mirror of
https://gitea.tendokyu.moe/TeamTofuShop/segatools.git
synced 2026-10-12 03:28:09 +03:00
soul: Add initial code by Dniel97
Co-authored-by: Dniel97 <Dniel97@noreply.gitea.tendokyu.moe>
This commit is contained in:
+17
@@ -256,6 +256,22 @@ $(BUILD_DIR_ZIP)/apm3.zip:
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$(V)strip $(BUILD_DIR_ZIP)/apm3/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/apm3 ; zip -r ../apm3.zip *
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$(BUILD_DIR_ZIP)/soul.zip:
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$(V)echo ... $@
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$(V)mkdir -p $(BUILD_DIR_ZIP)/soul
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$(V)mkdir -p $(BUILD_DIR_ZIP)/soul/DEVICE
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$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
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$(BUILD_DIR_GAMES_64)/soulhook/soulhook.dll \
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$(DIST_DIR)/soul/segatools.ini \
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$(DIST_DIR)/soul/launch.bat \
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$(DIST_DIR)/soul/config_hook.json \
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$(BUILD_DIR_ZIP)/soul
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$(V)cp pki/billing.pub \
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pki/ca.crt \
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$(BUILD_DIR_ZIP)/soul/DEVICE
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$(V)strip $(BUILD_DIR_ZIP)/soul/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/soul ; zip -r ../soul.zip *
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$(BUILD_DIR_ZIP)/doc.zip: \
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$(DOC_DIR)/config \
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$(DOC_DIR)/chunihook.md \
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@@ -282,6 +298,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
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$(BUILD_DIR_ZIP)/fgo.zip \
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$(BUILD_DIR_ZIP)/kemono.zip \
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$(BUILD_DIR_ZIP)/apm3.zip \
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$(BUILD_DIR_ZIP)/soul.zip
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CHANGELOG.md \
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README.md \
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Vendored
+7
@@ -0,0 +1,7 @@
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{
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"aime": {
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"firmware_path": [
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"aime_firm\\update_15396_6728_94.bin"
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]
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}
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}
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Vendored
+13
@@ -0,0 +1,13 @@
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@echo off
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pushd %~dp0
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start "AM Daemon" /min inject -d -k soulhook.dll .\tools\amdaemon\amdaemon.exe -c .\tools\amdaemon\config_common.json .\tools\amdaemon\config_emoney_satellite_pro.json .\tools\amdaemon\config_satellite.json
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inject -d -k soulhook.dll fbb.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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Vendored
+178
@@ -0,0 +1,178 @@
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; -----------------------------------------------------------------------------
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; Path settings
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; -----------------------------------------------------------------------------
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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; -----------------------------------------------------------------------------
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; Device settings
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; -----------------------------------------------------------------------------
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[aime]
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; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
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; reader.
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enable=1
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aimePath=DEVICE\aime.txt
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; Virtual-key code. If this button is **held** then the emulated IC card reader
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; emulates an IC card in its proximity. A variety of different IC cards can be
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; emulated; the exact choice of card that is emulated depends on the presence or
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; absence of the configured card ID files. Default is the Return key.
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scan=0x0D
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[vfd]
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; Enable VFD emulation. Disable to use a real VFD
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; GP1232A02A FUTABA assembly.
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enable=1
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[led15093]
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; 837-15093-06 LED board emulation setting.
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enable=1
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; COM port number for the LED board.
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portNo1=2
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; -----------------------------------------------------------------------------
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; Network settings
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; -----------------------------------------------------------------------------
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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; The final octet of the local host's IP address on the virtualized subnet (so,
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; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
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; local host's virtualized LAN IP is `192.168.32.11`).
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addrSuffix=11
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; -----------------------------------------------------------------------------
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; Board settings
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; -----------------------------------------------------------------------------
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[keychip]
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; Keychip serial number. Keychip serials observed in the wild follow this
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; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`.
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id=A69E-01A88888888
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.168.0
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; Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This
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; is actually supposed to be a separate three-character `platformId` and
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; integer `modelType` setting, but they are combined here for convenience.
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; Use `ACA1` for the Server/Client, depending on the dipsw1
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; Use `ACA5` for the Standalone mode
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platformId=ACA1
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[pcbid]
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; Set the Windows host name. This should be an ALLS MAIN ID, without the
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; hyphen (which is not a valid character in a Windows host name).
