Commit Graph
361 Commits
Author SHA1 Message Date
icex2 9a310c6fb3 Merge branch 'master' into pr328 2025-02-13 14:50:41 +01:00
icex2 f0b3556ac5 feat: nvgpu, make test timeout parameter optional
10 seconds is what the nvidia control panel also
has for the test timeout. Can still be changed if
shorter or longer timeouts are desired, but 10
seconds should be a general fine timeout value
to have this optional.
2025-02-13 14:47:22 +01:00
icex2andicex2 d07b2094e9 feat: d3d9-monitor-check add result-timeout-secs parameter (#327)
Allow changing the time in seconds how long the results
are being displayed before exiting

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:45:45 +01:00
icex2andicex2 7e1e9dabdb feat: d3d9-monitor-check allow skip results (#326)
Allow pressing ESC to skip results and not having
to wait for 5 secs

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:36:37 +01:00
icex2andicex2 6146f53ad5 feat: Improve d3d9-monitor-check command line args (#325)
Use more user-friendly seconds for total and warm-up time
instead of frames. Use the refresh rate to calculcate the
total frame count internally for the test.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-13 14:31:47 +01:00
icex2andicex2 05d55024b6 feat: d3d9-monitor-check tool (#322)
A separate application to run the infamous IIDX “monitor check”.

The on-screen output has been enhanced to provide more
detailed information about the on-going process. The tool
furthermore allows basic querying of adapter and adapter
modes information from the command line. These additional
options can be useful to gather more debug information
or select correct parameters for the monitor test from actually
supported mode parameters by the adapter.

The tool has been tested on an actual cabinet with nvgpu
setting different custom timings. The accuracy seems to be
even higher than what IIDX’s monitor check is actually showing.
For example, with a custom timing of 59.900, the tool yields 59.902.
Meanwhile, the monitor check of iidx 29 59.8981 hz to 59.8997 hz
on screen.

This doesn’t mean the game’s getting inaccurate values. The game
actually syncs and plays just fine. However, the game’s monitor check
cannot be used as a reference for “getting the avg. refresh rate”
value as an input parameter for other tools, e.g. chart patching with
btools.

Co-authored-by: icex2 <djh.icex2@gmail.com>
2025-02-12 19:39:19 +01:00
icex2 50aa6226a3 feat: Add separate d3d9-frame-graph-hook (#321)
Allow this to be hooked by any application with a d3d9
render backend. This is not compatible with d3d9ex.
2025-02-08 23:22:46 +01:00
icex2 ea29b44b70 feat: Add frame time performance graph imgui overlay (#319)
A overlay window showing the a frame time graph with
the current frame time, ~10 seconds of history as well
as reference lines for the current avg. and a configurable
target frame time.

This is considered a debug tool to support in any efforts
that are related to understanding current frame times
of the games. More specifically this can be used to asses
impact of any bemanitools hooking to the game’s main
(render) loop.
2025-02-08 23:21:27 +01:00
icex2 3090b9a029 feat: Add bt d3d9 hook specific imgui overlay (#318)
For now, we focus on internal overlays for bemanitools
that hook into an existing d3d9 context. The current
abstraction is fairly thin and should be fine as a start.

Implementations are called “components” and hook
up with a single frame_update function to execute
and logic and drawing updates with imgui
2025-02-08 23:19:49 +01:00
icex2 a85ce4bc96 feat: Integrate imgui library
Version 1.91.7 of the imgui library with the cimgui wrapper.

imgui allows us to easily create minimal and powerful UI for
use-cases like in-game overlays or separate tooling.

The additional wrappers cimgui_impl_dx9 and cimgui_impl_win32
were added to provide a full C linkage integration for the rest
of the code base.

Tweaks to the makefile were kept to a minimum but enable
compilation of C++ since imgui is C++ based.

Remark: At this point bemanitools itself is still to be kept a pure
C codebase. Due to the lack of proper module/library management
with the current build system in bemanitools 5, proper separation
of concerns and clean integration with external libraries isn’t
possible with reasonable effort.
2025-02-08 23:13:05 +01:00
icex2 b7d1659a46 feat: nvgpu tool for tweaking nvidia gpu driver settings
An open source re-implementation of the “NvDisplayConfigLDJ"
tool with additional enhancements.

This can be used to tweak your nvidia GPU driver settings to
create custom display timings to address IIDX’s requirement
if expecting proper display timings. This can also be used for
any legacy IIDX versions that even expect very specific display
timings, e.g. 59.95 or 60.05 hz.

