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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="button_Launch.Text" xml:space="preserve">
<value>启动</value>
</data>
<data name="groupBox_ScreenRes.Text" xml:space="preserve">
<value>显示分辨率</value>
</data>
<data name="checkBox_nofsopt.Text" xml:space="preserve">
<value>禁用全屏优化</value>
</data>
<data name="checkBox_nofsopt.ToolTip" xml:space="preserve">
<value>禁用 Windows 10/11 全屏优化,该特性可能会导致截图或帧率问题。</value>
</data>
<data name="tabPage_Resolution.Text" xml:space="preserve">
<value>显示设定</value>
</data>
<data name="groupBox_Lag.Text" xml:space="preserve">
<value>延迟调整 </value>
</data>
<data name="groupBox_Details.Text" xml:space="preserve">
<value>特效设定</value>
</data>
<data name="groupBox_InternalRes.Text" xml:space="preserve">
<value>内部渲染分辨率(渲染倍率)</value>
</data>
<data name="tabPage_Patches.Text" xml:space="preserve">
<value>游戏设定</value>
</data>
<data name="tabPage_Playerdata.Text" xml:space="preserve">
<value>玩家资料设定</value>
</data>
<data name="tabPage_Components.Text" xml:space="preserve">
<value>TLAC 模块设定</value>
</data>
<data name="tabPage_Plugins.Text" xml:space="preserve">
<value>插件设定</value>
</data>
<data name="tabPage_Credits.Text" xml:space="preserve">
<value>关于</value>
</data>
<data name="tabPage_Update.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="button_Apply.Text" xml:space="preserve">
<value>应用</value>
</data>
<data name="button_Clean_installation.Text" xml:space="preserve">
<value>清洁安装</value>
</data>
<data name="button_Instructions.Text" xml:space="preserve">
<value>安装教程</value>
</data>
<data name="button_Releases_page.Text" xml:space="preserve">
<value>获取稳定版本</value>
</data>
<data name="button_Unstable_builds.Text" xml:space="preserve">
<value>获取开发版本</value>
</data>
<data name="label_Update_1.Text" xml:space="preserve">
<value>请经常更新PD Loader以获取最新的补丁以及功能!</value>
</data>
<data name="label_Update_2.Text" xml:space="preserve">
<value>PD Loader开发团队强烈建议您从官方渠道获取PD Loader构建
如果您的PD Loader是由非官方渠道获取的,我们建议您进行一次清洁安装</value>
</data>
<data name="linkLabel_Changelog.Text" xml:space="preserve">
<value>更新日志</value>
</data>
<data name="linkLabel_Console.Text" xml:space="preserve">
<value>调试窗口</value>
</data>
<data name="linkLabel_Help.Text" xml:space="preserve">
<value>帮助</value>
</data>
<data name="linkLabel_Official_Discord.Text" xml:space="preserve">
<value>官方Discord群聊</value>
</data>
<data name="linkLabel_Repo.Text" xml:space="preserve">
<value>官方代码仓库</value>
</data>
<data name="creditsTextBox.Text" xml:space="preserve">
<value>PD Loader仅为学习而非盗版目的而构建
此软件的使用者应当使用合法的Project DIVA Arcade Future Tone 软件拷贝以运行此软件
此软件的使用者应当检查当地的法律/法规以确认从被保护的街机上获取/修改数据的合法性
项目贡献者:
***REMOVED***, Brolijah, crash5b, ona, korenkonder, Kyberal, lybxlpsv, nastys,
Nezarn, samyuu, Skyth, somewhatlurker, Stewie1.0, SwigS-27, zsccat
PD Loader 以及其包含的组件基于MIT协议进行分发
版权所有 (c) Project DIVA Modding 2nd Community
版权所有 (c) samyuu (nop) (TLAC原作者)
版权所有 (c) ThirteenAG (Ultimate ASI Loader原作者)
版权所有 (c) Magicial Studio
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
大部分插件所使用的Microsoft Detours函数库基于 MIT 协议进行分发:
# 版权所有 (c) Microsoft Corporation
保留所有权利
# MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Launcher, Patches, Render and TLAC 插件使用了来自FreeGLUT的项目文件
版权所有(c) 1999-2000 Pawel W. Olszta. 保留所有权利
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Pawel W. Olszta shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from Pawel W. Olszta.
Launcher所使用的SimpleIni函数库, 基于MIT协议进行分发
The MIT License (MIT)
版权所有 (c) 2006-2013 Brodie Thiesfield
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
DivaSound 所使用的miniaudio函数库基于 MIT-0协议进行分发;所使用的BASSASIO 函数库具有非商用免费许可
AMD 兼容组件(Novidia组件)所使用的函数库具有附加条款,具体事宜请参考AMD文档</value>
</data>
</root>