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serialNo=ACAE01A99999999
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[system]
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; Enable ALLS system settings.
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enable=1
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; Enable freeplay mode. This will disable the coin slot and set the game to
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; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
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; allow you to start a game in freeplay mode.
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freeplay=0
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 1 on exactly one machine and set this to 0 on all others.
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dipsw1=1
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; -----------------------------------------------------------------------------
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; Misc. hook settings
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; -----------------------------------------------------------------------------
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[touch]
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; WinTouch emulation setting.
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enable=1
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remap=1
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cursor=1
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[soulio]
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; To use a custom Soul IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in gamepad input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Test button virtual-key code. Default is the F1 key.
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test=0x70
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; Service button virtual-key code. Default is the F2 key.
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service=0x71
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; Keyboard button to increment coin counter. Default is the F3 key.
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coin=0x72
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; Input API selection for IO4 input emulator.
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; Set "keyboard" to use keyboard input, "xinput" to use a gamepad, "dinput" to
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; use an arcade stick.
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mode=keyboard
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[keyboard]
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; START button (default: P)
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start=0x50
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; HOME button (default: O)
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a=0x4a
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b=0x4b
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c=0x4c
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[xinput]
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; Defaults:
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; A B LB RB
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; X Y LT RT
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; Use the left thumbstick for directional controls on XInput controllers.
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analogStickEnabled=1
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[dinput]
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; Name of the DirectInput stick to use (or any text that occurs in its name)
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; Example: TE2+
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;
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; If this is left blank then the first DirectInput device will be used.
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deviceName=
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; DirectInput button numbers to map to menu inputs. Note that buttons are
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; numbered from 1; some software numbers buttons from 0.
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start=9
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home=10
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a=1
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b=4
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c=6
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@@ -0,0 +1,109 @@
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#include <stddef.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "board/config.h"
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#include "amex/amex.h"
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#include "amex/config.h"
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#include "hooklib/config.h"
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#include "hooklib/dvd.h"
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#include "soulhook/config.h"
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#include "platform/config.h"
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void soul_dll_config_load(
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struct soul_dll_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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GetPrivateProfileStringW(
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L"soulio",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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}
