34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
#ifndef GENINPUT_INPUT_CONFIG_H
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#define GENINPUT_INPUT_CONFIG_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "bemanitools/input.h"
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#include "geninput/mapper.h"
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void mapper_config_save(const char *game_type);
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void mapper_clear_action_map(uint8_t action, uint8_t page);
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void mapper_clear_light_map(const struct mapped_light *ml);
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bool mapper_get_action_map(
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uint8_t action, uint8_t page, struct mapped_action *ma);
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bool mapper_get_analog_map(uint8_t analog, struct mapped_analog *ma);
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int32_t mapper_get_analog_sensitivity(uint8_t analog);
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uint8_t mapper_get_nanalogs(void);
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uint8_t mapper_get_nlights(void);
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uint8_t mapper_get_npages(void);
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bool mapper_is_analog_absolute(uint8_t analog);
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action_iter_t mapper_iterate_actions(void);
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light_iter_t mapper_iterate_lights(void);
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void mapper_set_action_map(
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uint8_t action, uint8_t page, uint8_t bit, const struct mapped_action *ma);
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bool mapper_set_analog_map(uint8_t analog, const struct mapped_analog *ma);
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bool mapper_set_analog_sensitivity(uint8_t analog, int32_t sensitivity);
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bool mapper_set_analog_invert(uint8_t analog, bool invert);
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void mapper_set_nanalogs(uint8_t nanalogs);
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void mapper_set_nlights(uint8_t nlights);
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void mapper_set_light_map(const struct mapped_light *ml, uint8_t game_light);
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#endif
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