Furthermore, creating application profiles allows further tweaks
to important GPU settings such as the current performance mode
setting. This is crucial to ensure the GPU is not going into any
kind of power saving states which results in non-smooth
scrolling during gameplay and micro stuttering that cannot
be measured on application level.
2025-02-08 23:04:10 +01:00
icex2 b64dea0849 feat: Add iidxio-async implementation
A shim library implementing the same concept as the already
existing ddrio-async library. The iidxio implementation takes
another iidxio library and runs it asynchronously which may
improve performance for certain iidxio implementations,
e.g. if the send and receive functions are driving actual IO
calls synchrously and are expensive.

This is not a replacement for a well engineered and proper
implementation of a iidxio library for any specific use-case.
It does not fix bad performance of existing implementations,
i.e. if the poll rate is too low because actual IO is too slow.

Use with caution and know why and when you need to use
it.
2025-02-08 22:51:46 +01:00
icex2 64381a84c5 feat: Add warning if vsync is not enabled
Something I ran into by accident during testing and
development that I had vsync turned off by accident.
Increase visibility in the logs.
2025-02-08 22:49:42 +01:00
Will Xyen 48668837a8 camhook: fix camhook for new style camera detection 2024-05-21 22:29:11 -07:00
Will Xyen 8307837995 camhook: split cam-detect code to different file 2024-05-21 22:29:11 -07:00
Will Xyen a03c4e0d93 iidxhook9: add fs hook for F drive 2024-05-11 17:17:40 -07:00
garbage ca42257fa2 iidxhook-util: Add domain check to my_gethostbyname func 2024-03-25 14:16:47 +01:00
garbage f7142df84d iidxhook-util: Remove inet_addr hook 2024-03-25 14:16:47 +01:00
garbage 7d397dc54c iidxhook3: Add hook for ea3_boot func 2024-03-25 14:16:47 +01:00
icex2 2d4d5fa535 feat(avs-util): Add helper to translate property errors 2024-02-25 09:36:24 +01:00
icex2 5833197b03 fix(hook): Add missing hook_table_revert impl
Allow hooks to cleanup when they are shut down.
2024-02-25 09:09:12 +01:00
icex2 4fedf34d6b feat: Add new module to scope avs related "utility" stuff
Use this to share helpers or other extensions to the
original avs API across modules.

Start with including error codes to readable strings
to improve velocity on AVS API error analysis.
2024-01-31 22:47:14 +01:00
icex2 06317d63e7 feat(util): Add func to check if running as admin user
This has been a source of common error in the past.
It is known that most, or even all, games run into
various issues when not run with elevated privileges.
2024-01-31 22:47:14 +01:00
icex2 e2a6410461 chore: Apply code formatting 2024-01-31 22:47:14 +01:00
ahnada 1379c1e11b New filename (without version string) for the new save files 2024-01-31 21:40:22 +01:00
ahnada d1525a98dd Mapper serialization versioning
Add a "BTMD" FOURCC + version in the beginning of the mapper data file.
Is backwards compatible with the current data format.
2024-01-31 21:40:22 +01:00
ahnada 329d6a80a3 Properly save/load the new analog invert option 2024-01-31 21:40:22 +01:00
ahnada f37f216c69 Add invert analog input option 2024-01-31 21:40:22 +01:00
icex2 bec007d52a fix(p3ioemu): Incorrect dispatching of unknown p3io commands
Using ddrhook1, this caused DDR X to crash on startup when the
P3io client sends the currently unknown command 2B. Handling it
with the incorrect p3io command struct, any following reading
attempts from the P3IO by the game fail.

Handle the 2B case explicitly with a generic response that worked
previously before the restructuring of the code. Apply the same
to any further unknown commands with improved logging warning
about this.
2023-11-30 20:33:36 +01:00
icex2 a177913bd6 fix(p3io): Off-by-one error on assert
Buffers are allowed to have the exact size as the max defined
P3IO buffer size. Cutting it short by one byte causes this
to fail incorrectly when using the pure raw buffer structure
2023-11-30 20:33:36 +01:00
ahnada 0fdde8b32d Allow generic HID devices with broken(?) outputs to still work as inputs.
Fixes Sony DualShock 4 not working
2023-11-13 21:35:28 +01:00
ahnada 09b3a6c24a Fix incorrect SetupDiGetClassDevs error checking 2023-11-13 19:37:29 +01:00
icex2 9b2ed6910e feat: ddrio-async wrapper/shim driver for async IO
Wrapper/shim library to drive another ddrio in a dedicated
IO thread. Depending on the other ddrio backend used, this
can significantly improve performance while staying
compatible to the existing ddrio API interface

This turned out to be a good solution to solve performance
problems when running MAME with ddrio-p3io that is
(currently) implemented with synchronous IO calls that are
very costly: ~12 ms for a write over the ACIO protocol, ~4 ms
for a read using an IOCTL. As this already adds up to nearly
a full frame (60 fps) regarding latency, there isn't a lot
of time left to do other stuff in a synchronous update loop.
MAME's performance was unstable and dropped all the time below
100%. The result was a choppy gameplay experience.