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void led15093_config_load(struct led15093_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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wchar_t tmpstr[16];
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memset(cfg->board_number, ' ', sizeof(cfg->board_number));
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memset(cfg->chip_number, ' ', sizeof(cfg->chip_number));
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memset(cfg->boot_chip_number, ' ', sizeof(cfg->boot_chip_number));
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cfg->enable = GetPrivateProfileIntW(L"led15093", L"enable", 1, filename);
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cfg->port_no[0] = GetPrivateProfileIntW(L"led15070", L"portNo1", 0, filename);
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cfg->port_no[1] = GetPrivateProfileIntW(L"led15070", L"portNo2", 0, filename);
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cfg->high_baudrate = GetPrivateProfileIntW(L"led15093", L"highBaud", 0, filename);
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cfg->fw_ver = GetPrivateProfileIntW(L"led15093", L"fwVer", 0xA0, filename);
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cfg->fw_sum = GetPrivateProfileIntW(L"led15093", L"fwSum", 0xAA53, filename);
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GetPrivateProfileStringW(
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L"led15093",
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L"boardNumber",
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L"15093-06",
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tmpstr,
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_countof(tmpstr),
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filename);
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size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
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for (int i = n; i < sizeof(cfg->board_number); i++)
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{
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cfg->board_number[i] = ' ';
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}
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GetPrivateProfileStringW(
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L"led15093",
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L"chipNumber",
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L"6710A",
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tmpstr,
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_countof(tmpstr),
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filename);
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n = wcstombs(cfg->chip_number, tmpstr, sizeof(cfg->chip_number));
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for (int i = n; i < sizeof(cfg->chip_number); i++)
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{
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cfg->chip_number[i] = ' ';
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}
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|
||||
GetPrivateProfileStringW(
|
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L"led15093",
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L"bootChipNumber",
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L"6709 ",
|
||||
tmpstr,
|
||||
_countof(tmpstr),
|
||||
filename);
|
||||
|
||||
n = wcstombs(cfg->boot_chip_number, tmpstr, sizeof(cfg->boot_chip_number));
|
||||
for (int i = n; i < sizeof(cfg->boot_chip_number); i++)
|
||||
{
|
||||
cfg->boot_chip_number[i] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
void soul_hook_config_load(
|
||||
struct soul_hook_config *cfg,
|
||||
const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
platform_config_load(&cfg->platform, filename);
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
aime_config_load(&cfg->aime, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
vfd_config_load(&cfg->vfd, filename);
|
||||
touch_screen_config_load(&cfg->touch, filename);
|
||||
led15093_config_load(&cfg->led15093, filename);
|
||||
soul_dll_config_load(&cfg->dll, filename);
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include "board/config.h"
|
||||
#include "board/led15093.h"
|
||||
|
||||
#include "hooklib/dvd.h"
|
||||
#include "hooklib/touch.h"
|
||||
|
||||
#include "soulhook/soul-dll.h"
|
||||
|
||||
#include "platform/config.h"
|
||||
|
||||
struct soul_hook_config {
|
||||
struct platform_config platform;
|
||||
struct io4_config io4;
|
||||
struct aime_config aime;
|
||||
struct dvd_config dvd;
|
||||
struct vfd_config vfd;
|
||||
struct touch_screen_config touch;
|
||||
struct led15093_config led15093;
|
||||
struct soul_dll_config dll;
|
||||
};
|
||||
|
||||
void soul_dll_config_load(
|
||||
struct soul_dll_config *cfg,
|
||||
const wchar_t *filename);
|
||||
|
||||
void soul_hook_config_load(
|
||||
struct soul_hook_config *cfg,
|
||||
const wchar_t *filename);
|
||||
@@ -0,0 +1,120 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "board/io4.h"
|
||||
#include "board/sg-reader.h"
|
||||
#include "board/vfd.h"
|
||||
|
||||
#include "hook/process.h"
|
||||
|
||||
#include "hooklib/dvd.h"
|
||||
#include "hooklib/touch.h"
|
||||
#include "hooklib/serial.h"
|
||||
#include "hooklib/spike.h"
|
||||
|
||||
#include "soulhook/config.h"
|
||||
#include "soulhook/io4.h"
|
||||
#include "soulhook/soul-dll.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
#include "util/env.h"
|
||||
|
||||
