This replaces the scaling feature of iidxhook-util/d3d9 as the
game engine changed significantly that the old one is incompatible.
Create a new module because the logic to implement a scaling
feature is very different now. This also avoids further cluttering
the already badly overloaded old module.
The new module is light weight and "plugable" on a hooking
level. Further modules will follow to de-clutter the
iidxhook-util/d3d9 module
This replaces the scaling feature of iidxhook-util/d3d9 as the
game engine changed significantly that the old one is incompatible.
Create a new module because the logic to implement a scaling
feature is very different now. This also avoids further cluttering
the already badly overloaded old module.
The new module is light weight and "plugable" on a hooking
level. Further modules will follow to de-clutter the
iidxhook-util/d3d9 module
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This replaces the scaling feature of iidxhook-util/d3d9 as the
game engine changed significantly that the old one is incompatible.
Create a new module because the logic to implement a scaling
feature is very different now. This also avoids further cluttering
the already badly overloaded old module.
The new module is light weight and "plugable" on a hooking
level. Further modules will follow to de-clutter the
iidxhook-util/d3d9 module