Files
PDModdingCommunity_PD-Loader/source-code/dependencies/GPUModel/GPUModel.h
T
2020-04-08 19:42:01 +02:00

95 lines
2.7 KiB
C++

/*
Simple header for detecting Nvidia GPU models
*/
namespace GPUModel
{
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <string>
#include <stdio.h>
#pragma comment(lib, "advapi32")
void*(*NvAPI_QueryInterface)(unsigned int offset) = NULL;
int(*NvAPI_Initialize)() = NULL;
int(*NvAPI_Unload)() = NULL;
int(*NvAPI_EnumPhysicalGPUs)(int64_t** handle, int* count) = NULL;
int(*NvAPI_GPU_GetShortName)(int64_t* handle, char* name) = NULL;
std::string getWineVer()
{
HMODULE hntdll = LoadLibraryW(L"ntdll.dll");
char*(WINAPI * wine_get_version)() = (char*(WINAPI*)())GetProcAddress(hntdll, "wine_get_version");
if (wine_get_version)
{
//puts("Wine detected.");
//printf("Running on Wine... %s\n", wine_get_version());
return std::string(wine_get_version());
}
return "";
}
std::string getGpuName()
{
WCHAR buffer[MAX_PATH];
GetModuleFileNameW(NULL, buffer, MAX_PATH);
std::wstring exepath = buffer;
std::wstring::size_type pos = exepath.find_last_of(L"\\/");
int nGPUModel = GetPrivateProfileIntW(L"gpu", L"model", -1, (exepath.substr(0, pos) + L"\\plugins\\config.ini").c_str());
if (nGPUModel>-1)
{
// -1=auto; 0=Kepler; 1=Maxwell; 2=Turing
std::string result("GK");
if (nGPUModel == 1) result[1]='M';
else if (nGPUModel == 2) result = "TU";
printf("[GPUModel] GPU Model override: %s\n", result.c_str());
Sleep(1000);
return std::string(result);
}
/* if (getWineVer() != "")
{
return "Unknown";
}
else {*/
printf("[GPUModel] Checking GPU model\n");
HMODULE hdlNvapi = LoadLibraryW(L"nvapi64.dll");
if (hdlNvapi == NULL) return
std::string("Other");
NvAPI_QueryInterface = (void* (*)(unsigned int offset))GetProcAddress(hdlNvapi, "nvapi_QueryInterface");
if (NvAPI_QueryInterface == nullptr)
return std::string("Other");
NvAPI_Initialize = (int(*)())NvAPI_QueryInterface(0x0150E828);
NvAPI_Unload = (int(*)()) NvAPI_QueryInterface(0xD22BDD7E);
NvAPI_EnumPhysicalGPUs = (int(*)(int64_t * *handle, int* count))NvAPI_QueryInterface(0xE5AC921F);
NvAPI_GPU_GetShortName = (int(*)(int64_t * handle, char* name))NvAPI_QueryInterface(0xD988F0F3);
if (NvAPI_Initialize == nullptr ||
NvAPI_Unload == nullptr ||
NvAPI_EnumPhysicalGPUs == nullptr ||
NvAPI_GPU_GetShortName == nullptr)
return std::string("Unknown");
int64_t* hdlGpu[64] = { 0 };
int nGpu = 0;
NvAPI_Initialize();
NvAPI_EnumPhysicalGPUs(hdlGpu, &nGpu);
//printf("[ShaderPatch] nGpu: %d\n", nGpu);
if (nGpu < 1)
{
NvAPI_Unload();
return std::string("Unknown");
}
char nameBuf[64];
NvAPI_GPU_GetShortName(hdlGpu[0], nameBuf);
NvAPI_Unload();
return std::string(nameBuf);
//}
}
}