Implement card registration, persistent profiles and scores, local catalog unlocks, cabinet telemetry, and bounded motion storage. Read the installed Unity MDB at runtime so the public plugin contains no generated installation data or maintainer tooling. Co-authored-by: Codex <codex@openai.com>
Asphyxia CORE Community Plugins
These plugins are provided by community members and considered officially supported by Team Asphyxia.
How to use it?
- Make sure you have Asphyxia CORE installed.
- Go to Releases page.
- Download the latest source code.
- Extract the code in Asphyxia CORE's
pluginsfolder.
How do I contribute?
I don't actually follow any coding rules for this jank so neither should you. There is, however, a prettier configuration if you want to format the code automatically and forget about it.
I'll do my best to merge PR, but please make sure you are submitting code targeted for "public" releases. (Unless it is some ancient rare stuff and you feel generous enough to provide support for it)
- For new plugins: please use
@asphyxiaidentifier for your plugin since you are submitting code as the community.- This way we prevent third-party plugins (e.g.
popnorpopn@someoneelse) from conflicting with our database.
- This way we prevent third-party plugins (e.g.
- For existing plugins: please inlude a changelog in your PR so it is easier for me to tell what it is for.
How do I make plugins?
Checkout our Documentation and maybe consider join our Discord server. Make sure to familiar yourself with at least XML and Typescript/Javascript.
Note that you should run npm install to install typing for node and lodash, and launch CORE using --dev arguments to enable console log and typechecking when using typescript.