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konami: minor adjustments
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@@ -21,7 +21,7 @@ string is provided to constrain the format properly.
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The following variables are used across the different identifiers and can denote the listed values:
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* `$p`: Product category
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* `C`: Card game?
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* `CG`: Card game?
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* `G`: Game
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* `H`: Hardware/Helper? e.g. card dispenser
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* `$t`: Product type
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@@ -53,7 +53,7 @@ The following variables are used across the different identifiers and can denote
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* `Y`: Indonesia
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* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
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* `A`, `B`, `C`, ..., `Z`
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* コナステ streamed games use `K`
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* コナステ streamed games use `N`
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* `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A`
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* `A`, `B`, `C`, ..., `Z`
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* `$e`: Extension/release date of the software
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@@ -61,8 +61,8 @@ The following variables are used across the different identifiers and can denote
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* `yyyy` = year, e.g. `2020`
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* `mm` = month, e.g. `11` for November
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* `dd` = day of month, e.g. `03`
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* `nn` = build number on the day, e.g. `00`, `01`, ...
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* Older games may omit `nn`, example: `FK9:J:A:A:20060217``
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* `nn` = release number on the day, e.g. `00`, `01`, ...
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* Older games may omit `nn`, example: `FK9:J:A:A:20060217`
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* Example: `2018073002`
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## Identifiers
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@@ -141,6 +141,6 @@ The following variables are used across the different identifiers and can denote
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### Soft ID code
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* Source: [Security code](#security-code) and [release code](#release-code) combined and shown in-game
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* Some games change the security code, for example jubeat: `GQL44JBA` (security code) -> `L44:J:F:A` (in-game)
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* Some games change the soft ID, for example jubeat: `GQL44JBA` (security code) -> `L44:J:F:A` (in-game)
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* Format: `$g:$d:$s:$r:$e`
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* Example: `PIX:J:B:A:201807300200`
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* Example: `PIX:J:B:A:2018073002`
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