Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/PlayerDataManager.cpp
T

512 lines
21 KiB
C++

#include "PlayerDataManager.h"
#include <string>
#include "../framework.h"
#include "../Constants.h"
#include "../Input/Keyboard/Keyboard.h"
#include "../FileSystem/ConfigFile.h"
#include "../Utilities/Operations.h"
#include <windows.h>
#include "GameState.h"
const std::string PLAYER_DATA_FILE_NAME = "..\\plugins_config\\playerdata.ini";
static WCHAR configPath[256];
int* headitemequip = (int*)0x0000000141804CDC;
int customheaditemequip;
namespace TLAC::Components
{
PlayerDataManager::PlayerDataManager()
{
}
PlayerDataManager::~PlayerDataManager()
{
if (customPlayerData != nullptr)
delete customPlayerData;
}
const char* PlayerDataManager::GetDisplayName()
{
return "player_data_manager";
}
void PlayerDataManager::Initialize(ComponentsManager*)
{
playerData = (PlayerData*)PLAYER_DATA_ADDRESS;
ApplyPatch();
LoadConfig();
ApplyCustomData();
}
void PlayerDataManager::Update()
{
ApplyCustomData();
/*if (false && Input::Keyboard::GetInstance()->IsTapped(VK_F12))
{
printf("[TLAC] PlayerDataManager::Update(): Loading config...\n");
LoadConfig();
}*/
// nas, I moved the patches back to patches because please.. at least don't apply it every frame when it's not necessary lol
// and reverting was the easiest way to undo that
if (moduleCardWorkaround) {
int* pvId = (int*)0x00000001418054C4;
int* modState = (int*)0x00000001411A9790;
int* loadState = (int*)0x0000000141197E58;
if (!customPlayerData->UseCard)
{
if (*(char*)0x000000014CC5E270 == 32)
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BC8E6 + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck);
pvModuleLoaded = false;
}
else {
if (!pvModuleLoaded)
{
pvModuleLoaded = true;
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BC8E6 + 0) = 0x01;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck);
}
}
if ((initPvId == false) || ((lastModState == 0) && (*modState == 1)))
{
if ((lastModState == 0) && (*modState == 1))
{
*(int*)0x00000001411A8A10 = *(int*)0x00000001411A8A28;
*(int*)(0x00000001411A8A10 + 4) = *(int*)(0x00000001411A8A28 + 4);
*(int*)(0x00000001411A8A10 + 8) = *(int*)(0x00000001411A8A28 + 8);
*(int*)(0x00000001411A8A10 + 12) = *(int*)(0x00000001411A8A28 + 12);
*(int*)(0x00000001411A8A10 + 16) = *(int*)(0x00000001411A8A28 + 16);
*(int*)(0x00000001411A8A10 + 18) = *(int*)(0x00000001411A8A28 + 18);
}
initPvId = true;
lastModState = *modState;
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405CBBA3 + 0) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 1) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 2) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 3) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 4) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 5) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 6) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 7) = 0x90;
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck);
}
if (((*modState == 0) && (*pvId != lastPvId)) || ((lastModState == 1) && (*modState == 0)))
{
if ((lastModState == 1) && (*modState == 0))
{
*(int*)0x00000001411A8A28 = *(int*)0x00000001411A8A10;
*(int*)(0x00000001411A8A28 + 4) = *(int*)(0x00000001411A8A10 + 4);
*(int*)(0x00000001411A8A28 + 8) = *(int*)(0x00000001411A8A10 + 8);
*(int*)(0x00000001411A8A28 + 12) = *(int*)(0x00000001411A8A10 + 12);
*(int*)(0x00000001411A8A28 + 16) = *(int*)(0x00000001411A8A10 + 16);
*(int*)(0x00000001411A8A28 + 18) = *(int*)(0x00000001411A8A10 + 18);
}
initPvId = false;
lastPvId = *pvId;
lastModState = *modState;
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405CBBA3 + 0) = 0x42;
*((BYTE*)0x00000001405CBBA3 + 1) = 0x89;
*((BYTE*)0x00000001405CBBA3 + 2) = 0x84;
*((BYTE*)0x00000001405CBBA3 + 3) = 0xb6;
*((BYTE*)0x00000001405CBBA3 + 4) = 0xc0;
*((BYTE*)0x00000001405CBBA3 + 5) = 0x01;
