Commit Graph
871 Commits
Author SHA1 Message Date
グローランプ bf8f3dd6f9 aimeio-vfd: Add VFD text forwarding and state callbacks to AIME IO (#90)
## Summary

- feat(aimeio): add VFD text forwarding API and wire through DLL/VFD backend
- feat(aimeio): add VFD state callback and export symbols across hooks
- refactor(aimeio): rename VFD callbacks and align VFD parsing
- feat(aimeio): extend VFD state fields for richer reporting

## Description
This PR expands the AIME IO VFD interface by adding text forwarding and a VFD state callback, then wires them through the AIME DLL and VFD backend.
It also renames VFD callbacks to align parsing behavior, updates all hook exports accordingly, and extends VFD state fields to carry more detailed state data.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/90
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:43:52 +00:00
グローランプ ff28d4ff09 mai2io: add camera LED control functions (#91)
This is a follow-up to the previous PR. I realized I omitted the camera LED control interface, so I'm adding it now to complete the v1.02 API set.

**Changes:**
* Added `mai2_io_led_cam_set` to the 0x0102 API.
* Wired IO4 GPIO outputs to forward code reader/player camera light states.
* Updated `mai2hook.def` to export the new symbol.
* Updated `MAI2_DLL_SYM_COUNT_V102` to reflect the additional symbol count.

**Versioning Note:**
Since the previous PR was just merged and v1.02 hasn't been officially released yet, I've opted to include this in the existing **0x0102** version rather than bumping to 0x0103.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/91
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:41:56 +00:00
グローランプ 41d7ce111d mai2io/led15070: add LED control APIs and PWM/fade handling (#89)
## Summary

- feat(io4): implement PWM/GPIO support for Billboard and Code Reader lights
- feat(mai2io): expose LED control APIs to support new io4 features
- fix(led15070): correct multi-LED color logic and add fade support

## Description

**io4 & mai2io Updates**
Introduced PWM control and GPIO write support in `io4`. These additions allow `mai2io` to properly drive the **Billboard LEDs** and **Code Reader / Player Camera lights**. The APIs have been exposed through `mai2hook` to facilitate scriptable control of these peripherals.

**led15070 Improvements**
Fixed an issue with the multi-LED color changing logic in the `led15070` driver. This ensures correct color output sequence and includes improvements for fade calculation.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/89
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2025-12-25 20:10:59 +00:00
Dniel97 c0f9b8f1ad mu3: fix led data 2025-12-25 00:15:15 +01:00
Dniel97 16942a03d4 mercury: rename elisabeth to elizabeth 2025-12-25 00:12:44 +01:00
octocat 7c10698ca9 Fix compiler errors for 64bit gcc (#87)
Why would anyone detect ISA at runtime?

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/87
Co-authored-by: octocat <git.rascal570@passinbox.com>
Co-committed-by: octocat <git.rascal570@passinbox.com>
2025-12-24 23:08:08 +00:00
Dniel97 60e7e1d432 mai2: add all net auth 1.0 2025-12-25 00:05:51 +01:00
kyoubate-haruka d5bde32df7 ewf: implement EWF virtualization (#84)
(Yeah, I know the OS may cache disk reads, but that wasn't the concern)

The ALLS series of cabs runs EWF to prevent anything from being written to C:\.

This PR adds another layer to iohook to redirect specific open/read/write/close operations to a virtual file table to prevent disk activity, and thus simulate the presence of EWF. This was mainly aimed at ALPB's billing files. Seriously, look at this - especially the timestamps, Sega wtf are you doing.

This does not affect other path hooks. It's turned off by default and will throw an error if the current executable resides on C:\.

Tested with FGO and APMv3.