static HMODULE soul_hook_mod;
|
||||
static process_entry_t soul_startup;
|
||||
static struct soul_hook_config soul_hook_cfg;
|
||||
|
||||
static DWORD CALLBACK soul_pre_startup(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
dprintf("--- Begin soul_pre_startup ---\n");
|
||||
|
||||
/* Load config */
|
||||
|
||||
soul_hook_config_load(&soul_hook_cfg, get_config_path());
|
||||
|
||||
/* Hook Win32 APIs */
|
||||
|
||||
dvd_hook_init(&soul_hook_cfg.dvd, soul_hook_mod);
|
||||
touch_screen_hook_init(&soul_hook_cfg.touch, soul_hook_mod);
|
||||
serial_hook_init();
|
||||
|
||||
/* Initialize emulation hooks */
|
||||
|
||||
hr = platform_hook_init(
|
||||
&soul_hook_cfg.platform,
|
||||
"SDDP",
|
||||
"ACA2",
|
||||
soul_hook_mod);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = soul_dll_init(&soul_hook_cfg.dll, soul_hook_mod);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = sg_reader_hook_init(&soul_hook_cfg.aime, 3, 3, soul_hook_mod);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = vfd_hook_init(&soul_hook_cfg.vfd, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = soul_io4_hook_init(&soul_hook_cfg.io4);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
unsigned int led_port_no[2] = {2, 0};
|
||||
hr = led15093_hook_init(&soul_hook_cfg.led15093,
|
||||
soul_dll.led_init, soul_dll.led_set_leds, led_port_no);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
/* Initialize debug helpers */
|
||||
|
||||
spike_hook_init(get_config_path());
|
||||
|
||||
dprintf("--- End soul_pre_startup ---\n");
|
||||
|
||||
/* Jump to EXE start address */
|
||||
|
||||
return soul_startup();
|
||||
|
||||
fail:
|
||||
ExitProcess(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if (cause != DLL_PROCESS_ATTACH) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
soul_hook_mod = mod;
|
||||
|
||||
hr = process_hijack_startup(soul_pre_startup, &soul_startup);
|
||||
|
||||
if (!SUCCEEDED(hr)) {
|
||||
dprintf("Failed to hijack process startup: %x\n", (int) hr);
|
||||
}
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "board/io4.h"
|
||||
|
||||
#include "soulhook/soul-dll.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static HRESULT soul_io4_poll(void *ctx, struct io4_state *state);
|
||||
static uint16_t coins;
|
||||
|
||||
static const struct io4_ops soul_io4_ops = {
|
||||
.poll = soul_io4_poll,
|
||||
};
|
||||
|
||||
HRESULT soul_io4_hook_init(const struct io4_config *cfg)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(soul_dll.init != NULL);
|
||||
|
||||
hr = io4_hook_init(cfg, &soul_io4_ops, NULL, L"Soul Reverse", false);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return soul_dll.init();
|
||||
}
|
||||
|
||||
static HRESULT soul_io4_poll(void *ctx, struct io4_state *state)
|
||||
{
|
||||
uint8_t opbtn;
|
||||
uint8_t left;
|
||||
uint8_t right;
|
||||
int16_t lever;
|
||||
HRESULT hr;
|
||||
|
||||
assert(soul_dll.poll != NULL);
|
||||
assert(soul_dll.get_opbtns != NULL);
|
||||
assert(soul_dll.get_gamebtns != NULL);
|
||||
|
||||
memset(state, 0, sizeof(*state));
|
||||
|
||||
hr = soul_dll.poll();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
opbtn = 0;
|
||||
left = 0;
|
||||
right = 0;
|
||||
lever = 0;
|
||||
|
||||
soul_dll.get_opbtns(&opbtn);
|
||||
soul_dll.get_gamebtns(&left, &right);
|
||||
|
||||
if (opbtn & SOUL_IO_OPBTN_TEST) {
|
||||
state->buttons[0] |= IO4_BUTTON_TEST;
|
||||
}
|
||||
|
||||
if (opbtn & SOUL_IO_OPBTN_SERVICE) {
|
||||
state->buttons[0] |= IO4_BUTTON_SERVICE;
|
||||
}
|
||||
|
||||
if (opbtn & SOUL_IO_OPBTN_COIN) {
|
||||
coins++;
|
||||
}
|
||||
state->chutes[0] = coins << 8;
|
||||
|
||||
if (left & SOUL_IO_GAMEBTN_A) {
|
||||
state->buttons[0] |= 1 << 0;
|
||||
}
|
||||
|
||||
if (left & SOUL_IO_GAMEBTN_B) {
|
||||
state->buttons[0] |= 1 << 5;
|
||||
}
|
||||
|
||||
if (left & SOUL_IO_GAMEBTN_C) {
|
||||
state->buttons[0] |= 1 << 7;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "board/io4.h"
|
||||
|
||||
HRESULT soul_io4_hook_init(const struct io4_config *cfg);
|
||||
@@ -0,0 +1,30 @@
|
||||
shared_library(
|
||||
'soulhook',
|
||||
name_prefix : '',
|
||||
include_directories : inc,
|
||||
implicit_include_directories : false,
|
||||
vs_module_defs : 'soulhook.def',
|
||||
dependencies : [
|
||||
capnhook.get_variable('hook_dep'),
|
||||
capnhook.get_variable('hooklib_dep'),
|
||||
xinput_lib,
|
||||
],
|
||||
link_with : [
|
||||
aimeio_lib,
|
||||
amex_lib,
|
||||
board_lib,
|
||||
hooklib_lib,
|
||||
soulio_lib,
|
||||
platform_lib,
|
||||
util_lib,
|
||||
],
|
||||
sources : [
|
||||
'config.c',
|
||||
'config.h',
|
||||
'dllmain.c',
|
||||
'io4.c',
|
||||
'io4.h',
|
||||
'soul-dll.c',
|
||||
'soul-dll.h',
|
||||
],
|
||||
)
|
||||
@@ -0,0 +1,115 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "soulhook/soul-dll.h"
|
||||
|
||||
#include "util/dll-bind.h"
|
||||
#include "util/dprintf.h"
|
||||
|
||||
const struct dll_bind_sym soul_dll_syms[] = {
|
||||
{
|
||||
.sym = "soul_io_init",
|
||||
.off = offsetof(struct soul_dll, init),
|
||||
}, {
|
||||
.sym = "soul_io_poll",
|
||||
.off = offsetof(struct soul_dll, poll),
|
||||
}, {
|
||||
.sym = "soul_io_get_opbtns",
|
||||
.off = offsetof(struct soul_dll, get_opbtns),
|
||||
}, {
|
||||
.sym = "soul_io_get_gamebtns",
|
||||
.off = offsetof(struct soul_dll, get_gamebtns),
|
||||
}, {
|
||||
.sym = "soul_io_led_init",
|
||||
.off = offsetof(struct soul_dll, led_init),
|
||||
}, {
|
||||
.sym = "soul_io_led_set_colors",
|
||||
.off = offsetof(struct soul_dll, led_set_leds),
|
||||
}
|
||||
};
|
||||
|
||||
struct soul_dll soul_dll;
|
||||
|
||||
// Copypasta DLL binding and diagnostic message boilerplate.