*((BYTE*)0x00000001405CBBA3 + 6) = 0x00;
*((BYTE*)0x00000001405CBBA3 + 7) = 0x00;
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck);
}
}
else {
if (*(char*)0x000000014CC5E270 == 32)
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BC8E6 + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck);
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405CBBA3 + 0) = 0x42;
*((BYTE*)0x00000001405CBBA3 + 1) = 0x89;
*((BYTE*)0x00000001405CBBA3 + 2) = 0x84;
*((BYTE*)0x00000001405CBBA3 + 3) = 0xb6;
*((BYTE*)0x00000001405CBBA3 + 4) = 0xc0;
*((BYTE*)0x00000001405CBBA3 + 5) = 0x01;
*((BYTE*)0x00000001405CBBA3 + 6) = 0x00;
*((BYTE*)0x00000001405CBBA3 + 7) = 0x00;
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck);
VirtualProtect((BYTE*)0x00000001405BCBE3, 2, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BCBE3 + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001405BCBE3, 2, oldProtect, &bck);
pvModuleLoaded = false;
}
else {
if (!pvModuleLoaded)
{
pvModuleLoaded = true;
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BC8E6 + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck);
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405CBBA3 + 0) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 1) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 2) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 3) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 4) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 5) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 6) = 0x90;
*((BYTE*)0x00000001405CBBA3 + 7) = 0x90;
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck);
VirtualProtect((BYTE*)0x00000001405BCBE3, 2, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BCBE3 + 0) = 0x01;
VirtualProtect((BYTE*)0x00000001405BCBE3, 2, oldProtect, &bck);
}
}
}
}
}
void PlayerDataManager::ApplyPatch()
{
DWORD oldProtect;
VirtualProtect((void*)SET_DEFAULT_PLAYER_DATA_ADDRESS, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect);
{
// prevent the PlayerData from being reset
*(uint8_t*)(SET_DEFAULT_PLAYER_DATA_ADDRESS) = RET_OPCODE;
}
VirtualProtect((void*)SET_DEFAULT_PLAYER_DATA_ADDRESS, sizeof(uint8_t), oldProtect, &oldProtect);
// allow player to select the module and extra item
VirtualProtect((void*)MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS, sizeof(byte) * 2, PAGE_EXECUTE_READWRITE, &oldProtect);
{
*(byte*)(MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS) = 0xB0; // xor al,al -> ld al,1
*(byte*)(MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS + 0x1) = 0x01;
}
VirtualProtect((void*)MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS, sizeof(byte) * 2, oldProtect, &oldProtect);
// fix annoying behavior of closing after changing module or item (don't yet know the reason, maybe NW/Card checks)
{
VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_MODULE, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect);
{
*(uint8_t*)(MODSELECTOR_CLOSE_AFTER_MODULE) = JNE_OPCODE;
}
VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_MODULE, sizeof(uint8_t), oldProtect, &oldProtect);
VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_CUSTOMIZE, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect);
{
*(uint8_t*)(MODSELECTOR_CLOSE_AFTER_CUSTOMIZE) = JNE_OPCODE;
}
VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_CUSTOMIZE, sizeof(uint8_t), oldProtect, &oldProtect);
}
}
void PlayerDataManager::LoadConfig()
{
if (playerData == nullptr)
return;
FileSystem::ConfigFile config(framework::GetModuleDirectory(), PLAYER_DATA_FILE_NAME);
if (!config.OpenRead())
return;
if (customPlayerData != nullptr)
delete customPlayerData;
customPlayerData = new CustomPlayerData();
config.TryGetValue("player_name", &customPlayerData->PlayerName);
config.TryGetValue("level_name", &customPlayerData->LevelName);
