28 lines
605 B
C++
28 lines
605 B
C++
#pragma once
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#include "EmulatorComponent.h"
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#include <vector>
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namespace TLAC::Components
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{
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class FrameRateManager : public EmulatorComponent
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{
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public:
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FrameRateManager();
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~FrameRateManager();
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virtual const char* GetDisplayName() override;
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virtual void Initialize(ComponentsManager*) override;
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virtual void Update() override;
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virtual void UpdateDraw2D() override;
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private:
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float *pvFrameRate;
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float *frameSpeed;
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float *aetFrameDuration;
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float defaultAetFrameDuration;
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float motionSpeedMultiplier = 5.0;
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void InjectCode(void* address, const std::vector<uint8_t> data);
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};
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}
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