|
||||
// Not much of this lends itself to being easily factored out. Also there
|
||||
// will be a lot of API-specific branching code here eventually as new API
|
||||
// versions get defined, so even though these functions all look the same
|
||||
// now this won't remain the case forever.
|
||||
|
||||
HRESULT soul_dll_init(const struct soul_dll_config *cfg, HINSTANCE self)
|
||||
{
|
||||
uint16_t (*get_api_version)(void);
|
||||
const struct dll_bind_sym *sym;
|
||||
HINSTANCE owned;
|
||||
HINSTANCE src;
|
||||
HRESULT hr;
|
||||
|
||||
assert(cfg != NULL);
|
||||
assert(self != NULL);
|
||||
|
||||
if (cfg->path[0] != L'\0') {
|
||||
owned = LoadLibraryW(cfg->path);
|
||||
|
||||
if (owned == NULL) {
|
||||
hr = HRESULT_FROM_WIN32(GetLastError());
|
||||
dprintf("Soul Reverse IO: Failed to load IO DLL: %lx: %S\n",
|
||||
hr,
|
||||
cfg->path);
|
||||
|
||||
goto end;
|
||||
}
|
||||
|
||||
dprintf("Soul Reverse IO: Using custom IO DLL: %S\n", cfg->path);
|
||||
src = owned;
|
||||
} else {
|
||||
owned = NULL;
|
||||
src = self;
|
||||
}
|
||||
|
||||
get_api_version = (void *) GetProcAddress(src, "soul_io_get_api_version");
|
||||
|
||||
if (get_api_version != NULL) {
|
||||
soul_dll.api_version = get_api_version();
|
||||
} else {
|
||||
soul_dll.api_version = 0x0100;
|
||||
dprintf("Custom IO DLL does not expose soul_io_get_api_version, "
|
||||
"assuming API version 1.0.\n"
|
||||
"Please ask the developer to update their DLL.\n");
|
||||
}
|
||||
|
||||
if (soul_dll.api_version >= 0x0200) {
|
||||
hr = E_NOTIMPL;
|
||||
dprintf("Soul Reverse IO: Custom IO DLL implements an unsupported "
|
||||
"API version (%#04x). Please update Segatools.\n",
|
||||
soul_dll.api_version);
|
||||
|
||||
goto end;
|
||||
}
|
||||
|
||||
sym = soul_dll_syms;
|
||||
hr = dll_bind(&soul_dll, src, &sym, _countof(soul_dll_syms));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
if (src != self) {
|
||||
dprintf("Soul Reverse IO: Custom IO DLL does not provide function "
|
||||
"\"%s\". Please contact your IO DLL's developer for "
|
||||
"further assistance.\n",
|
||||
sym->sym);
|
||||
|
||||
goto end;
|
||||
} else {
|
||||
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
|
||||
}
|
||||
}
|
||||
|
||||
owned = NULL;
|
||||
|
||||
end:
|
||||
if (owned != NULL) {
|
||||
FreeLibrary(owned);
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "soulio/soulio.h"
|
||||
|
||||
struct soul_dll {
|
||||
uint16_t api_version;
|
||||
HRESULT (*init)(void);
|
||||
HRESULT (*poll)(void);
|
||||
void (*get_opbtns)(uint8_t *opbtn);
|
||||
void (*get_gamebtns)(uint8_t *left, uint8_t *right);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_leds)(uint8_t board, uint8_t *rgb);
|
||||
};
|
||||
|
||||
struct soul_dll_config {
|
||||
wchar_t path[MAX_PATH];
|
||||
};
|
||||
|
||||
extern struct soul_dll soul_dll;
|
||||
|
||||
HRESULT soul_dll_init(const struct soul_dll_config *cfg, HINSTANCE self);
|
||||
@@ -0,0 +1,22 @@
|
||||
LIBRARY soulhook
|
||||
|
||||
EXPORTS
|
||||
aime_io_get_api_version
|
||||
aime_io_init
|
||||
aime_io_led_set_color
|
||||
aime_io_vfd_set_text
|
||||
