feat: procmon library to monitor system calls #281

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icex2 wants to merge 22 commits from icex2/procmon-launcher into development
22 Commits
Author SHA1 Message Date
icex2 017caabebb feat(launcher): Integrate procmon as optional dependency
Integrate this as an optional dependency into launcher and
load it dynamically. Thus, these can be easily loaded/enabled
by developers and end-users.
2024-02-03 15:26:53 +01:00
icex2 d42b426291 feat(procmon): Library to hook and monitor selected system calls
A general debugging tool. 3rd party applications such as
"procmon" (same name) provide these capabilites and even
more. But, they are more difficult to run with bemanitools
and don't provide a unified look at the output in combination
with the log output by bemanitools.

Provide an initial set of system call hooks that have already
supported debugging efforts. More can be added when needed
later.
2024-02-03 15:26:50 +01:00
icex2 d95633c451 fix(hook): Add missing hook_table_revert impl 2024-02-03 15:21:21 +01:00
icex2 a2374542c5 refactor(dist): Config and .bat files
Move everything to new launcher.xml configuration
files. Adjust the bootstrapping of launcher in the
.bat files. Features such as copying the default
props/ files to nvram are now handled by launcher.

Using the PATH variable, bemanitools binaries can
live in their own dedicated bemanitools/ subfolder
next to props/ and modules/ now. All original
binaries are expected to be kept in a modules/
folder like on stock data.
2024-02-03 15:19:27 +01:00
icex2andShiz 24e7dd508a refactor(launcher): Major re-work of launcher
Kudos to Shiz for providing the groundwork for this.

Fundamentally re-think how launcher operates and
bootstrapping the games is managed and configured.

This brings it significantly closer to how the original
bootstrap is doing the job: launcher now utilizes the
data (structures) provided by the bootstrap.xml configuration
file. This creates compatibility with vanilla data dumps
and original stock images. Note that bemanitools does not
include any code or means to run DRM'd data, only decrypted.

But, this allows users to keep decrypted dumps as stock as
possible which means:

* No copying around of property files anymore
* Keep the modules/ folder with the binaries
* Have bemanitools binaries separate in the data
* No need to edit/customize the original configuration files

A list of key features of the "new" launcher:

* Boostrap games by following the configuration provided by
  stock game's bootstrap.xml files
* Custom launcher.xml configuration file that adds further
  launcher configurable features, composability of
  bootstrap.xml configuration(s) as well as configuration
  overriding/stacking of selected types of configurations,
  e.g. eamuse config, avs-config. The latter eliminates
  the need for modifying stock config files in the prop/
  folder
* Unified logging system: launcher and AVS logging uses
  the same logger, all output can now be in a single file
* Original features such as various hook types still
  available

Due to the significant architectural changes, this also
breaks with any backwards compatibility to existing
launcher setups. Thus, users need to migrate by re-applying
the new configuration format and migrating their config
parameters accordingly.

Further migration instructions and updated documentation
will be provided upon release.

Co-authored-by: Shiz <hi@shiz.me>
2024-02-03 15:19:20 +01:00
icex2 53308027b4 fix(doc): Update list of supported ddr versions
Apparently also forgotten to reflect currently
supported games.
2024-01-29 22:34:06 +01:00
icex2 1d6dfbb5d6 fix(dist): Incorrect versioning for ddr distribution packages
Apparently forgotten to get updated to reflect the
currently supported versions correctly.
2024-01-29 22:34:03 +01:00
icex2 fe058171f4 feat/fix(avs/ddr): Support AVS 2.13.06
This one was missing and is the actual correct
version used for ddr-13. 2.13.04 was compatible,
thus far, but there isn't any guarantee that they
are actually 100% compatible (only konmai knows...).
2024-01-29 22:02:14 +01:00
icex2 e2b411378f feat(avs imports): Add lib export definitions of new AVS API functions
Add all functions and their respective ordinals (and mangled names for
documentation purpose) to all currently used AVS version.
2024-01-29 22:02:14 +01:00
icex2 bc743dfeb5 fix(avs-api): Variable type and naming 2024-01-29 22:02:14 +01:00
icex2 9f5bb8186e feat(avs-api): Add more property node related functions
Again, required for the launcher rework when dealing
with property node trees.
2024-01-29 22:02:14 +01:00
icex2 ffaeb79a2a feat(avs-api): Add more AVS file system related functions
These were previously missing and are required for
various file system related tasks such as iterating
directory trees, reading and writing files through
the AVS file system for the upcoming launcher
rework.

Note that the AVS API broke with some mode flags
after version 2.13.06.
2024-01-29 22:02:14 +01:00
icex2 ed21aa20ef feat(avs-api): Introduce AVS error type
Supports improving expressiveness of the API interface
2024-01-29 22:02:14 +01:00
icex2 4ac0ac50ca chore(avs-api): Move psmap terminator to enum 2024-01-29 22:02:14 +01:00
icex2 201d3d26d8 feat(avs-api): Improve property_type enum
Taken from a private eamuse server backend which
had more complete mappings.
2024-01-29 22:02:14 +01:00
icex2 c20fbbd423 feat: Add new module to scope avs related "utility" stuff
Use this to share helpers or other extensions to the
original avs API across modules.

Start with including error codes to readable strings
to improve velocity on AVS API error analysis.
2024-01-29 22:02:14 +01:00
icex2 0eda352f96 feat(util): Add func to check if running as admin user
This has been a source of common error in the past.
It is known that most, or even all, games run into
various issues when not run with elevated privileges.
2024-01-29 22:02:14 +01:00
icex2 fbbe956071 fix(make): Include dwarf symbols and remove stripping
Expecting to improve debugability significantly. Stacktraces
can be enhanced with function names, file names and line
numbers when symbols are included in all exe and dll files.

Furthermore, this also improves debugger usage as symbols
can be imported to help navigate disassembly/decompiled code.
2024-01-29 22:02:14 +01:00
icex2 e1bccc4654 feat(inject): Use new exception handler with stacktraces
Adjust inject to utilize the new feature. This also
requires including the dwarfstack.dll in all distribution
packages.
2024-01-29 22:02:12 +01:00
icex2 a70f7c625a feat(util): Separate debug module with proper stacktrace printing
Because we are using mingw, we can't just use window's
dbghelp library as the symbols created are in dwarf format.

Fortunately, the dwarfstack library already provides all the
facilities to easily print very descriptive stacktraces,
including function names, file names and line numbers,
when dwarf symbols are available.

This moves the incomplete exception handling portion from
signal to a separate module as well to improve scoping.
2024-01-28 21:53:08 +01:00
icex2 4c9ed32997 feat(util): Add log function for logging in exception handlers
We want this to always be visible, so the log level must be
the highest possible. Unfortunately, that's quite the hack
around the existing API and how fatal behaves.

The log API stopped scaling already a while ago and needs
considerable refactoring to consider the various use-cases
that emerged since it was first created on alpha versions
of bemanitools.
2024-01-28 21:49:08 +01:00
icex2 431a7b87d7 chore: Apply code formatting 2024-01-28 21:44:30 +01:00