Combining ddrio-async with ddrio-p3io, the combined backend
is able to drive inputs/outputs at a rate of ~250hz = ~4
updates per frame. This results in an average input latency
of ~4 ms which is as good as it can get with the p3io
hardware's performance limitations that I measured (see
the 4 ms for the IOCTL mentioned above).

This is more than good enough as as update frequency of
the 573 hardware is slightly less than that (I got told
something ~180 hz?).

tl;dr: Gameplay on MAME is great, smooth frame rate, IO feels
amazing and responsive.
2023-11-03 15:46:11 +01:00
Will Toohey 820036087d Revert "Make roundplug PCBID/EAMID verification fail a hard error"
This reverts commit 67de6639ef.
2023-10-18 23:29:19 +02:00
Will Toohey ebd80d3749 Make roundplug PCBID/EAMID verification fail a hard error
This was previously a soft error, and also said "reverting to default"
without actually doing so. We should be forcing correct format.
2023-10-18 23:29:19 +02:00
Will Toohey 3bff7f8a5e jbhook1: If gfx.vertical is set, rotate error messages too
By hooking CreateProcessA, we can adjust the commandline to
disable any rotation, which displays the error box at the correct
place on screen (no additional x/y adjustment is needed)
2023-10-18 23:29:19 +02:00
Will Toohey 9ce47e7050 jbhook1: More effectively setup avs boot config
The NVRAM redirection was silently failing because the prop
delete/recreate pair didn't work. This just recreates the entire
config from scratch instead, which guarantees success every time.
By making the NVRAM type "fs", we also make it easier to debug
any issues that people may have.
2023-10-18 23:29:19 +02:00
MatryoshkaLJY 13c87eaf8d feat: Add bi2a-iidx support for aciotest (#263) 2023-10-18 23:06:10 +02:00
Will Toohey 9afb28a759 acio: Add BIOB and BI2B identifiers 2023-10-09 19:11:37 +02:00
Will Toohey 2920e2b2cf Update BIO2 IIDX emulation to support watchdog poll 2023-10-09 19:11:37 +02:00
icex2 20c6e46a71 feat(ddriotest): Add driotest tool to test ddrio API implementations 2023-06-25 13:24:07 +02:00
icex2 0961bae99f feat(ddrio-p3io): Add ddrio API implementation for DDR P3IO
Also includes EXTIO. Run a SD style cabinet with bemanitools
ddrio API.
2023-06-25 13:24:07 +02:00
icex2 3a89502498 feat(p3io-ddr-tool): CLI tool to test and debug a real DDR P3IO
Extensive tool with subcommands to trigger the various
P3IO commands and run the P3IO + EXTIO DDR hardware
combo with a hardware test menu.
2023-06-25 13:24:07 +02:00
icex2 ec374ec291 feat(extiotest): Add testing tool for real EXTIO devices
A small but helpful tool to run a quick functional test
of a real EXTIO device connected to the target machine.
2023-06-25 13:24:07 +02:00
icex2 db2d71e13c feat(extiodrv): Add (DDR) EXTIO driver
Initial version that supports the most important
features to operate a DDR SD cabinet with all
inputs and outputs working.

Note that the individual sensor cycling modes are
currently broken. The driver will always set the
sensor read mode to all for now.
2023-06-25 13:24:07 +02:00
icex2 2bbbfccd13 feat(extio): Add EXTIO command data structures
Reverse engineered from a real EXTIO device, open-io
project as further reference
2023-06-25 13:24:07 +02:00
icex2 c22ec4fcff feat(p3iodrv): Add DDR compatible P3IO driver
Initial version that supports the most important
features to operate all inputs and outputs of a
DDR SD cabinet.
2023-06-25 13:24:07 +02:00
icex2 1a86cc7ee5 feat(p3io/ddr): Add data structures for DDR P3IO data
Reverse engineered using a real P3IO DDR IO board and
the DDR 16 game binary for additional reference
2023-06-25 13:24:07 +02:00
icex2 069981ef63 refactor(unicorntail): Adjust to p3io command structure changes 2023-06-25 13:24:07 +02:00
icex2 4c3febfcad refactor(p3ioemu/emu): Adjust to command structure changes
Various structures were improved, some slightly changed
even. Behavior/functionality expected to be identical.
2023-06-25 13:24:07 +02:00