// ScoreSaver copies & declaring non-playerdata values
std::string utf8path = TLAC::framework::GetModuleDirectory() + "\\..\\plugins_config\\playerdata.ini";
MultiByteToWideChar(CP_UTF8, 0, utf8path.c_str(), -1, configPath, 256);
customPlayerData->LevelNum = config.GetIntegerValue("level");
customPlayerData->VocaloidPoints = config.GetIntegerValue("vocaloid_point");
customPlayerData->LevelPlateId = config.GetIntegerValue("level_plate_id");
customPlayerData->LevelPlateEffect = config.GetIntegerValue("level_plate_effect");
customPlayerData->SkinEquip = config.GetIntegerValue("skin_equip");
customPlayerData->BtnSeEquip = config.GetIntegerValue("btn_se_equip");
customPlayerData->SlideSeEquip = config.GetIntegerValue("slide_se_equip");
customPlayerData->ChainslideSeEquip = config.GetIntegerValue("chainslide_se_equip");
customPlayerData->SlidertouchSeEquip = config.GetIntegerValue("slidertouch_se_equip");
customPlayerData->ModuleEquipCmn0 = config.GetIntegerValue("module_equip_cmn0");
customPlayerData->ModuleEquipCmn1 = config.GetIntegerValue("module_equip_cmn1");
customPlayerData->ModuleEquipCmn2 = config.GetIntegerValue("module_equip_cmn2");
customPlayerData->ModuleEquipCmn3 = config.GetIntegerValue("module_equip_cmn3");
customPlayerData->ModuleEquipCmn4 = config.GetIntegerValue("module_equip_cmn4");
customPlayerData->ModuleEquipCmn5 = config.GetIntegerValue("module_equip_cmn5");
customPlayerData->ActionVol = config.GetIntegerValue("act_vol");
customPlayerData->ActionSlideVol = config.GetIntegerValue("act_slide_vol");
customPlayerData->UsePVSFXEquip = config.GetBooleanValue("use_pv_sfx_equip");
customPlayerData->UsePVSkinEquip = config.GetBooleanValue("use_pv_skin_equip");
customPlayerData->UsePVEquip = config.GetBooleanValue("use_pv_module_equip");
customPlayerData->ShowExcellentClearBorder = config.GetBooleanValue("border_excellent");
customPlayerData->ShowGreatClearBorder = config.GetBooleanValue("border_great");
customPlayerData->ShowRivalClearBorder = config.GetBooleanValue("border_rival");
customPlayerData->UseCard = config.GetBooleanValue("use_card");
customPlayerData->GameModifierOptions = config.GetBooleanValue("gamemode_options");
customPlayerData->ActionSE = config.GetBooleanValue("act_toggle");
moduleCardWorkaround = config.GetBooleanValue("module_card_workaround");
// don't want to overwrite the default values
auto setIfNotEqual = [](int* target, int value, int comparison)
{
if (value != comparison)
* target = value;
};
// only need to run this line once on startup, otherwise cannot increase/decrease in-game (or use per-song settings!)
setIfNotEqual(&playerData->vocaloid_point, customPlayerData->VocaloidPoints, 0);
setIfNotEqual(&playerData->skin_equip_cmn, customPlayerData->SkinEquip, 0);
setIfNotEqual(&playerData->module_equip_cmn0, customPlayerData->ModuleEquipCmn0, 0);
setIfNotEqual(&playerData->module_equip_cmn1, customPlayerData->ModuleEquipCmn1, 0);
setIfNotEqual(&playerData->module_equip_cmn2, customPlayerData->ModuleEquipCmn2, 0);
setIfNotEqual(&playerData->module_equip_cmn3, customPlayerData->ModuleEquipCmn3, 0);
setIfNotEqual(&playerData->module_equip_cmn4, customPlayerData->ModuleEquipCmn4, 0);
setIfNotEqual(&playerData->module_equip_cmn5, customPlayerData->ModuleEquipCmn5, 0);
setIfNotEqual(&playerData->act_vol, customPlayerData->ActionVol, 100);
setIfNotEqual(&playerData->act_slide_vol, customPlayerData->ActionSlideVol, 100);
setIfNotEqual(&playerData->btn_se_equip_cmn, customPlayerData->BtnSeEquip, -1);
setIfNotEqual(&playerData->slide_se_equip_cmn, customPlayerData->SlideSeEquip, -1);
setIfNotEqual(&playerData->chainslide_se_equip_cmn, customPlayerData->ChainslideSeEquip, -1);
setIfNotEqual(&playerData->slidertouch_se_equip_cmn, customPlayerData->SlidertouchSeEquip, -1);
setIfNotEqual(&playerData->act_toggle, customPlayerData->ActionSE, 1);
std::string* mylistString;
