Joystick.useManualSend()](#joystickuseManualSend)
### `Joystick.Y()`
Update Y axis. Please refer to [Joystick.X()](#joystickx).
### `Joystick.Z()`
Update Z axis. Please refer to [Joystick.X()](#joystickx).
### `Joystick.Zrotate()`
Update Z rotate axis. Please refer to [Joystick.X()](#joystickx).
### `Joystick.sliderLeft()`
Left slider value. Please refer to [Joystick.X()](#joystickx).
### `Joystick.sliderRight()`
Right slider value. Please refer to [Joystick.X()](#joystickx).
### `Joystick.slider()`
Same as [Joystick.sliderLeft()](#joysticksliderleft).
### `Joystick.position()`
Sets X and Y axis in one call. If autosending is active, one report is generated. Please refer to [Joystick.X()](#joystickx).
#### Syntax
```
Joystick.position(512,512)
```
#### Parameters
* `X`: value from 0 to 1023 (default) or -127 to 127 (8bit mode); for X axis
* `Y`: value from 0 to 1023 (default) or -127 to 127 (8bit mode); for Y axis
#### See also
* [Joystick.X()](#joystickx)
* [Joystick.Y()](#joysticky)
### `Joystick.hat()`
Set the hat value to selection angle or rest position.
#### Syntax
```
Joystick.hat(-1), // released/rest position
```
#### Parameters
* `angle` Angle value from 0-360 degrees or -1 for released resting position. Mapped to 8 different directions.