#ifndef GENINPUT_INPUT_CONFIG_H #define GENINPUT_INPUT_CONFIG_H #include #include #include "bemanitools/input.h" #include "geninput/mapper.h" void mapper_config_save(const char *game_type); void mapper_clear_action_map(uint8_t action, uint8_t page); void mapper_clear_light_map(const struct mapped_light *ml); bool mapper_get_action_map( uint8_t action, uint8_t page, struct mapped_action *ma); bool mapper_get_analog_map(uint8_t analog, struct mapped_analog *ma); int32_t mapper_get_analog_sensitivity(uint8_t analog); uint8_t mapper_get_nanalogs(void); uint8_t mapper_get_nlights(void); uint8_t mapper_get_npages(void); bool mapper_is_analog_absolute(uint8_t analog); action_iter_t mapper_iterate_actions(void); light_iter_t mapper_iterate_lights(void); void mapper_set_action_map( uint8_t action, uint8_t page, uint8_t bit, const struct mapped_action *ma); bool mapper_set_analog_map(uint8_t analog, const struct mapped_analog *ma); bool mapper_set_analog_sensitivity(uint8_t analog, int32_t sensitivity); bool mapper_set_analog_invert(uint8_t analog, bool invert); void mapper_set_nanalogs(uint8_t nanalogs); void mapper_set_nlights(uint8_t nlights); void mapper_set_light_map(const struct mapped_light *ml, uint8_t game_light); #endif