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https://github.com/XTLS/REALITY.git
synced 2026-09-22 23:08:01 +03:00
Reuse buf (though io.CopyBuffer() is not likely to actually use it)
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@@ -265,7 +265,7 @@ func Server(ctx context.Context, conn net.Conn, config *Config) (*Conn, error) {
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} else {
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copying = true
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mutex.Unlock()
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io.Copy(target, underlying)
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io.CopyBuffer(target, underlying, buf)
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}
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waitGroup.Done()
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}()
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@@ -330,7 +330,7 @@ func Server(ctx context.Context, conn net.Conn, config *Config) (*Conn, error) {
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}
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if i == 2 && handshakeLen > 512 {
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hs.c.out.handshakeLen[i] = handshakeLen
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hs.c.out.handshakeBuf = s2cSaved[:0]
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hs.c.out.handshakeBuf = buf[:0]
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break
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}
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if i == 6 && handshakeLen > 0 {
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@@ -368,7 +368,7 @@ func Server(ctx context.Context, conn net.Conn, config *Config) (*Conn, error) {
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} else {
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copying = true
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mutex.Unlock()
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io.Copy(underlying, target)
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io.CopyBuffer(underlying, target, buf)
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}
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waitGroup.Done()
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}()
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