aime_io_vfd_set_state
|
||||
aime_io_nfc_get_aime_id
|
||||
aime_io_nfc_get_felica_id
|
||||
aime_io_nfc_poll
|
||||
amDllVideoClose @2
|
||||
amDllVideoGetVBiosVersion @4
|
||||
amDllVideoOpen @1
|
||||
amDllVideoSetResolution @3
|
||||
soul_io_get_api_version
|
||||
soul_io_get_gamebtns
|
||||
soul_io_get_opbtns
|
||||
soul_io_init
|
||||
soul_io_poll
|
||||
soul_io_led_init
|
||||
soul_io_led_set_colors
|
||||
@@ -0,0 +1,20 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "soulio/config.h"
|
||||
|
||||
void soul_io_config_load(
|
||||
struct soul_io_config *cfg,
|
||||
const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
|
||||
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
struct soul_io_config {
|
||||
uint8_t vk_test;
|
||||
uint8_t vk_service;
|
||||
uint8_t vk_coin;
|
||||
};
|
||||
|
||||
void soul_io_config_load(
|
||||
struct soul_io_config *cfg,
|
||||
const wchar_t *filename);
|
||||
@@ -0,0 +1,12 @@
|
||||
soulio_lib = static_library(
|
||||
'soulio',
|
||||
name_prefix : '',
|
||||
include_directories : inc,
|
||||
implicit_include_directories : false,
|
||||
sources : [
|
||||
'soulio.c',
|
||||
'soulio.h',
|
||||
'config.c',
|
||||
'config.h',
|
||||
],
|
||||
)
|
||||
@@ -0,0 +1,97 @@
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "soulio/soulio.h"
|
||||
#include "soulio/config.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
#include "util/env.h"
|
||||
|
||||
static uint8_t soul_opbtn;
|
||||
static uint8_t soul_gamebtn;
|
||||
static struct soul_io_config soul_io_cfg;
|
||||
static bool soul_io_coin;
|
||||
|
||||
uint16_t soul_io_get_api_version(void)
|
||||
{
|
||||
return 0x0100;
|
||||
}
|
||||
|
||||
HRESULT soul_io_init(void)
|
||||
{
|
||||
soul_io_config_load(&soul_io_cfg, get_config_path());
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT soul_io_poll(void)
|
||||
{
|
||||
int lever;
|
||||
int xlever;
|
||||
XINPUT_STATE xi;
|
||||
WORD xb;
|
||||
|
||||
soul_opbtn = 0;
|
||||
soul_gamebtn = 0;
|
||||
|
||||
if (GetAsyncKeyState(soul_io_cfg.vk_test) & 0x8000) {
|
||||
soul_opbtn |= SOUL_IO_OPBTN_TEST;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(soul_io_cfg.vk_service) & 0x8000) {
|
||||
soul_opbtn |= SOUL_IO_OPBTN_SERVICE;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(soul_io_cfg.vk_coin) & 0x8000) {
|
||||
if (!soul_io_coin) {
|
||||
soul_io_coin = true;
|
||||
soul_opbtn |= SOUL_IO_OPBTN_COIN;
|
||||
}
|
||||
} else {
|
||||
soul_io_coin = false;
|
||||
}
|
||||
|
||||
memset(&xi, 0, sizeof(xi));
|
||||
XInputGetState(0, &xi);
|
||||
xb = xi.Gamepad.wButtons;
|
||||
|
||||
if (xb & XINPUT_GAMEPAD_X) {
|
||||
soul_gamebtn |= SOUL_IO_GAMEBTN_A;
|
||||
}
|
||||
|
||||
if (xb & XINPUT_GAMEPAD_A) {
|
||||
soul_gamebtn |= SOUL_IO_GAMEBTN_B;
|
||||
}
|
||||
|
||||
if (xb & XINPUT_GAMEPAD_B) {
|
||||
soul_gamebtn |= SOUL_IO_GAMEBTN_C;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void soul_io_get_opbtns(uint8_t *opbtn)
|
||||
{
|
||||
if (opbtn != NULL) {
|
||||
*opbtn = soul_opbtn;
|
||||
}
|
||||
}
|
||||
|
||||
void soul_io_get_gamebtns(uint8_t *gamebtn)
|
||||
{
|
||||
if (gamebtn != NULL) {
|
