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Remove technical implementation details, keep it user-friendly. Document delta update auto-detection, output folder naming, and cross-platform support. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
63 lines
1.5 KiB
Markdown
63 lines
1.5 KiB
Markdown
# fsdecrypt
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Decryptor and extractor for SEGA arcade filesystem containers (fscrypt format). Works on Windows and Linux, no admin privileges required.
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## Installation
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Requires [Rust](https://www.rust-lang.org/tools/install).
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```bash
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cargo build --release
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```
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The binary will be at `target/release/fsdecrypt` (or `fsdecrypt.exe` on Windows).
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## Usage
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```bash
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fsdecrypt <FILES>...
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```
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### Examples
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```bash
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# Extract a game APP container
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fsdecrypt ABCD_1.00.00_20240101120000_0.app
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# Extract an OPTION/DLC container
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fsdecrypt ABCD_A001_20240101120000_0.opt
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# Extract multiple files at once
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fsdecrypt game_v1.app game_v2.app extras.opt
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# Decrypt only (outputs raw .ntfs/.exfat image, no extraction)
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fsdecrypt --no-extract ABCD_1.00.00_20240101120000_0.app
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```
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### Delta Updates
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Games often ship incremental updates as a separate `.app` file. Just pass the update file — fsdecrypt will automatically find the base in the same folder and merge them:
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```bash
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fsdecrypt ABCD_1.01.00_20240215143000_1_1.00.00.app
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```
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You can also pass both explicitly:
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```bash
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fsdecrypt ABCD_1.00.00_20240101120000_0.app ABCD_1.01.00_20240215143000_1_1.00.00.app
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```
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The output folder is named after the input file (e.g. `ABCD_1.01.00_20240215143000_1_1.00.00/`).
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## External Key Files
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For games not in the built-in key database, place a file named `{GAME_ID}.bin` in the working directory:
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- **16 bytes** for key only (IV derived automatically)
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- **32 bytes** for key + IV
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## License
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[BSD Zero Clause License](LICENSE) (0BSD)
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