std::vector<std::string> mylistStringVec;
customPlayerData->Mylist[0].clear();
config.TryGetValue("mylist_A", &mylistString);
if (mylistString != nullptr)
{
for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ","))
customPlayerData->Mylist[0].push_back(atoi(pvStr.c_str()));
delete mylistString;
}
customPlayerData->Mylist[1].clear();
config.TryGetValue("mylist_B", &mylistString);
if (mylistString != nullptr)
{
for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ","))
customPlayerData->Mylist[1].push_back(atoi(pvStr.c_str()));
delete mylistString;
}
customPlayerData->Mylist[2].clear();
config.TryGetValue("mylist_C", &mylistString);
if (mylistString != nullptr)
{
for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ","))
customPlayerData->Mylist[2].push_back(atoi(pvStr.c_str()));
delete mylistString;
}
if (moduleCardWorkaround) {
if (!customPlayerData->UseCard)
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x000000014010523F, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x000000014010523F + 0) = 0x30;
*((BYTE*)0x000000014010523F + 1) = 0xC0;
*((BYTE*)0x000000014010523F + 2) = 0x90;
VirtualProtect((BYTE*)0x000000014010523F, 3, oldProtect, &bck);
VirtualProtect((BYTE*)0x00000001405BCC48, 6, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BCC48 + 0) = 0x90;
*((BYTE*)0x00000001405BCC48 + 1) = 0x90;
*((BYTE*)0x00000001405BCC48 + 2) = 0x90;
*((BYTE*)0x00000001405BCC48 + 3) = 0x90;
*((BYTE*)0x00000001405BCC48 + 4) = 0x90;
*((BYTE*)0x00000001405BCC48 + 5) = 0x90;
VirtualProtect((BYTE*)0x00000001405BCC48, 6, oldProtect, &bck);
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BC8E6 + 0) = 0x01;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck);
}
else {
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BC8E6 + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck);
VirtualProtect((BYTE*)0x00000001405BCC48, 6, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405BCC48 + 0) = 0xC7;
*((BYTE*)0x00000001405BCC48 + 1) = 0x03;
*((BYTE*)0x00000001405BCC48 + 2) = 0x00;
*((BYTE*)0x00000001405BCC48 + 3) = 0x00;
*((BYTE*)0x00000001405BCC48 + 4) = 0x00;
*((BYTE*)0x00000001405BCC48 + 5) = 0x00;
VirtualProtect((BYTE*)0x00000001405BCC48, 6, oldProtect, &bck);
VirtualProtect((BYTE*)0x000000014010523F, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x000000014010523F + 0) = 0x0F;
*((BYTE*)0x000000014010523F + 1) = 0x94;
*((BYTE*)0x000000014010523F + 2) = 0xC1;
VirtualProtect((BYTE*)0x000000014010523F, 3, oldProtect, &bck);
//just incase the player is reloading
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect);
*((BYTE*)0x00000001405CBBA3 + 0) = 0x42;
*((BYTE*)0x00000001405CBBA3 + 1) = 0x89;
*((BYTE*)0x00000001405CBBA3 + 2) = 0x84;
*((BYTE*)0x00000001405CBBA3 + 3) = 0xb6;
*((BYTE*)0x00000001405CBBA3 + 4) = 0xc0;
*((BYTE*)0x00000001405CBBA3 + 5) = 0x01;
*((BYTE*)0x00000001405CBBA3 + 6) = 0x00;
*((BYTE*)0x00000001405CBBA3 + 7) = 0x00;
VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck);
}
}
}
void PlayerDataManager::ApplyCustomData()
{
// don't want to overwrite the default values
auto setIfNotEqual = [](int *target, int value, int comparison)
{
if (value != comparison)
*target = value;
};
// check if the playerData in-game value is different from the customPlayerData value and update and save the ini
if (customPlayerData->VocaloidPoints != playerData->vocaloid_point)
{
customPlayerData->VocaloidPoints = playerData->vocaloid_point;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->vocaloid_point);
WritePrivateProfileStringW(L"playerdata", L"vocaloid_point", val, configPath);
}
// save module choices to module_equip_cmn[0-5]
if (customPlayerData->ModuleEquipCmn0 != playerData->module_equip_cmn0)
{
customPlayerData->ModuleEquipCmn0 = playerData->module_equip_cmn0;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn0);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn0", val, configPath);
