mirror of
https://github.com/asterisk727/two-torial.git
synced 2026-09-22 23:08:03 +03:00
chore: replace iidx30 guides with snippets
This commit is contained in:
@@ -1,88 +1,2 @@
|
||||
<img class="header-logo" src="/img/konami/iidx/30_resident/logo.webp">
|
||||
# Extra Information
|
||||
|
||||
## Standard and Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120 Hz capable monitor"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
|
||||
|
||||
We're interested in these lines:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">A</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2023090500</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
|
||||
|
||||
```xml
|
||||
<spec __type="str">A</spec>
|
||||
```
|
||||
|
||||
- ^^`A`^^ for Standard (LDJ-003, LDJ, 60 Hz)
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60 Hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120 Hz)
|
||||
|
||||
## Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The `ea3-config.xml` file is located inside the `prop` folder.
|
||||
|
||||
Below is an explanation on what different sections of this file do.
|
||||
|
||||
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
```
|
||||
|
||||
The following line determines what version of the game you are running.
|
||||
^^**You should never change this**^^. It should always say `LDJ`.
|
||||
|
||||
```xml
|
||||
<model __type="str">LDJ</model>
|
||||
```
|
||||
|
||||
The following line determines the game's region.
|
||||
^^**You should never change this**^^. As you can change the language in-game.
|
||||
|
||||
```xml
|
||||
<dest __type="str">J</dest>
|
||||
```
|
||||
|
||||
^^**You should never change this**^^. It should always say `A` for Resident.
|
||||
|
||||
```xml
|
||||
<rev __type="str">A</rev>
|
||||
```
|
||||
|
||||
The following line determines your datecode.
|
||||
^^**Always keep it up to date**^^ with your game's current version.
|
||||
|
||||
```xml
|
||||
<ext __type="str">2023090500</ext>
|
||||
```
|
||||
|
||||
The following line determine what remote service URL `spice2x` is supposed to connect to.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<services __type="str">http://localhost:8083</services>
|
||||
```
|
||||
--8<-- "docs/games/konami/iidx/common/31plus/extras.md"
|
||||
@@ -5,26 +5,7 @@
|
||||
|
||||
## Standard and Lightning modes
|
||||
|
||||
!!! note ""
|
||||
|
||||
Before proceeding with the setup, it's important to understand the two cabinet types for IIDX:
|
||||
|
||||
- **Lightning (TDJ/LDJ-010)**:
|
||||
|
||||
- Runs at 120 FPS
|
||||
- Requires a 120 Hz main monitor
|
||||
- Optional second touchscreen 60 Hz monitor called a subscreen
|
||||
|
||||
- **Standard/Legacy (LDJ/LDJ-003/LDJ-012)**:
|
||||
|
||||
- Runs at 60 FPS
|
||||
- Requires a 60 Hz main monitor
|
||||
- No subscreen
|
||||
|
||||
The game data comes in three variants based on the `bm2dx.dll` file.
|
||||
You can patch an LDJ dll to run in TDJ mode, but this will disable video recording.
|
||||
|
||||
For simplicity, we'll use "TDJ" for Lightning Mode and "LDJ" for Standard Mode throughout our guides.
|
||||
--8<-- "docs/snippets/konami/iidx/ldj_vs_tdj.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
|
||||
@@ -1,97 +1,2 @@
|
||||
<img class="header-logo" src="/img/konami/iidx/30_resident/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! info "For any issues not covered here, spice2x's [Known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page might prove useful"
|
||||
|
||||
## Technical problems
|
||||
|
||||
### Crashes
|
||||
|
||||
!!! info "Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.<br>If you have them installed, close them both before starting any arcade game"
|
||||
|
||||
??? tip "`W:SuperstepSound: Audio device is not available!!!` in logs"
|
||||
|
||||
- Open `log.txt` using an editor that supports `SHIFT-JIS` encoding for Japanese text (like [Notepad++](https://notepad-plus-plus.org/downloads/))
|
||||
|
||||
- Search for `Superstep`
|
||||
|
||||
If you find a line with `Audio device is not available!!!`, it means the game refuses to boot due to a misconfigured or missing audio device.