![22bf755754[1].png](/attachments/31771aee-2e4d-4e4f-85e3-c5eec63c6f78)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/84
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-12-25 00:04:30 +01:00
Dniel97 bad219be4c misc: fix path hooks
- Added missing MoveFileExW hook
- Fixed path memory leaks
- Added all CopyFile hooks
2025-12-24 23:21:30 +01:00
Dniel97 0be4b47448 misc: add GetDriveType hook 2025-12-24 14:26:58 +01:00
Dniel97 e4bd0543c9 diva: add partition and button LED support 2025-12-21 20:43:08 +01:00
Dniel97 ce77d60905 mai2: fix memory leak and high CPU usage 2025-12-21 18:58:01 +01:00
kyoubate-haruka b86049034f Add setting to only allow game input in foreground (#83)
This adds a setting to the global configuration to allow only input when the game is focused. This prevents issues, such as triggering game buttons or service buttons while being tabbed out. Turned off by default.

The implementation is not the best, but in the context how these games are structured, the most acceptable.
It will keep scanning if the foreground window title fully matches (some games partially match, like FGO because due to the revision number in the title), and if found, will grab the HWND of that window and compare that from then on, to not tank performance due to constant string operations.

Tested with FGO, chusan and ongeki.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/83
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-11-12 22:33:32 +00:00
Dniel97 af8d0bab7d update readme version 2025-11-04 11:06:16 +01:00
goldfisher11andgoldfisher11 146550e68c spike_develop (#80)
Co-authored-by: goldfisher11 <goldfish1984@163.com>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/80
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
Co-committed-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
2025-11-02 08:47:18 +00:00
Dniel97 d9075bbfce Merge branch 'feature/openssl' into develop 2025-10-12 12:49:55 +02:00
Dniel97 6fe8744b0f common: add OpenSSL patch comments, bump capnhook 2025-10-12 12:42:06 +02:00
Dniel97 19cd7cb8df common: add OpenSSL Intel SHA ext hook 2025-10-05 11:01:13 +02:00
Dniel97 19c1a8e469 Merge pull request 'idac: Add configurable remapping for D-Pad Up/Down buttons.' (#77) from puniru/segatools:up_down into develop
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/77
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
2025-08-27 20:39:40 +00:00
puniru eb96660fdf idac: update config for up and down dpad buttons 2025-08-27 13:30:00 +09:00
puniru 83a9a49429 idac: allow changing up and down for custom boards 2025-08-22 15:03:19 +09:00
kyoubate-haruka d423058cbd APM3: Fix amdaemon breakage when Unity Doorstop is present (#76)
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/76
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-08-10 16:04:01 +00:00
Dniel97 55a3859891 [swdc] fix magnitude calculation 2025-08-06 19:40:04 +02:00
Dniel97 3f2cfb6a26 [apm3, idac] improved launch.bat, removed zinput 2025-08-01 17:58:21 +02:00
Dniel97 e74e2a0d47 [apm3, swdc, idac] DInput8 cleanup 2025-07-29 18:06:10 +02:00
Dniel97 122034f922 [fgo] improve keyboard bindings 2025-07-27 22:05:07 +02:00
Dniel97 bb0b023ec0 [apm3] hook video loading, bug fixes 2025-07-27 19:22:57 +02:00
Dniel97 bb01e131e9 [epay]: hook enabled by default 2025-07-27 18:06:58 +02:00
kyoubate-haruka ded1375e88 Vfs: Hook .ini reader functions to fix DLI reading (#75)
Pretty simple, DLI reading (more commonly known as DownloadOrder) calls GetPrivateProfile* with a file path with E:\tmpDli*.ini. This fails right now.

I have only hooked the functions that appear in the latest amdaemon.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/75
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-24 09:16:22 +00:00
Dniel97 0006731536 [apm3] fix led hook, fix blocked reboot 2025-07-21 21:09:24 +02:00
Dniel97 ae168cdaf9 Merge branch 'feature/apm3' into develop 2025-07-20 18:49:15 +02:00
Dniel97 e974a76fe6 [apm3] add DInput and XInput support 2025-07-20 18:13:29 +02:00
kyoubate-haruka e2e4b37e3f APMv3: add hook (#73)
This adds support for APMv3 I/O, menus and the launcher.

