bt5 api/iidxio: Add missing enum to easily identify top lamp order

This commit is contained in:
icex2
2020-12-20 15:25:16 +01:00
parent ba3a1ce26f
commit e7ed8e21f2
+13
View File
@@ -70,6 +70,19 @@ enum iidx_io_panel_light {
IIDX_IO_PANEL_LIGHT_EFFECT = 3,
};
/* Bit mapping for the top lamps from left to right when facing cabinet screen */
enum iidx_io_top_lamp {
IIDX_IO_TOP_LAMP_LEFT_BLUE = 0,
IIDX_IO_TOP_LAMP_LEFT_GREEN = 1,
IIDX_IO_TOP_LAMP_LEFT_YELLOW = 2,
IIDX_IO_TOP_LAMP_LEFT_RED = 3,
IIDX_IO_TOP_LAMP_RIGHT_BLUE = 4,
IIDX_IO_TOP_LAMP_RIGHT_GREEN = 5,
IIDX_IO_TOP_LAMP_RIGHT_YELLOW = 6,
IIDX_IO_TOP_LAMP_RIGHT_RED = 7,
};
/* The first function that will be called on your DLL. You will be supplied
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */