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beerpsi_fsdecrypt/README.md
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JujuforceandClaude Opus 4.6 b0e97f8b00 docs: simplify README, reflect pure Rust extraction
Remove technical implementation details, keep it user-friendly.
Document delta update auto-detection, output folder naming,
and cross-platform support.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 16:40:18 +01:00

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# fsdecrypt
Decryptor and extractor for SEGA arcade filesystem containers (fscrypt format). Works on Windows and Linux, no admin privileges required.
## Installation
Requires [Rust](https://www.rust-lang.org/tools/install).
```bash
cargo build --release
```
The binary will be at `target/release/fsdecrypt` (or `fsdecrypt.exe` on Windows).
## Usage
```bash
fsdecrypt <FILES>...
```
### Examples
```bash
# Extract a game APP container
fsdecrypt ABCD_1.00.00_20240101120000_0.app
# Extract an OPTION/DLC container
fsdecrypt ABCD_A001_20240101120000_0.opt
# Extract multiple files at once
fsdecrypt game_v1.app game_v2.app extras.opt
# Decrypt only (outputs raw .ntfs/.exfat image, no extraction)
fsdecrypt --no-extract ABCD_1.00.00_20240101120000_0.app
```
### Delta Updates
Games often ship incremental updates as a separate `.app` file. Just pass the update file — fsdecrypt will automatically find the base in the same folder and merge them:
```bash
fsdecrypt ABCD_1.01.00_20240215143000_1_1.00.00.app
```
You can also pass both explicitly:
```bash
fsdecrypt ABCD_1.00.00_20240101120000_0.app ABCD_1.01.00_20240215143000_1_1.00.00.app
```
The output folder is named after the input file (e.g. `ABCD_1.01.00_20240215143000_1_1.00.00/`).
## External Key Files
For games not in the built-in key database, place a file named `{GAME_ID}.bin` in the working directory:
- **16 bytes** for key only (IV derived automatically)
- **32 bytes** for key + IV
## License
[BSD Zero Clause License](LICENSE) (0BSD)