* Added a apm3hook dll and I/O based on the usual layout.
* Added C:\Mount\Apm to vfs.
* Added the relevant .dlls to unityhook.
* Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this.
* `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X".
* An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed.
* Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is.
* Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes.

A setup guide (some stuff specific to my server) can be found here:
https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu

Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.

![Apmv3System_yLRityJVpm.png](/attachments/3d645e71-81e6-42e6-acd4-63c537cda59e)
![puyoe_hJNhnJGFnd.png](/attachments/01664049-71fe-4c38-9c99-39649ab21e56)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/73
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-20 09:43:56 +00:00
Dniel97 f595af9686 [cm, mercury, mu3] update aime reader gen 2025-07-19 23:35:46 +02:00
Dniel97 03513e7b0c add aime scan button to default segatools.ini 2025-07-16 15:44:05 +02:00
Dniel97 cdb6815c5a add keychip id and pcbid to default segatools.ini 2025-06-19 19:28:10 +02:00
Dniel97 4644e36ccc Merge branch 'feature/cleanup' into develop 2025-06-19 18:18:30 +02:00
Dniel97 dbfc62b5d4 platform: fix dipsw settings not applying 2025-06-19 18:17:20 +02:00
Hay1tsme 24e8bc87a3 remove reference to nonexistant files 2025-04-17 14:06:55 -04:00
Hay1tsme a65b43fe1a Merge branch 'feature/cleanup' of https://gitea.tendokyu.moe/teamtofushop/segatools into feature/cleanup 2025-04-17 14:05:45 -04:00
Dniel97 66a53dd2de refactor all common parts and games 2025-04-17 20:04:17 +02:00
Dniel97 ae3dd666f4 refactor all common parts and games 2025-04-17 19:40:40 +02:00
Dniel97 a6126bf290 Merge branch 'feature/thinca_auth' into develop 2025-04-17 19:18:03 +02:00
Dniel97 015097972a emoney: improce doc and add python script 2025-04-17 19:17:42 +02:00
Haruka 67eda7458b emoney: Add Thinca authentication card stuff (#35)
This PR adds everything that's needed on the segatools side to add E-Money support regarding Thinca authentication cards.

I've also included set-up documentation (with a network side bonus which was as far as I could figure out so far, but I'm pretty certain no more changes to segatools will be needed)

Due to the nature of a custom protcol called TCAP that Thinca uses for networking (see docs), I can't fully test that everything works as I haven't yet bothered to figure that protocol out.

Tested with both APMv3 and FGO.

![https://puu.sh/KeqVj/ccf4bcccbb.png](https://puu.sh/KeqVj/ccf4bcccbb.png)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/35
Co-authored-by: Haruka <haruka@noreply.gitea.tendokyu.moe>
Co-committed-by: Haruka <haruka@noreply.gitea.tendokyu.moe>
2025-04-17 17:01:38 +00:00
Hay1tsme b37e1105d0 misc: added a showcursor counter to more accuratly replicate actual function behavior 2025-04-16 22:10:19 -04:00
Hay1tsme 9a6c4939c2 system: fix sysfile patches not applying when compiling with msvc 2025-04-16 22:09:48 -04:00
kyoubate-haruka 39711a994a FGO: add keyboard input (#61)
Probably self-explanatory :p

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/61
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-04-05 15:22:14 +00:00
kyoubate-haruka 61f95c3f2e GFX: add dpi-awareness switch for all games (#64)
Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-03-14 11:53:31 +00:00
kyoubate-haruka 70c3e2fe0f FGO: fix printer hook always being enabled (#60)
that moment when the printer says OK but it absolutely isn't supposed to be OK lmao

edit: I'm not sure why the msvc commits are also in all of these PRs, they have no effect though...
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/60
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-03-09 16:05:03 +00:00