||||
*gamebtn = soul_gamebtn;
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT soul_io_led_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void soul_io_led_set_colors(uint8_t board, uint8_t *rgb)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
SOUL_IO_OPBTN_TEST = 0x01,
|
||||
SOUL_IO_OPBTN_SERVICE = 0x02,
|
||||
SOUL_IO_OPBTN_COIN = 0x04,
|
||||
};
|
||||
|
||||
enum {
|
||||
SOUL_IO_GAMEBTN_A = 0x01,
|
||||
SOUL_IO_GAMEBTN_B = 0x02,
|
||||
SOUL_IO_GAMEBTN_C = 0x04,
|
||||
};
|
||||
|
||||
/* Get the version of the Soul Reverse IO API that this DLL supports. This
|
||||
function should return a positive 16-bit integer, where the high byte is
|
||||
the major version and the low byte is the minor version (as defined by the
|
||||
Semantic Versioning standard).
|
||||
|
||||
The latest API version as of this writing is 0x0100. */
|
||||
|
||||
uint16_t soul_io_get_api_version(void);
|
||||
|
||||
/* Initialize the IO DLL. This is the second function that will be called on
|
||||
your DLL, after soul_io_get_api_version.
|
||||
|
||||
All subsequent calls to this API may originate from arbitrary threads.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
HRESULT soul_io_init(void);
|
||||
|
||||
/* Send any queued outputs (of which there are currently none, though this may
|
||||
change in subsequent API versions) and retrieve any new inputs.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
HRESULT soul_io_poll(void);
|
||||
|
||||
/* Get the state of the cabinet's operator buttons as of the last poll. See
|
||||
SOUL_IO_OPBTN enum above: this contains bit mask definitions for button
|
||||
states returned in *opbtn. All buttons are active-high.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void soul_io_get_opbtns(uint8_t *opbtn);
|
||||
|
||||
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
|
||||
SOUL_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
|
||||
a left hand side set of inputs and a right hand side set of inputs: the bit
|
||||
mappings are the same in both cases.
|
||||
|
||||
All buttons are active-high, even though some buttons' electrical signals
|
||||
on a real cabinet are active-low.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void soul_io_get_gamebtns(uint8_t *gamebtn);
|
||||
|
||||
/* Initialize LED emulation. This function will be called before any
|
||||
other soul_io_led_*() function calls.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility. */
|
||||
|
||||
HRESULT soul_io_led_init(void);
|
||||
|
||||
/* Update the RGB LEDs.
|
||||
|
||||
Exact layout is TBD. */
|
||||
|
||||
void soul_io_led_set_colors(uint8_t board, uint8_t *rgb);
|
||||
@@ -128,6 +128,7 @@ subdir('games/tokyoio')
|
||||
subdir('games/fgoio')
|
||||
subdir('games/kemonoio')
|
||||
subdir('games/apm3io')
|
||||
subdir('games/soulio')
|
||||
|
||||
subdir('games/chunihook')
|
||||
subdir('games/divahook')
|
||||
@@ -145,3 +146,4 @@ subdir('games/tokyohook')
|
||||
subdir('games/fgohook')
|
||||
subdir('games/kemonohook')
|
||||
subdir('games/apm3hook')
|
||||
subdir('games/soulhook')
|
||||
|
||||
Reference in New Issue
Block a user