Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/CustomPlayerData.h
T

27 lines
498 B
C++

#pragma once
#include <string>
#include <vector>
namespace TLAC::Components
{
struct CustomPlayerData
{
std::string *PlayerName;
std::string* LevelName;
int LevelPlateId;
int LevelPlateEffect;
int SkinEquip;
int BtnSeEquip;
int SlideSeEquip;
int ChainslideSeEquip;
int SlidertouchSeEquip;
bool ShowGreatClearBorder;
bool ShowExcellentClearBorder;
bool ShowRivalClearBorder;
bool UseCard;
bool GameModifierOptions;
bool ActionSE;
std::vector<int> Mylist[3];
};
}