|
||||
Check the setup guide's **Configuring audio** section as well as our general [Audio guide](/extras/audio.md) to understand the issue better.
|
||||
|
||||
??? tip "I'm using a laptop with a hybrid internal+dedicated GPU setup"
|
||||
|
||||
Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
|
||||
|
||||
There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
|
||||
|
||||
### Performance
|
||||
|
||||
!!! info "Check out spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide"
|
||||
|
||||
??? tip "Game is running too slow/fast / Monitor error 5-1503-0043"
|
||||
|
||||
Your game is likely running at an incorrect framerate. The expected framerates are:
|
||||
|
||||
- Legacy cab mode: 60 FPS
|
||||
- Lightning Model cab mode: 120 FPS
|
||||
|
||||
Try these steps to resolve framerate issues:
|
||||
|
||||
- Make sure that your patch or DLL matches your cab mode
|
||||
- Close any software that can affect framerates (like RTSS)
|
||||
- Close unnecessary background programs
|
||||
- Ensure V-SYNC is not forcefully disabled in your graphics card control panel
|
||||
- For NVIDIA users: Enable `NVIDIA profile optimization (-nvprofile)` in spicecfg's `Options` tab
|
||||
|
||||
If issues persist:
|
||||
|
||||
- Double-check that you followed all steps in the setup guide correctly
|
||||
- Your PC hardware might be insufficient to keep a steady 120 FPS, you can try switching to Legacy cab mode
|
||||
- Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources
|
||||
|
||||
### Audio
|
||||
|
||||
!!! info "Check out our [Audio](/extras/audio.md) guide to understand audio modes better"
|
||||
|
||||
!!! info "Ensure your default audio device's sample rate is set properly"
|
||||
|
||||
- **44100 Hz** sample rate for **WASAPI Exclusive** and **ASIO**
|
||||
- **48000 Hz** if your game is patched with `Shared Mode WASAPI`
|
||||
|
||||
??? tip "I can't change my device's sample rate"
|
||||
|
||||
If you're using gaming peripherals (Logitech/Razer/Steelseries) or external audio devices (audio interfaces/sound bars):
|
||||
|
||||
- Check if you can modify the sample rate in the device's software/control panel
|
||||
- If not, try uninstalling the device's software. This may restore control over Windows audio settings
|
||||
|
||||
If you still can't change the sample rate:
|
||||
|
||||
- Configure the game's audio mode to match your device's current sample rate instead
|
||||
- Try using a different audio device
|
||||
|
||||
??? tip "I can't hear anything else than the game"
|
||||
|
||||
Your game's audio is setup to run in WASAPI Exclusive or ASIO modes.
|
||||
|
||||
Check out our [Audio](/extras/audio.md) guide to understand audio modes better.
|
||||
|
||||
If you're using WASAPI Exclusive, you'll want to [patch the game](/extras/patchsp2x.md) with `Shared Mode WASAPI` to hear other applications.
|
||||
|
||||
If you're using ASIO, unless your audio interface mixes WASAPI and ASIO streams when outputting, you'll only be able to hear one application when ASIO is in use.
|
||||
In this case, you'll need to route all audio through software such as [Voicemeeter](https://vb-audio.com/Voicemeeter/banana.htm), and have Voicemeeter output the mix to your ASIO device.
|
||||
|
||||
??? tip "Game audio is too quiet"
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
### Subscreen
|
||||
|
||||
!!! info "For more in-depth troubleshooting, refer to the spice2x [Subscreen troubleshooting](https://github.com/spice2x/spice2x.github.io/wiki/Configuring-touch-screens-as-subscreen#troubleshooting) page"
|
||||
|
||||
??? tip "Touch input isn't being registered"
|
||||
|
||||
If you're using a physical touch screen, make sure to close **all** spice2x overlays, including the FPS counter.
|
||||
If you're using the virtual subscreen, ensure that the `-iidxnativetouch` option is not enabled.
|
||||
--8<-- "docs/games/konami/iidx/common/31plus/troubleshooting.md"
|
||||
Reference in New Issue
Block a user