47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
#########################################
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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#########################################
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[General]
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# You can choose 2 channel or 4 channel mode.
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# 4 channels uses front channels for speakers and rear channels as headphones.
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# 2 channels only has headphones output (with in-game volume bypassed).
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Channels=2
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# 16 or 24 bit integer and 32 bit float output are supported.
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# If you don't know what this means, you should leave it at 16.
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# On some versions of Windows floating point samples may increase latency.
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Bit_Depth=16
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# This can be WASAPI, DirectSound, WASAPI_Exclusive, or ASIO.
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# Only use DirectSound if WASAPI doesn't work for some reason.
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# WASAPI_Exclusive may not work with some hardware, but can have lower latency.
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# ASIO requires special driver support.
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# ASIO doesn't use the buffer settings. Use ASIO config instead.
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# For full descriptions of the backends see https://github.com/somewhatlurker/DivaSound/wiki/Backends.
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Backend=WASAPI
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# If the game crashes when loading, try setting this to 0.
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Alternate_Init=1
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[Buffer]
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# Sets the requested buffer size in milliseconds.
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# Try increasing this if audio stutters or desyncs.
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# WASAPI will usually provide a larger buffer than specified.
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# You can check the actual buffer size by enabling debug_component.
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Buffer_Size=10
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# Sets how many periods to use.
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# Fewer periods = lower latency, but it may cause issues.
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# You probably shouldn't set this below 2, and increasing it probably isn't necessary.
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Periods=2
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[ASIO]
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# Sets the device ID.
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# 0=first device(...), -1=first available device
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Device=-1
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# When set to 1 the ASIO driver config will open alongside the game.
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# Use this to adjust output settings, then disable it.
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Show_Config=0
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