}
if (customPlayerData->ModuleEquipCmn1 != playerData->module_equip_cmn1)
{
customPlayerData->ModuleEquipCmn1 = playerData->module_equip_cmn1;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn1);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn1", val, configPath);
}
if (customPlayerData->ModuleEquipCmn2 != playerData->module_equip_cmn2)
{
customPlayerData->ModuleEquipCmn2 = playerData->module_equip_cmn2;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn2);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn2", val, configPath);
}
if (customPlayerData->ModuleEquipCmn3 != playerData->module_equip_cmn3)
{
customPlayerData->ModuleEquipCmn3 = playerData->module_equip_cmn3;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn3);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn3", val, configPath);
}
if (customPlayerData->ModuleEquipCmn4 != playerData->module_equip_cmn4)
{
customPlayerData->ModuleEquipCmn4 = playerData->module_equip_cmn4;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn4);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn4", val, configPath);
}
if (customPlayerData->ModuleEquipCmn5 != playerData->module_equip_cmn5)
{
customPlayerData->ModuleEquipCmn5 = playerData->module_equip_cmn5;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->module_equip_cmn5);
WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn5", val, configPath);
}
if (customPlayerData->ActionVol != playerData->act_vol)
{
customPlayerData->ActionVol = playerData->act_vol;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->act_vol);
WritePrivateProfileStringW(L"playerdata", L"act_vol", val, configPath);
}
if (customPlayerData->ActionSlideVol != playerData->act_slide_vol)
{
customPlayerData->ActionSlideVol = playerData->act_slide_vol;
WCHAR val[32];
swprintf(val, 32, L"%d", playerData->act_slide_vol);
WritePrivateProfileStringW(L"playerdata", L"act_slide_vol", val, configPath);
}
if (customPlayerData->UsePVEquip != playerData->use_pv_module_equip)
{
playerData->use_pv_module_equip = 1;
}
if (customPlayerData->UsePVSFXEquip != playerData->use_pv_btn_se_equip)
{
playerData->use_pv_btn_se_equip = 1;
playerData->use_pv_chainslide_se_equip = 1;
playerData->use_pv_slidertouch_se_equip = 1;
playerData->use_pv_slide_se_equip = 1;
}
if (customPlayerData->UsePVSkinEquip != playerData->use_pv_skin_equip)
{
playerData->use_pv_skin_equip = 1;
}
setIfNotEqual(&playerData->level, customPlayerData->LevelNum, 1);
setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0);
setIfNotEqual(&playerData->level_plate_effect, customPlayerData->LevelPlateEffect, 0);
// Display clear borders on the progress bar
playerData->clear_border = (customPlayerData->ShowRivalClearBorder << 2) | (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);
playerData->use_card = customPlayerData->UseCard; // required to allow for module selection
playerData->game_opts = customPlayerData->GameModifierOptions; // hi-speed, etc..
memset((void*)MODULE_TABLE_START, 0xFF, 128);
memset((void*)ITEM_TABLE_START, 0xFF, 128);
playerData->mylistA_begin = customPlayerData->Mylist[0].begin()._Ptr;
playerData->mylistA_end = customPlayerData->Mylist[0].end()._Ptr;
playerData->mylistB_begin = customPlayerData->Mylist[1].begin()._Ptr;
playerData->mylistB_end = customPlayerData->Mylist[1].end()._Ptr;
playerData->mylistC_begin = customPlayerData->Mylist[2].begin()._Ptr;
playerData->mylistC_end = customPlayerData->Mylist[2].end()._Ptr;
if (customPlayerData->PlayerName != nullptr)
{
playerData->field_DC = 0x10;
playerData->player_name = (char*)customPlayerData->PlayerName->c_str();
}
if (customPlayerData->LevelName != nullptr)
{
playerData->level_name = (char*)customPlayerData->LevelName->c_str();
playerData->field_110 = 0xFF;
playerData->field_118 = 0x1F;
}
}
}